please help me Crashes on startup

Passerby-ZVPasserby-ZV Posts: 2Player
AAClient

Log: Log file open, 07/28/21 18:03:16
Log: FEngineLoop::PreInit GHiPriThreadPoolNumThreads=3
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 9656
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 9 2020 10:53:56
Init: Changelist: 1202061
Init: Command line:
Init: Base directory: F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\
Init: AAGame Build Info OPEN BETA - CL 319295
2021.07.28-18.03.16 [0000.26] Init: Computer: DESKTOP
2021.07.28-18.03.16 [0000.27] Init: User: Administrator
2021.07.28-18.03.16 [0000.27] Init: CPU Page size=4096, Processors=4
2021.07.28-18.03.16 [0000.27] Init: High frequency timer resolution =10.000000 MHz
2021.07.28-18.03.16 [0000.27] Init: Memory total: Physical=7.8GB (7GB approx) Pagefile=11.2GB Virtual=4.0GB
2021.07.28-18.03.16 [0000.27] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
2021.07.28-18.03.16 [0000.27] Init: Object subsystem initialized
2021.07.28-18.03.16 [0000.29] Log: CachePaths() took 0.02 Seconds
2021.07.28-18.03.16 [0000.46] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1650 SUPER
2021.07.28-18.03.16 [0000.46] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory
2021.07.28-18.03.16 [0000.51] Log: Found D3D11 adapter 1: Intel(R) UHD Graphics 630
2021.07.28-18.03.16 [0000.51] Log: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 3967MB of shared system memory
2021.07.28-18.03.16 [0000.53] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver
2021.07.28-18.03.16 [0000.53] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4000MB of shared system memory
2021.07.28-18.03.16 [0000.57] Log: Shader platform (RHI): PC-D3D-SM3
2021.07.28-18.03.16 [0000.59] Log: PhysX GPU Support: DISABLED
2021.07.28-18.03.24 [0008.01] Log: 97935 objects as part of root set at end of initial load.
2021.07.28-18.03.24 [0008.01] Log: 0 out of 0 bytes used by permanent object pool.
2021.07.28-18.03.24 [0008.01] Log: Initializing Engine...
2021.07.28-18.03.24 [0008.05] Log: Wwise(R) SDK Version 2015.1.4 Build 5497. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
2021.07.28-18.03.25 [0009.55] TobiiEyeX: FTobiiEyeXController::FTobiiEyeXController()
2021.07.28-18.03.25 [0009.55] TobiiEyeX: FTobiiEyeXController::EyeXInit((null))
2021.07.28-18.03.25 [0009.56] TobiiEyeX: TX_RESULT_OK = txGetEyeXAvailability(TX_EYEXAVAILABILITY_NOTAVAILABLE)
2021.07.28-18.03.25 [0009.61] Error: TS3Log: Warning - ts3client_openCaptureDevice failed with error [2321]:device not registered/known.
2021.07.28-18.03.26 [0009.74] Log: Using AAU Region: 2
2021.07.28-18.03.31 [0014.93] Log: === Critical error: ===
Fatal error!

Address = 0x1b3e6b8 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
Address = 0x1095db6 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
Address = 0x2414988 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
Address = 0x1b20ba8 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
Address = 0x23aa10e (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
Address = 0x23b2852 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
Address = 0x1457c9e (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
Address = 0x10b3c6a (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]

