Placing unused objectives in a map without them appearing on UI?

4DChessGenius4DChessGenius Posts: 2,121Player
edited December 2018 in Mission Editor - Support
Instead of maintaining two sets of maps, I'd like to just have one with both objective types (C4 and T&H) without having to add & delete the objectives whenever I make a change in the map. Then when I want to save the second version of the map, I can just disable the objectives that I don't need and edit the map info for the second map. The problem is that if I disable the objective in the settings, it still remains on the UI in game. Is there any way to take the objective off the UI?
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Comments

  • Keebler750Keebler750 Posts: 3,605Beta Tester
    Isn't there a Hide "In Editor" and "In game" check box for objects?
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  • 4DChessGenius4DChessGenius Posts: 2,121Player
    edited December 2018
    Isn't there a Hide "In Editor" and "In game" check box for objects?

    Yeah, I tried a kismet toggle as well. It disables the objectives, but they still show on the UI next to the minimap.

    6uld.png

    I guess if this is not possible, I'll just keep a master file with both sets of objectives and then delete what I don't need.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • Keebler750Keebler750 Posts: 3,605Beta Tester
    I guess because it's in the Objective Editor?
    ______

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