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I love this community!
Fragmovie 6 | iNv Discord
FGNL Season 1 Champions
FN Season 2 & 4 Champions
Fixed! Returned an INT but stored as a float. Not clear why it was setup that way.
"Why did you code it like that?"
"I... It was 3am, I was drunk, and it compiled. So I went with it."
"Well for the love of god don't touch it then, we don't have time to go back and fix that if it breaks. The end users will probably never see the code anyways."
The truth, in this post...
Those Clueless to sarcastic humor
Please line up below:
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********Bam4D********BE ALL (THAT) YOU CAN BE!
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He probably means something to do with minimal HUD.
Fragmovie 6 | iNv Discord
FGNL Season 1 Champions
FN Season 2 & 4 Champions
There are a few things (enemy weapons, for example, or details on the sway system) that are bare-bones or left off right now because we know the systems are going to be significantly changed with release. HUD is one such system that's being updated.
There's also much less behind-the-scenes detail to go into with the HUD. I wrote this less as a general guide for the beginning player and more for the people that already know the basics and are curious about the inner workings. That's why there aren't sample sight pictures or that sort of thing; that info is already extremely accessible.
http://steamcommunity.com/profiles/76561198046748844/screenshots/
This spot might have some practical value: you can shoot the bomb planter/defuser from above.
I suppose there are many/some more objects with similar properties, but
they are not that easy to find (you basically have to search by hand)I'm lazy. If you want, I can try to get more.If you're "fluent" in the full version of the map editor, you can open a map, find the AAPhysMats package in the content browser, and search for objects in the open map using the supplied material. The materials are named something like "0_WordWordWordMetal" and the number is a fast way to see their penetration cost. It's not perfect, but it's the best way I've found.
Thanks for finding that spot on Slums
Oh my, I'm such an idi*t.
What I was doing is: select the Physical Material->list objects what reference to this object->it gives me Material names->copy-paste a name and search for it->select given material->list objects what reference to this object->it gives me a list of StaticMeshes. This is how I found that spot on Slums.
Thanks a lot for this tip!
A. Yes, bullets drop over long distances. You may have to aim slightly above where you want to hit for long-distance shots.
Really ?
As mentioned, yes there is bullet drop over distance. However, you have to be on a very large map to see it's effect.
I know it's hard to see but in my signature the scope view shows the centre dot just above and ahead of the target who was moving towards the flag. This was on an early build of Keebler750's HUGE All Terrain UMM. I think it was 230 meters to the flag.