Comments

  • Passerby-ZVPasserby-ZV Posts: 2Player
    system: windows 10 X64
    RAM: 8GB
    GPU :NVIDIA Geforce GTX 1650 SUPER 30.0.14.7141
  • m_hermannm_hermann Posts: 656Moderator
    reinstall the Visual C++ redistributable package from here: \Steam\steamapps\common\America's Army\_CommonRedist\vcredist

    make sure to pick the one that matches your operating system (x86 is for 32 bit operating systems).
  • Passerby-ZVPasserby-ZV Posts: 2Player
    Log: Log file open, 08/03/21 11:21:57
    Log: FEngineLoop::PreInit GHiPriThreadPoolNumThreads=3
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Log: ... running in INSTALLED mode
    DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 9656
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Oct 9 2020 10:53:56
    Init: Changelist: 1202061
    Init: Command line:
    Init: Base directory: F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\
    Init: AAGame Build Info OPEN BETA - CL 319295
    2021.08.03-11.21.57 [0000.27] Log: Deleting old log file AAClient-backup-2021.07.27-22.59.53.log
    2021.08.03-11.21.57 [0000.27] Log: Deleting old log file AAClient-backup-2021.07.27-23.16.56.log
    2021.08.03-11.21.57 [0000.27] Log: Deleting old log file AAClient-backup-2021.07.27-23.17.48.log
    2021.08.03-11.21.57 [0000.27] Log: Deleting old log file AAClient-backup-2021.07.27-23.20.33.log
    2021.08.03-11.21.57 [0000.27] Log: Deleting old log file AAClient-backup-2021.07.27-23.22.00.log
    2021.08.03-11.21.57 [0000.27] Log: Deleting old log file AAClient-backup-2021.07.27-23.23.01.log
    2021.08.03-11.21.57 [0000.27] Log: Deleting old log file AAClient-backup-2021.07.27-23.23.57.log
    2021.08.03-11.21.57 [0000.27] Log: Deleting old log file AAClient-backup-2021.07.28-09.15.06.log
    2021.08.03-11.21.57 [0000.27] Log: Deleting old log file AAClient-backup-2021.07.28-11.29.57.log
    2021.08.03-11.21.57 [0000.27] Log: Deleting old log file AAClient-backup-2021.07.28-19.25.36.log
    2021.08.03-11.21.57 [0000.28] Log: Deleting old log file AAClient-backup-2021.07.28-21.11.34.log
    2021.08.03-11.21.57 [0000.28] Log: Deleting old log file AAClient-backup-2021.07.29-22.14.33.log
    2021.08.03-11.21.57 [0000.28] Log: Deleting old log file AAClient-backup-2021.07.29-22.23.26.log
    2021.08.03-11.21.57 [0000.28] Init: Computer: DESKTOP
    2021.08.03-11.21.57 [0000.28] Init: User: Administrator
    2021.08.03-11.21.57 [0000.28] Init: CPU Page size=4096, Processors=4
    2021.08.03-11.21.57 [0000.28] Init: High frequency timer resolution =10.000000 MHz
    2021.08.03-11.21.57 [0000.28] Init: Memory total: Physical=7.8GB (7GB approx) Pagefile=11.2GB Virtual=4.0GB
    2021.08.03-11.21.57 [0000.28] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
    2021.08.03-11.21.57 [0000.28] Init: Object subsystem initialized
    2021.08.03-11.21.57 [0000.30] Log: CachePaths() took 0.02 Seconds
    2021.08.03-11.21.57 [0000.51] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1650 SUPER
    2021.08.03-11.21.57 [0000.51] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory
    2021.08.03-11.21.57 [0000.57] Log: Found D3D11 adapter 1: Intel(R) UHD Graphics 630
    2021.08.03-11.21.57 [0000.57] Log: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 3967MB of shared system memory
    2021.08.03-11.21.57 [0000.58] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver
    2021.08.03-11.21.57 [0000.58] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4000MB of shared system memory
    2021.08.03-11.21.57 [0000.62] Log: Shader platform (RHI): PC-D3D-SM3
    2021.08.03-11.21.57 [0000.64] Log: PhysX GPU Support: DISABLED
    2021.08.03-11.22.05 [0008.12] Log: 97935 objects as part of root set at end of initial load.
    2021.08.03-11.22.05 [0008.12] Log: 0 out of 0 bytes used by permanent object pool.
    2021.08.03-11.22.05 [0008.12] Log: Initializing Engine...
    2021.08.03-11.22.05 [0008.16] Log: Wwise(R) SDK Version 2015.1.4 Build 5497. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
    2021.08.03-11.22.07 [0010.25] TobiiEyeX: FTobiiEyeXController::FTobiiEyeXController()
    2021.08.03-11.22.07 [0010.25] TobiiEyeX: FTobiiEyeXController::EyeXInit((null))
    2021.08.03-11.22.07 [0010.26] TobiiEyeX: TX_RESULT_OK = txGetEyeXAvailability(TX_EYEXAVAILABILITY_NOTAVAILABLE)
    2021.08.03-11.22.07 [0010.32] Error: TS3Log: Warning - ts3client_openCaptureDevice failed with error [2321]:device not registered/known.
    2021.08.03-11.22.07 [0010.45] Log: Using AAU Region: 2
    2021.08.03-11.22.13 [0015.83] Log: === Critical error: ===
    Fatal error!

