Best suggestion ever. How to save AAPG!

24

Comments

  • Gronfather@TwitchGronfather@Twitch Posts: 466Player
    Only one way to save AAPG, let me jump OFF the bridge.

    Now no more hakuzations

  • PredictionPrediction Posts: 134Player
    The only way to really save AAPG at this point is to put all the dev files inside the recycle bin and start by using a more modern engine. Problem solved.
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    WHIZ-BANG wrote: »
    The only way to really save AAPG at this point is to put all the dev files inside the recycle bin and start by using a more modern engine. Problem solved.

    That's an Ouchie.
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • super6-1super6-1 Posts: 100Player
    I'm okay with bridge, but PG's version is worse than any version from any previous game. To many people dislike it or don't like it enough to bring it back, at least in it's current state. AA3's had the best atmosphere.
  • Bam4DBam4D Posts: 976Player
    Just bring back squads & gun load outs designed to the map.

    _________________________

    ********Bam4D********

    BE ALL (THAT) YOU CAN BE!

    ________Army 1980_________


  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    edited June 2015
    Does anyone ever play choke only rounds? bet that’s funny as heck :lol:

    Actually we did couple of times on our server, only works if it is not full. Had quite a laugh..

    The trick was to run in doubles, so if you miss the melee your partner could choke the choker.. From outside this looked like a sandwich :D
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    WHIZ-BANG wrote: »
    The only way to really save AAPG at this point is to put all the dev files inside the recycle bin and start by using a more modern engine. Problem solved.

    Don't disagree in a way. Making this game on UE3 was a mistake.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • .!.dgodfather.!.dgodfather Posts: 461Player
    edited June 2015
    I don't buy that. Plenty of games play well in UE. Many mistakes were made along the way may be more accurate.
    Fragweiser Website
    Make AA Great Again!
  • SOPMODSOPMOD Posts: 230Player
    I don't think anyone predicted how long this BETA would last.

    I don't think anyone had a timeline at all.

    Any engine would be the wrong engine without a proper timeline for developement.
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited June 2015
    Does anyone ever play choke only rounds? bet that’s funny as heck :lol:

    Actually we did couple of times on our server, only works if it is not full. Had quite a laugh..

    The trick was to run in doubles, so if you miss the melee your partner could choke the choker.. From outside this looked like a sandwich :D

    I think they should bring back forceclassing weapons, on the fly :)

    Shotgun only anyone? :lol:
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • .!.dgodfather.!.dgodfather Posts: 461Player
    edited June 2015
    They just didn't want a complete failure launch like AA3 was. AA3 eventually recovered, but never to a full capacity. AAPG won't be a failure launch like AA3, but it has a poor game environment/experience that will not allow it to survive. I don't believe you can save this game. It's on the same route as AA3, except I don't like to play AAPG. Yes, I'm a critic.
    Fragweiser Website
    Make AA Great Again!
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited June 2015
    I was a critic once, then AA3 was shunned, it got me nowhere but unhappy, my time and efforts spent making posts filled with discontent, wonder and sometimes grief.

    Now I just have a say and see where it goes, if anywhere :lol:
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • Gronfather@TwitchGronfather@Twitch Posts: 466Player
    Heard aa3 is unsupported already. Now people are stuck between a game they can't play and a game thats not even a full game yet. This is where you get people finding new games to play and where we lose more of the community

  • IO_i_OIIO_i_OI Posts: 1,107Player
    edited June 2015
    Bring back the Ai bots so I don't have to play with these morons. :p

    Seriously, bring back the Ai bots!
    googley avatar aapg


  • super6-1super6-1 Posts: 100Player
    I don't remember who to credit this to, but someone made a very good point: That this beta is decrepit and losing replay value in every way. The best decision would be to go ahead and make an opt-in permanent. They said that they want a fresh product to keep players coming, but honestly I just think the devs wouldn't appreciate the flood of new information, comments, praises, and criticisms of a release like that. Is this version of beta even doing any good as a beta version since we're so far removed from what the real thing may look like?

    Anyway, what would really save pg right now is better weapon handling, sounds, and maps. And that load screen is kind of annoying :3
  • AvgusteAvguste Posts: 125Player
    For me, what would save AAPG is as follow:

    -more AA2 official maps. Many of the private servers (mine) included run AA2 maps, but from the looks of it, no one seems to know those maps are available
    -slow down the character movement, make it less COD/GRP/arcadey. Make it more realistic and teamwork oriented.
    -players need to stop public accusations of hacking. Have suspicions? submit to ACi/PBBans and post on the appropriate server forum.
    -bring back the squads format from AA3

  • super6-1super6-1 Posts: 100Player
    I'm pretty tired of all the team work incentives, because they really aren't good for anything (including promoting teamwork) except ranking up newbies. Teams who work together win, and teams either work together or they don't. You'd be better off giving points for callouts over voip, but that's unrealistic/impossible. Medding your team is good, but other than that, you can't really create a strong enough incentive for teamwork other than building the understand that you can't (usually) win without it.

    and IMO, the game should not be slowed down at all. Any more would be pretty unrealistic. But really we all know the biggest improvement would be a stamina bar.
  • AvgusteAvguste Posts: 125Player
    I like the idea of the stamina bar.

  • .shhfiftyfive-.shhfiftyfive- Posts: 495Player
    edited July 2015
    i don't mind that we can sprint indefinitely. because the penalty is that you're out of breath for a 3-5 seconds after, so you can't shoot accurate unless you wait to catch your breath. that's good.
    -
    but i asked for this to be properly displayed in the hud like aa2... CEM meter display to show our "stamina". the open beta put that horrible circular "accuracy display meter??" in the hud instead. and of course it was never patched to display properly. it was abandoned?
    -
    the opt-in has neither in the hud.
    -
    i really just want a common sense hud display "bar"
    - that empties when you're out of breath from sprint,
    - slowly fills back up after you stop running,
    - and drops really quick when you're under suppression,
    - and fills back up as the suppression subsides,
    - and lowers it's maximum when you're injured,
    - and maximum varies in real time based on if you're standing instead of crouching,
    - and indicates even the slightest thing such as you're with/without a teammate nearby for spotting to recover from suppression faster,
    - etc..
    -
    just like the hud in aa2... so you know when you're fully composed and ready to fire as accurately as possible... THEN with all that knowledge on your screen... THEN you get a real breathing cycle into the game, and it should be gold. not these lame sway patterns.
    -
    bottom line, in aa2 that bar (and breathing cycle, showcased in the qualification course) was very good way of letting you understand that there are penalties, and most importantly, allowing the player to "get good" through practice and observation..
    -
    instead of this "strafe ADS full auto dump entire mag auto reload" gameplay... just firing wildly and wondering why your bullets are all missing because reasons...
    -
    give us a fully functional and operational display bar.
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