SCC and Content Database for UMM

={101st}=XtremeDelta={101st}=XtremeDelta Posts: 14Player
edited November 5 in Mission Editor
I have performed many searches on this topic in the forums however come up with no discussions. Does AAPG editor support SCC or Content Database? This would be a great thing to share content or even save your own content not having to import every time you start a new map and want to use the content..

Comments

  • (Beer_me)lobo(Beer_me)lobo Posts: 609Player
  • I have the content database trying to read from my database but I dont know if the unreal editor supports MySQL. I keep getting a connection error.
  • 2018.11.05-13.41.40 [0026.96] Log: MGameAssetJournalClient::ConnectToServer: Unable to connect to the journal server (Server: 127.0.0.1, Database: ContentJournal).

    Exception details:

    System.Data.SqlClient.SqlException (0x80131904): A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: Named Pipes Provider, error: 40 - Could not open a connection to SQL Server) ---> System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
    at System.Data.SqlClient.SqlInternalConnectionTds..ctor(DbConnectionPoolIdentity identity, SqlConnectionString connectionOptions, SqlCredential credential, Object providerInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString userConnectionOptions, SessionData reconnectSessionData, DbConnectionPool pool, String accessToken, Boolean applyTransientFaultHandling, SqlAuthenticationProviderManager sqlAuthProviderManager)
    at System.Data.SqlClient.SqlConnectionFactory.CreateConnection(DbConnectionOptions options, DbConnectionPoolKey poolKey, Object poolGroupProviderInfo, DbConnectionPool pool, DbConnection owningConnection, DbConnectionOptions userOptions)
    at System.Data.ProviderBase.DbConnectionFactory.CreatePooledConnection(DbConnectionPool pool, DbConnection owningObject, DbConnectionOptions options, DbConnectionPoolKey poolKey, DbConnectionOptions userOptions)
    at System.Data.ProviderBase.DbConnectionPool.CreateObject(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
    at System.Data.ProviderBase.DbConnectionPool.UserCreateRequest(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
    at System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, UInt32 waitForMultipleObjectsTimeout, Boolean allowCreate, Boolean onlyOneCheckConnection, DbConnectionOptions userOptions, DbConnectionInternal& connection)
    at System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal& connection)
    at System.Data.ProviderBase.DbConnectionFactory.TryGetConnection(DbConnection owningConnection, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal oldConnection, DbConnectionInternal& connection)
    at System.Data.ProviderBase.DbConnectionInternal.TryOpenConnectionInternal(DbConnection outerConnection, DbConnectionFactory connectionFactory, TaskCompletionSource`1 retry, DbConnectionOptions userOptions)
    at System.Data.SqlClient.SqlConnection.TryOpenInner(TaskCompletionSource`1 retry)
    at System.Data.SqlClient.SqlConnection.TryOpen(TaskCompletionSource`1 retry)
    at System.Data.SqlClient.SqlConnection.Open()
    at MGameAssetJournalClient.ConnectToServer()
    ClientConnectionId:00000000-0000-0000-0000-000000000000
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