    Address = 0x126e6b8 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x7c5db6 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x1b44988 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x1250ba8 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x1ada10e (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x1ae2852 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0xb87c9e (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x7e3c6a (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]

  • Passerby-ZVPasserby-ZV Posts: 2Player
    Log: Log file open, 08/08/21 23:18:50
    Log: FEngineLoop::PreInit GHiPriThreadPoolNumThreads=3
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Log: ... running in INSTALLED mode
    DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 9656
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Oct 9 2020 10:53:56
    Init: Changelist: 1202061
    Init: Command line:
    Init: Base directory: F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\
    Init: AAGame Build Info OPEN BETA - CL 319295
    2021.08.08-23.18.50 [0000.28] Init: Computer: DESKTOP
    2021.08.08-23.18.50 [0000.28] Init: User:
    2021.08.08-23.18.50 [0000.28] Init: CPU Page size=4096, Processors=4
    2021.08.08-23.18.50 [0000.28] Init: High frequency timer resolution =10.000000 MHz
    2021.08.08-23.18.50 [0000.28] Init: Memory total: Physical=7.8GB (7GB approx) Pagefile=9.7GB Virtual=4.0GB
    2021.08.08-23.18.50 [0000.28] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
    2021.08.08-23.18.50 [0000.28] Init: Object subsystem initialized
    2021.08.08-23.18.51 [0000.30] Log: CachePaths() took 0.02 Seconds
    2021.08.08-23.18.51 [0000.55] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1650 SUPER
    2021.08.08-23.18.51 [0000.55] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory
    2021.08.08-23.18.51 [0000.61] Log: Found D3D11 adapter 1: Intel(R) UHD Graphics 630
    2021.08.08-23.18.51 [0000.61] Log: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 3967MB of shared system memory
    2021.08.08-23.18.51 [0000.62] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver
    2021.08.08-23.18.51 [0000.62] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4000MB of shared system memory
    2021.08.08-23.18.51 [0000.66] Log: Shader platform (RHI): PC-D3D-SM3
    2021.08.08-23.18.51 [0000.69] Log: PhysX GPU Support: DISABLED
    2021.08.08-23.19.00 [0010.09] Log: 97935 objects as part of root set at end of initial load.
    2021.08.08-23.19.00 [0010.09] Log: 0 out of 0 bytes used by permanent object pool.
    2021.08.08-23.19.00 [0010.09] Log: Initializing Engine...
    2021.08.08-23.19.01 [0010.56] Log: Wwise(R) SDK Version 2015.1.4 Build 5497. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
    2021.08.08-23.19.02 [0012.27] TobiiEyeX: FTobiiEyeXController::FTobiiEyeXController()
    2021.08.08-23.19.02 [0012.27] TobiiEyeX: FTobiiEyeXController::EyeXInit((null))
    2021.08.08-23.19.03 [0012.31] TobiiEyeX: TX_RESULT_OK = txGetEyeXAvailability(TX_EYEXAVAILABILITY_NOTAVAILABLE)
    2021.08.08-23.19.03 [0012.48] Error: TS3Log: Warning - ts3client_openCaptureDevice failed with error [2321]:device not registered/known.
    2021.08.08-23.19.03 [0012.56] Log: Using AAU Region: 2
    2021.08.08-23.19.14 [0023.39] Log: === Critical error: ===
    Fatal error!

