[New Map]: Containment

-=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,150Beta Tester

VIP Map. Escort team must parachute in to help VIP extract. Ambush team spawns in a bunker and hunts down the VIP before he can extract.

Loosely based on MW Gunner Map

Special Thanks to:

SMUGGLER for his C-17 Model
MAJ A.Cantu[3rdID] (RET) for his parachute model.

Thank you guys so much!

Enjoy!


https://steamcommunity.com/sharedfiles/filedetails/?id=2046671657

Comments

  • LWOF_BrOkenArrowLWOF_BrOkenArrow Posts: 346Player
    Though I wouldn't be able to play it (PS4 player), I think that parachute part is very creative! It reminds me of the intros on the various Modern Warfare (2019) maps.
    Teamwork is essential, it gives the enemy other people to shoot at



    P0asKE2.jpg
  • 13Cav.Kendmac13Cav.Kendmac Posts: 87Player
    Got it on the server, but out of 20 players, only two were able to join
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,150Beta Tester
    Though I wouldn't be able to play it (PS4 player), I think that parachute part is very creative! It reminds me of the intros on the various Modern Warfare (2019) maps.

    Thank you! It sure makes for an interesting gameplay.
    Got it on the server, but out of 20 players, only two were able to join

    Yeah, I hope they fix the issue soon. Lot's of people are having that issues with custom maps. They need to join an empty server or server with a stock map first. then you open your browser and join the server with the custom map.
  • 13Cav.Kendmac13Cav.Kendmac Posts: 87Player
    Hi Wolverine, We play mostly custom maps so the guys are used to doing that, but still no joy. I'm hoping after a server reboot that it will work. Really want to give it a go as after the problems i had with guys falling out of the chopper in Military base i change the choppers to stationary and had them abseil out. Was thinking of doing one where they parachute in , so was excited t osee you had already done it.
  • 13Cav.Kendmac13Cav.Kendmac Posts: 87Player
    Ok managed to get it working, it was even crashing for me in training, however when i mess around in the editor i often seem to mess up a upk file, which crashes the editor. I delete the upk file and it redownloads and the editor works again. Ive tried doing the same with maps that won't load and it seems to work. What i do is

    Do a search on my drive for *.upk and delete every single upk file, then validate game, redownloads and then they work again.

    It might be a bit of overkill in that maybe its only the local shader cache that needs to be deleted, will test that next time, but maybe this can help for some

    Love the parachutes, now to see it with 12 people coming down
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,150Beta Tester
    The map was updated late last night. Problem is with game having large output of memory loss. Nothing I can do there unless they fix the issue.

    I’ve been level design since 1998 and know the Unreal Engine fairly well. It’s shader issue. I’ll double check again for additional upk file. I never save them. Map loads just fine using the 64bit executable, it crashes with 32bit for some people.
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,150Beta Tester
    I will delete the metadata file today when I get home and re-publish the map.
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,150Beta Tester
    After doing the above, it seem to have helped.

    If the map doesn't load for you, do the following:

    Go into a none custom map server, Once in the server, bring up your console and paste the following into it.

    Open FLO_Containment$76561197971401004_vip.umap

    This should load the map and build the necessary shaders, after that the map will load up every time.
  • 13Cav.Kendmac13Cav.Kendmac Posts: 87Player
    Thanks will give that a try, for those who still cant get in
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