Official AAPG tournaments hosted by BattlegroundsGG - 12/8 6vs6 OP Alliance - SIGN UPS OPEN

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Comments

  • CorrektdCorrektd Posts: 61Player
    edited October 2018
    Just out of curiosity, I see you have Max Revives: 1 as a setting.

    Does this mean you have the ability to edit that setting?

    Yes, in private lobbies.

    Hmm... I guess my next question is to ask why someone would choose to have revives in competitive play.

    Revives aren't much of a concern in this game. It's pretty risky to revive a person, especially when they're in an entirely different area of the map or are out in the open. Not to mention you can simply secure a guy to prevent them from being revived. And if you do get revived you're only going to have about 1/3-1/4 of your health...
    One way I look at it, is that they allow a losing team to regain a fighting chance if they lose two of their guys early in a round. Also keep in mind that it makes things fair in objectives like Escort where if the VIP is neutralized, the round is lost. No revives means that the person who's VIP has to be even more careful and becomes more of a liability.

    VIP mode shouldn't be used for matches. Extract or C4, sure. Having revives in competitive play is just silly.

    Hey guys! Glad to see some curiosity! So, we discussed this, and as this first tournament is a trial for us to better understand what makes AAPG competitive the best experience. We came to the conclusion that revives adds an extra layer of tactical gameplay. Its all about competition, and now you don't get to shoot and forget, except now you have to account for everyone.

    Also, AAPG is a tactical game, and not your cookie cutter FPS. Its a objective based game, and we plan to allow teams to play those objectives in our tournaments.

    Like I said, we are still testing these settings, and things are subject to change. We appreciate the concerns and suggestions.
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  • CorrektdCorrektd Posts: 61Player
    =IK=Doba= wrote: »
    Vip and revives in comp! O.o

    It's a trial for them to see if it works out, and it's PS4 so they always have different rules.

    PS: Gratz on getting 16 teams into it.

    Thanks! We actually increased the size to 24 team format. We are up to 20 teams registered, seeking 4 more!
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  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Please find a PS4 streamer to cast some matches, I would love to watch how great comp plays with revives.
    _____________________________
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  • aaHollywoodaaHollywood Posts: 372Developer
    =IK=Doba= wrote: »
    Please find a PS4 streamer to cast some matches, I would love to watch how great comp plays with revives.

    This is actually a real good idea. I'd like to watch the tourney myself too.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    edited October 2018
    =IK=Doba= wrote: »
    Please find a PS4 streamer to cast some matches, I would love to watch how great comp plays with revives.

    This is actually a real good idea. I'd like to watch the tourney myself too.

    Yes I cant wait to see my first competitive body camp I imagine it being epic lol ..

    Jokes aside, yes at least stream the Finals

    ... I have many matches you can watch on my channel .. link below
    _____________________________
    #Support Comp Mode

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  • LWOF_BrOkenArrowLWOF_BrOkenArrow Posts: 319Player
    edited October 2018
    Just out of curiosity, I see you have Max Revives: 1 as a setting.

    Does this mean you have the ability to edit that setting?

    Yes, in private lobbies.

    Hmm... I guess my next question is to ask why someone would choose to have revives in competitive play.

    Revives aren't much of a concern in this game. It's pretty risky to revive a person, especially when they're in an entirely different area of the map or are out in the open. Not to mention you can simply secure a guy to prevent them from being revived. And if you do get revived you're only going to have about 1/3-1/4 of your health...
    One way I look at it, is that they allow a losing team to regain a fighting chance if they lose two of their guys early in a round. Also keep in mind that it makes things fair in objectives like Escort where if the VIP is neutralized, the round is lost. No revives means that the person who's VIP has to be even more careful and becomes more of a liability.

    VIP mode shouldn't be used for matches. Extract or C4, sure. Having revives in competitive play is just silly.

    But popular maps like Hospital only come in Escort for the PS4. Limiting modes mean removing maps.

    And what's your justification for not having revives anyway?
    Teamwork is essential, it gives the enemy other people to shoot at



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  • CorrektdCorrektd Posts: 61Player
    =IK=Doba= wrote: »
    Please find a PS4 streamer to cast some matches, I would love to watch how great comp plays with revives.