    Address = 0x136e6b8 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x8c5db6 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x1c44988 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x1350ba8 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x1bda10e (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x1be2852 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0xc87c9e (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x8e3c6a (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
  • Passerby-ZVPasserby-ZV Posts: 2Player
    Establish the corresponding file directory, copy and install the corresponding VC. Start normal. Thank you so much
    m_hermann wrote: »
    reinstall the Visual C++ redistributable package from here: \Steam\steamapps\common\America's Army\_CommonRedist\vcredist

    make sure to pick the one that matches your operating system (x86 is for 32 bit operating systems).

  • Passerby-ZVPasserby-ZV Posts: 2Player
    Help Me Please


    Log: Log file open, 08/28/21 18:44:49
    Log: FEngineLoop::PreInit GHiPriThreadPoolNumThreads=3
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Log: ... running in INSTALLED mode
    DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 9656
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Oct 9 2020 10:53:56
    Init: Changelist: 1202061
    Init: Command line:
    Init: Base directory: F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\
    Init: AAGame Build Info OPEN BETA - CL 319295
    2021.08.28-18.44.49 [0000.45] Init: Computer: DESKTOP
    2021.08.28-18.44.49 [0000.46] Init: User: FREE
    2021.08.28-18.44.49 [0000.46] Init: CPU Page size=4096, Processors=4
    2021.08.28-18.44.49 [0000.46] Init: High frequency timer resolution =10.000000 MHz
    2021.08.28-18.44.49 [0000.46] Init: Memory total: Physical=7.8GB (7GB approx) Pagefile=10.6GB Virtual=4.0GB
    2021.08.28-18.44.49 [0000.46] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
    2021.08.28-18.44.49 [0000.46] Init: Object subsystem initialized
    2021.08.28-18.44.49 [0000.73] Log: CachePaths() took 0.28 Seconds
    2021.08.28-18.44.49 [0000.98] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1650 SUPER
    2021.08.28-18.44.49 [0000.98] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory
    2021.08.28-18.44.49 [0001.05] Log: Found D3D11 adapter 1: Intel(R) UHD Graphics 630
    2021.08.28-18.44.49 [0001.05] Log: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 3967MB of shared system memory
    2021.08.28-18.44.49 [0001.05] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver
    2021.08.28-18.44.49 [0001.05] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4000MB of shared system memory
    2021.08.28-18.44.49 [0001.10] Log: Shader platform (RHI): PC-D3D-SM3
    2021.08.28-18.44.50 [0001.22] Log: PhysX GPU Support: DISABLED
    2021.08.28-18.45.03 [0014.69] Log: 97935 objects as part of root set at end of initial load.
    2021.08.28-18.45.03 [0014.69] Log: 0 out of 0 bytes used by permanent object pool.
    2021.08.28-18.45.03 [0014.69] Log: Initializing Engine...
    2021.08.28-18.45.04 [0015.20] Log: Wwise(R) SDK Version 2015.1.4 Build 5497. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
    2021.08.28-18.45.05 [0017.09] TobiiEyeX: FTobiiEyeXController::FTobiiEyeXController()
    2021.08.28-18.45.05 [0017.09] TobiiEyeX: FTobiiEyeXController::EyeXInit((null))
    2021.08.28-18.45.06 [0017.16] TobiiEyeX: TX_RESULT_OK = txGetEyeXAvailability(TX_EYEXAVAILABILITY_NOTAVAILABLE)
    2021.08.28-18.45.06 [0017.38] Error: TS3Log: Warning - ts3client_openCaptureDevice failed with error [2321]:device not registered/known.
    2021.08.28-18.45.06 [0017.55] Log: Using AAU Region: 2
    2021.08.28-18.45.14 [0025.91] Log: === Critical error: ===
    Fatal error!

