Basic ideas that would make gameplay better.
Ill start off with this, and leave it open for other ideas, to hopefully build upon a already great design. A visual confirmed hit, something that is definitively showing me, yes im hitting my target. Blood, puncture noise. Maybe my character saying something. Could be blood and audio cue at longer ranges, like " hes hit" and blood with puncture noise at close range. I think a hit marker wouldnt be very Americas proving grounds, and i like that its not in the game, at least on ps4 because then it becomes a lil arcade ish. Also i know zip tying shuts the character up, but does it stop the player from chating with teammates? If they havent been zip tied and still laying, waiting to be healed, then yeah, why not have chat... till they fully die. Also, where is the knife? Take downs are fun, and feel super bad [TOS Violation], but visual having a knife in hand has more emersion and would add another layer to achievements and camos to unlock, even alternate knives. To access knife hold down swap weapon button. And could even be an unlockable by doing a tier of take down challenges. I know the cz is zippy do da, could come before that to keep the take downs fresh and a nice thing to achieve on the way to becoming a black belt, making the grind that more enjoyable. And could add a slot before the equipment like nads and flash, to change between take downs hand/knife. The right side touch pad shows how many of my teammates are alive but not opponents. For example im last guy left in round 10, there might be 1 or 2 left on opponents team. I know so and so on opponents team has been sniping all game, yup hes still alive, ok i can make a tactical decision with this information.