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Comments
Right, the only way I'd say it would make sense for players to earn additional points would be for completing training (gives incentive to complete it and is available to all players without jumping into a game), not in game experience
I'll also add a category for Intelligence which affects the time it takes to take objectives and perform medical actions.
From a competitive standpoint it could be interesting as long as there's not a OP set-up somewhere. Different players may specialize their characters differently based on their play style or role in the team. The best balance would probably be to make sure certain skills have a downward cap so guys aren't putting 0 points into a category so they can max out another.