Mission editor - model export - scale/rotate/translate matrices

A while back i noticed that exporting the entire level in the .obj format i believe it was, produced a 3D model nothing like the original one in the editor. So i was learning openGL and how the matrices work when you apply multiples "operations", and i realized that in the export there is a problem where the matrices must be being used in the wrong order for export or something similar to that.

i dont know if its worth fixing, but i figured i would bring it to the attention of the community and the devs if they are still active. Im still learning, so maybe im wrong in that assumption though.
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