    Address = 0x11ee6b8 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x745db6 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x1ac4988 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x11d0ba8 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x1a5a10e (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x1a62852 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0xb07c9e (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x763c6a (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]

  • m_hermannm_hermann Posts: 656Moderator
    did it work during the last 2 weeks and started crashing again?
  • Passerby-ZVPasserby-ZV Posts: 2Player
    Help Me Please


    Log: Log file open, 08/28/21 18:44:49
    Log: FEngineLoop::PreInit GHiPriThreadPoolNumThreads=3
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Log: ... running in INSTALLED mode
    DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 9656
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Oct 9 2020 10:53:56
    Init: Changelist: 1202061
    Init: Command line:
    Init: Base directory: F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\
    Init: AAGame Build Info OPEN BETA - CL 319295
    2021.08.28-18.44.49 [0000.45] Init: Computer: DESKTOP
    2021.08.28-18.44.49 [0000.46] Init: User: FREE
    2021.08.28-18.44.49 [0000.46] Init: CPU Page size=4096, Processors=4
    2021.08.28-18.44.49 [0000.46] Init: High frequency timer resolution =10.000000 MHz
    2021.08.28-18.44.49 [0000.46] Init: Memory total: Physical=7.8GB (7GB approx) Pagefile=10.6GB Virtual=4.0GB
    2021.08.28-18.44.49 [0000.46] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
    2021.08.28-18.44.49 [0000.46] Init: Object subsystem initialized
    2021.08.28-18.44.49 [0000.73] Log: CachePaths() took 0.28 Seconds
    2021.08.28-18.44.49 [0000.98] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1650 SUPER
    2021.08.28-18.44.49 [0000.98] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory
    2021.08.28-18.44.49 [0001.05] Log: Found D3D11 adapter 1: Intel(R) UHD Graphics 630
    2021.08.28-18.44.49 [0001.05] Log: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 3967MB of shared system memory
    2021.08.28-18.44.49 [0001.05] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver
    2021.08.28-18.44.49 [0001.05] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4000MB of shared system memory
    2021.08.28-18.44.49 [0001.10] Log: Shader platform (RHI): PC-D3D-SM3
    2021.08.28-18.44.50 [0001.22] Log: PhysX GPU Support: DISABLED
    2021.08.28-18.45.03 [0014.69] Log: 97935 objects as part of root set at end of initial load.
    2021.08.28-18.45.03 [0014.69] Log: 0 out of 0 bytes used by permanent object pool.
    2021.08.28-18.45.03 [0014.69] Log: Initializing Engine...
    2021.08.28-18.45.04 [0015.20] Log: Wwise(R) SDK Version 2015.1.4 Build 5497. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
    2021.08.28-18.45.05 [0017.09] TobiiEyeX: FTobiiEyeXController::FTobiiEyeXController()
    2021.08.28-18.45.05 [0017.09] TobiiEyeX: FTobiiEyeXController::EyeXInit((null))
    2021.08.28-18.45.06 [0017.16] TobiiEyeX: TX_RESULT_OK = txGetEyeXAvailability(TX_EYEXAVAILABILITY_NOTAVAILABLE)
    2021.08.28-18.45.06 [0017.38] Error: TS3Log: Warning - ts3client_openCaptureDevice failed with error [2321]:device not registered/known.
    2021.08.28-18.45.06 [0017.55] Log: Using AAU Region: 2
    2021.08.28-18.45.14 [0025.91] Log: === Critical error: ===
    Fatal error!

    Address = 0x11ee6b8 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x745db6 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x1ac4988 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x11d0ba8 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x1a5a10e (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x1a62852 (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0xb07c9e (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x763c6a (filename not found) [in F:\SteamLibrary\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    m_hermann wrote: »
    did it work during the last 2 weeks and started crashing again?

    yes
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