reasons why bridge is the best map in aapg
flubby
Posts: 51Player
(applies only to servers where snipers are open to all, which is most of them)
1) sniper 1v1 is the bomb
- some of the best snipers in the game play bridge - try your luck if you think you're the [TOS Violation]
- m4 is still important for clearing/guarding space for snipers and also to rush; adds a wildcard factor to the game, but isn't the primary weapon
2) skill is the main determinant of success
- the map layout is very simple so map knowledge isn't an advantage for anyone
- there are few if any places to camp until it's the end game and you're defence
- suppression/effects are not as much of a factor since battles occur mostly at long range
- sightlines are long and straight and most of of the time you'll need to get headshots
- although the map is simple you'll need to be able to throw nades properly, as most targets are high up (windows for example)
- for these reasons the only advantage you're going to have is skill, because everything else is less of a factor
3) bridge is exciting!
- the end game on D is super fun. Imagine 5v1 and they're rushing and there's only a few places to hide for everyone
- it's possible to fight off rushes like this and it's really fun when you do that
4) team work is absolutely essential for winning
- because the map is so imbalanced for D, the only way you'll ever win is by attacking together (especially late game)
- it's possible to win versus D but only if you have a team that's communicating. period.
5) smoke is absolutely essential (much more so than any other map)
the only way to move forward in bridge is through the careful placement of smoke grenades
6) i learned a few things in bridge i didn't know before:
- there's a proper way to sight up (sight up and immediately peek left/right). gives you a microsecond to avoid a headshot and shoot back
- defence can see farther than attack (not sure this is map specific or the game is like that)
7) it's the only original map still in rotation!!!
1) sniper 1v1 is the bomb
- some of the best snipers in the game play bridge - try your luck if you think you're the [TOS Violation]
- m4 is still important for clearing/guarding space for snipers and also to rush; adds a wildcard factor to the game, but isn't the primary weapon
2) skill is the main determinant of success
- the map layout is very simple so map knowledge isn't an advantage for anyone
- there are few if any places to camp until it's the end game and you're defence
- suppression/effects are not as much of a factor since battles occur mostly at long range
- sightlines are long and straight and most of of the time you'll need to get headshots
- although the map is simple you'll need to be able to throw nades properly, as most targets are high up (windows for example)
- for these reasons the only advantage you're going to have is skill, because everything else is less of a factor
3) bridge is exciting!
- the end game on D is super fun. Imagine 5v1 and they're rushing and there's only a few places to hide for everyone
- it's possible to fight off rushes like this and it's really fun when you do that
4) team work is absolutely essential for winning
- because the map is so imbalanced for D, the only way you'll ever win is by attacking together (especially late game)
- it's possible to win versus D but only if you have a team that's communicating. period.
5) smoke is absolutely essential (much more so than any other map)
the only way to move forward in bridge is through the careful placement of smoke grenades
6) i learned a few things in bridge i didn't know before:
- there's a proper way to sight up (sight up and immediately peek left/right). gives you a microsecond to avoid a headshot and shoot back
- defence can see farther than attack (not sure this is map specific or the game is like that)
7) it's the only original map still in rotation!!!
Comments
Over 2k Golden Hawkeyes.
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This has been a test of the emergency flame-fest system. Please do not adjust your set.
The bad parts about bridge is the early spam and the blind shots ppl make because they know enemys most used positions.
Bridge is a classic, same as hospital.
Im the wierdo who loved SF_Artic, Sf_taiga and Riverbasin.
SF_Oasis also had a neat feel to it, alongside border and the rest of great maps in AA2
Whatever you do, you cannot outrun the devil.
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