a problem with this community
I get into a game and immediately notice someone wall hacking. Let me explain. I just joined a server to play the first match of the night. I started a round in downtown, rushed gas, noticed shots coming from red stairs so I aim up and get ready to shoot him as I see his gun sticking out the wall, he immediately leans out looking directly at me and kills me. This got my attention so I go into spectate to watch him. He continues to do the same thing and kills a 3 more guys using the same technique (scan from behind wall, lean out, shoot). There is absolutely no question that he was wall hacking. So I tell Bravo team to kick this player. Then players who I assume weren't even friends with this person (no common tags) kick me without a reason while I was in spectate.
I know there was a recent thread of hackusations and I will repeat some things here. I have notice many times that low honor players, people who are new and thus have limited knowledge of the game are much quicker to make themselves believe someone is cheating. Adding to this, I, with over 1000 hrs in this game and an honor of 28 makes no difference when I try to make my voice heard. I personally never accuse someone of cheating unless I spectate, look them up online, and I know with 100% certainty that they are hacking.
I guess what I'm trying to get at is maybe, there could be some sort of reputation system in the full release? perhaps a feedback system out of 100% that relates to how many times someone has been kicked. As much as I would like to point fingers, that would not solve anything. I would like to redirect the frustration I felt and make something constructive out of it. Maybe this will lead to a solution for the aforementioned problem and create a better gaming experience.
I know there was a recent thread of hackusations and I will repeat some things here. I have notice many times that low honor players, people who are new and thus have limited knowledge of the game are much quicker to make themselves believe someone is cheating. Adding to this, I, with over 1000 hrs in this game and an honor of 28 makes no difference when I try to make my voice heard. I personally never accuse someone of cheating unless I spectate, look them up online, and I know with 100% certainty that they are hacking.
I guess what I'm trying to get at is maybe, there could be some sort of reputation system in the full release? perhaps a feedback system out of 100% that relates to how many times someone has been kicked. As much as I would like to point fingers, that would not solve anything. I would like to redirect the frustration I felt and make something constructive out of it. Maybe this will lead to a solution for the aforementioned problem and create a better gaming experience.
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I love this community!
I hope you realize that anybody with good sound can pull that stunt every day and do not need any hacks.
And if you started making those accusations on a server where the player is well know, you looked very bad.
One more thing, spectating is broken in this game so you can not use it to judge someone has what you see is not necessary what the others see. This is one of the main reason that there is so many false accusation of hacking, even from players that have been playing this game for some times.
Regarding the suggestion of a reputation system: Won't work because of too many false kicks.
I love this community!
http://www.americasarmy.com/contact
It's now banned after the
latest update.
Yes, I *very much* realize that anybody with good sound can do it since I do it and get accused. but having played this game for so long, I can say that I know when to suspect a player. In addition to this, I look up their stats and this particular player had a k/d of 6.12 which is highly unlikely. So what I am saying is, there are multiple things that I and everyone else should look for before quickly accusing someone. I am also familiar with most "well known" players on public servers and also those who have been caught multiple times cheating.
These are exactly the reasons why I feel like a community supported cred/feedback of players would benefit. I know we can report players/ post videos on youtube/ etc but it is very easy for them to return with a different name. but lets say, if the voting prompted with "vote yes/no to kick [playername] with 95% likes" vs "vote yes/no to kick [playername] with 35% likes" wouldn't this give you some additional information to base your vote on? would you trust the advice of someone who is 10 years on the job or someone in their first year? Going back to your post LeMaestro, maybe with such a cred/feedback system, new/veteran players will be able to distinguish those well known players who are credible vs the ones that aren't and then further decide on their own what to do.
I love this community!
yes I know but that is not the point I'm trying to make here. they can and will return. and maybe they'll get something along the lines of a VAC ban but that is not something a player can refer to immediately in game. I'm trying to suggest a solution to a problem we are all experiencing that could help reduce hackusations and enforce real accusations in real time, in game, by implementing some sort of credibility score for players that maybe looks at hours played, # of previous bans, likes/ dislikes. Maybe by default, a player gets a like from everyone else after a match and if not, you can actively dislike someone which would contribute to the player rep/cred/feedback score. This way, someone who is frequently violating server rules will have a greater negative score.
As BCPull stated the wisdom of the crowds would be a problem. On top of that there is too much rivalary in the community, and I don't mean in a respectful competition way. So how can you trust the votes being correct.
Your example is the perfect one. You suspected the player (let assume your suspicion was legit) and reported this in game, but instead of a thank you for helping to keep game clean, you got vote kicked yourself. Now imagine all those who vote kicked you also voting down your credibility.
Yes, a pretty similar system is working in CS:GO to some extent but with how small this community is most people already have their opinions about a player. Your can be the highest level in the game and still get accused on a daily basis.
I love this community!
- has requirements for entry to vote (minimum skill & minimum # wins)
- is based on demos (see what the player experienced to analyze, not hearsay)
- is anonymized (no personal vendettas coming into play)
- confidence in a player's analysis of a review is based on how accurate their past reviews have been
A reputation system would work well for anti-griefing (VOIP toxicity, chat harassment, whatever) as long as enough people participate and enough people use the system correctly. I think both of those conditions could probably be met (and there's probably some interesting math behind how such a system would behave).
Evaluating somebody else's play and level of skill is a harder issue that I think won't be solved through an in-game vote system since it won't come close to the tenets behind Overwatch in CS. I think any player-driven system for analyzing somebody else's play has to meet those basic requirements and that represents a *lot* of development and infrastructure.
I love this community!
Probably same player as I saw a few days ago, his k/d was 6 then, obvious wh. He is reported. Can't find his profile now, he changed name.
It's now banned after the
latest update.
I know what you mean,but it isn't.
It's now banned after the
latest update.
It's now banned after the
latest update.