Getting a mover to stop on hitting another mover

As per the title. I have a mover in a matinee loop , i want to stop it moving when it hits another mover, i have tried all the settings in the interpactors, nothing seems to work, tried getting a touch trigger to work but that won't work either. Any help would be appreciated

Comments

  • [BUNS]Freeziepop[BUNS]Freeziepop Posts: 4Developer
    Editor support it hard to come by unfortunately. Have you checked the website's editor manual? Worth a shot at least: https://legacy.americasarmy.com/editor/tutorial
  • =[101st]=Wolverine=[101st]=Wolverine Posts: 1,169Beta Tester
    Send me the map, let me look at it. Should be able to do it.
  • OICURMT!OICURMT! Posts: 161Beta Tester
    Send me the map, let me look at it. Should be able to do it.

    If Wolvy can't fix it, it can't be fixed.... period.
    --

    In life, there is no respawn... why should there be in a game?
  • 13Cav.Kendmac13Cav.Kendmac Posts: 92Player
    I managed a work around, attached a trigger volume to the one mover, had this triggered in kismet by touch, had to use a condition to check if the hitting mover was the one i want , if it was then it stops its matinee, if not it just carries on. Thanks for the offer wolverine, you can try in the editor just use a matinee to move one interpactor and another matinee for the other interpactor , then try and get them to recognise a touch. I even tried a blank map just with those two interp actors and couldnt get anywhere, hence the workaround
  • =[101st]=Wolverine=[101st]=Wolverine Posts: 1,169Beta Tester
    I'm glad you got it to work. You always figure it out :)
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