Getting a mover to stop on hitting another mover

As per the title. I have a mover in a matinee loop , i want to stop it moving when it hits another mover, i have tried all the settings in the interpactors, nothing seems to work, tried getting a touch trigger to work but that won't work either. Any help would be appreciated


  • [BUNS]Freeziepop[BUNS]Freeziepop Posts: 11Developer
    Editor support it hard to come by unfortunately. Have you checked the website's editor manual? Worth a shot at least:
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,169Player
    Send me the map, let me look at it. Should be able to do it.
  • OICURMT!OICURMT! Posts: 161Player
    Send me the map, let me look at it. Should be able to do it.

    If Wolvy can't fix it, it can't be fixed.... period.

    In life, there is no respawn... why should there be in a game?
  • 13Cav.Kendmac13Cav.Kendmac Posts: 92Player
    I managed a work around, attached a trigger volume to the one mover, had this triggered in kismet by touch, had to use a condition to check if the hitting mover was the one i want , if it was then it stops its matinee, if not it just carries on. Thanks for the offer wolverine, you can try in the editor just use a matinee to move one interpactor and another matinee for the other interpactor , then try and get them to recognise a touch. I even tried a blank map just with those two interp actors and couldnt get anywhere, hence the workaround
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,169Player
    I'm glad you got it to work. You always figure it out :)
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