AA:PG Weapon Mechanics Guide updated for 2021

Hey there all of you 5 people who are still active on the forums! 
Over the last few weeks I had a little side project that I finally want to share with the community in its first version. I have reworked one of the most helpful guides for AA, the "Weapon Mechanics" guide by BCPull that he started back in the beta days. He also announced it in here in this post from 2015.
Link to the new and updated >>> AA:PG WEAPON MECHANICS <<< guide for PC.
BC did an amazing job, it's very well written, detailed and in-depth, but the info was last updated in 2016, so I thought I'd bring some of this to 2021 and have retested and re-graphed much of it to make things more up-to-date, because some things have changed. See this as a tribute to his work...
If anyone here has suggestions to further update/extend this guide just hit me up! I'm still looking to verify a few more of the numbers and any help with that is welcome!
I'm sure there's some new stuff for everyone in it, so have fun reading and tell me what you think!
Oh, and: of course feel free to share this around with friends, clanmates, wherever! A lot of work has gone into this and the more people can profit from this, the better!
All the best
motivated2die (motivated#5559 on Discord)

Over the last few weeks I had a little side project that I finally want to share with the community in its first version. I have reworked one of the most helpful guides for AA, the "Weapon Mechanics" guide by BCPull that he started back in the beta days. He also announced it in here in this post from 2015.
Link to the new and updated >>> AA:PG WEAPON MECHANICS <<< guide for PC.
BC did an amazing job, it's very well written, detailed and in-depth, but the info was last updated in 2016, so I thought I'd bring some of this to 2021 and have retested and re-graphed much of it to make things more up-to-date, because some things have changed. See this as a tribute to his work...
If anyone here has suggestions to further update/extend this guide just hit me up! I'm still looking to verify a few more of the numbers and any help with that is welcome!

Oh, and: of course feel free to share this around with friends, clanmates, wherever! A lot of work has gone into this and the more people can profit from this, the better!
All the best
motivated2die (motivated#5559 on Discord)
Comments
AFAIK the rate of fire stats are correct in the original guide. I did some testing a long time ago in-game and they held true there as well.
Basically yes, hand-tested the numbers for bullet drop, damage stats and falloff, hip fire accuracy, penetration, ADS time and ADS movement speed, reload times as well as RPM.
The RPM ones I am a bit uncertain of
Long story short, the results matched with the original guide quite well. I just can't find these files, they must be on my old laptop...
Haven't read everything carefully but seems pretty legit the data. If you need help with acquiring some more data just let me know.
Over 2k Golden Hawkeyes.
If you could add one more graph that features rpm with shots to kill [0-100]m I think that would be very good to know.
Imo the most important graphs are in point 4, adding that with rpm calculations we could calculate the fastest TTK weapons.
Over 2k Golden Hawkeyes.
Yeah, that's where I wanted to do it first, but the steam guide editor is an absolute PAIN in the [TOS Violation]
Also a very good suggestion, I'll look into how to make it, it would need to take bullet travel time into account as well, but it would be super interesting for sure!
Thanks for your feedback!
I don't think you should bother with bullet travel times. I think it would just make results harder to interpret and it's not all than interesting IMO. It's just a linear term added on top of everything.
Servers also have tickrates (30 Hz by default IIRC, which is not that high), which combined with latency and who-knows-what can mess with the accuracy of the results. I think a "clean" graph would be best.
You have all the stuff you need, just take the shots to kill data (STK), then TTK=(STK-1)/(RoF/60).
Keep up the good work!