Low height clearance design issue to avoid - Causes server desync

Keebler750Keebler750 Posts: 3,348Beta Tester
A specific issue has been discovered on a map which led to an investigation with the Devs, related to static meshes set up too low for the player to fit under properly. It may visually appear there's enough room above a player, but there's a limit. It basically exposes an inherent networking/CPU issue with UE3, and player pawns trying to fit into restricted spaces can cause glitches with the server.

Be aware, and design accordingly, with no ceilings or other collisions lower than about door height on stock meshes, as reference.
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