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As for the topic my main concern are the shadows as tidididi mentioned already. It's not about not being aware of the own shadow, it's about seeing it through walls and ceilings. From what I've heard it's engine related and hard/impossible to fix so please just let us disable them at least.
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If this type of shadow bug can not be fixed due to engine issue, I would also be for no shadows. It still amazes me that after 10 years on AA brand, we still have shadow issues. Back in the day, if you had a certain type of GPU or Driver, you could see enemy through walls crawling in shafts etc..
bFordidShadows=true
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1) nade drop (drop for teammate) -- Yes.
2) disabling global voip -- Yes.
3) player count off (already done) -- IMO you can turn it on. We can all count. Might be useful if people are spectating (twitch).
4) limiting number of fogs per team -- Yes.
5) limiting any zoom optics per team -- No ACOGS please. Snipers are OP already.
6) get rid of shadows -- Yes.
7) get rid of red dot in the mini map that shows enemy shooters -- No opinion.
8) get rid of friendly 3d icons through walls and instead make a larger mini map (SAI) to replace that necessity/crutch -- No.
9) get rid of supported positions -- YES!
10) make all maps open the comp -- No opinion.
@ Applepie. I think that Inner Hospital at the moment (thank god it will change) is a very bad map for competition. Everyone can camp a corner and wait for the enemy. There's no easy way (except if you get lucky on 2nd floor - attack side) to help a teammate out. Defense is so OP on that map it's insane. My least favorite map. For public it's fun because people are stupid and it's easy kills.
On your point of team sizes, having bigger team sizes makes it easier too imo. Having 'only' 5 players is a good thing. If one of your team mates die you need to think and adjust your positions. 4v5 will make it a bigger challenge. 7v8 you can still sit back and relax. My point being, there is a reason a lot of games use smaller team sizes (obviously also in combination with map sizes, CSGO <-> BF3/4). Having less players makes you think twice.
And I do understand your point, if you have a big clan you want to play with all of em. Not just 5 or having several teams.
Well I think it all comes down to the map size in general. If you have bigger maps 7v7 or even 8v8 could be as challenging as 5v5 on smaller maps. And surely bdx does not make any sense with more than 5vs5.
On the other side you mentioned Inner Hospital. I still believe this map could be more balanced if played 6vs6.
It would still be more DEF favored map. (but which map really isnt)
Still I am not saying drop 5v5 and make 8v8. I just hope we see more competitions, with more options and more maps to play on. And I believe most "pub" clans would join competitions if they could play flo.
Tbh this is again chicken and egg question
You know we have over 25 member atm, and I am having such trouble to motivate ppl to learn bdx maps so we can finally join a ladder or cup. Its really tough though.
If you are commenting on this thread please make sure it's actually relevant to the OP.
And 3 minuts per round is still too much imo, that's mainly why lot of comp players are not interested to play matches anymore...
3 min too much? There are some maps we need a 1 min setup. Not to forget the spam nades (30 sec). That leaves less than 1 minute 30 to get to the objective, plant / extract it and still handle the enemies.
3 minutes is just fine.
Hopely on release day ;-) Or whenever the openbeta shut down.
The line wasn't spelled right
bForbidShadows=true
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