    This is actually a real good idea. I'd like to watch the tourney myself too.

    Yeah, until we get a dedicated spectate mode for PS4, we won't be able to 'Cast' the games. But, We do plan to host as many matches as we can streamed by player participants.
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  • frankoffrankof Posts: 1,012Moderator
    And what's your justification for not having revives anyway?
    Bodycamping is the first i come to think about, then theres the issue with uncertainty about numbers, you think you cleared an area after taking out a couple, only to meet 3 enemy there when you move up.

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  • =IK=Doba==IK=Doba= Posts: 2,789Player
    frankof wrote: »
    And what's your justification for not having revives anyway?
    Bodycamping is the first i come to think about, then theres the issue with uncertainty about numbers, you think you cleared an area after taking out a couple, only to meet 3 enemy there when you move up.

    Its a combination of things but dont even bother, let them figure it out. But clearly no competition experience here...
    _____________________________
    #Support Comp Mode

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  • ={101st}=Whiplash27={101st}=Whiplash27 Posts: 2,108Player
    frankof wrote: »
    And what's your justification for not having revives anyway?
    Bodycamping is the first i come to think about, then theres the issue with uncertainty about numbers, you think you cleared an area after taking out a couple, only to meet 3 enemy there when you move up.

    Honestly, this is the same issue in pub games as well. The only difference is that no one really cares much in pubs.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • CorrektdCorrektd Posts: 61Player
    edited October 2018
    frankof wrote: »
    And what's your justification for not having revives anyway?
    Bodycamping is the first i come to think about, then theres the issue with uncertainty about numbers, you think you cleared an area after taking out a couple, only to meet 3 enemy there when you move up.

    I understand, but I feel it adds a bit more tactical awareness to each round played. & we are about tactical. We will see how this first tournament goes, and we will get the communities opinion on the subject matter.
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  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Correktd wrote: »
    frankof wrote: »
    And what's your justification for not having revives anyway?
    Bodycamping is the first i come to think about, then theres the issue with uncertainty about numbers, you think you cleared an area after taking out a couple, only to meet 3 enemy there when you move up.

    I understand, but I feel it adds a bit more tactical awareness to each round played. & we are about tactical. We will see how this first tournament goes, and we will get the communities opinion on the subject matter.

    The tactical part of comp comes from communication and playing as a team, its another level from your avg pub game.

    Revives simply dont belong!! This is comp, not pub where you get second chances after making a mistake, or not rewarding someone that makes a great distance shot, and if anything It adds poor game tactics like body camping.
    _____________________________
    #Support Comp Mode

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  • LWOF_BrOkenArrowLWOF_BrOkenArrow Posts: 319Player
    =IK=Doba= wrote: »
    Correktd wrote: »
    frankof wrote: »
    And what's your justification for not having revives anyway?
    Bodycamping is the first i come to think about, then theres the issue with uncertainty about numbers, you think you cleared an area after taking out a couple, only to meet 3 enemy there when you move up.

    I understand, but I feel it adds a bit more tactical awareness to each round played. & we are about tactical. We will see how this first tournament goes, and we will get the communities opinion on the subject matter.

    The tactical part of comp comes from communication and playing as a team, its another level from your avg pub game.

    Revives simply dont belong!! This is comp, not pub where you get second chances after making a mistake, or not rewarding someone that makes a great distance shot, and if anything It adds poor game tactics like body camping.

    Mistakes? Someone's going to get killed in a round -- regardless of how good they are (unless VIP/Flag-carrier makes it to extract before this). Doesn't mean they made a mistake, just means their opponent out-smarted em -- or in many cases, got lucky.

    Body Camping is a solid tactic to me. If you play it smart you'll come up with ways to counter body campers -- which only adds to Correcktd's statement.
    Teamwork is essential, it gives the enemy other people to shoot at



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  • n1]SimonSaizn1]SimonSaiz Posts: 49Player
    Body Camping is a solid tactic to me.

    lol
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    SimonSaiz wrote: »
    Body Camping is a solid tactic to me.

    lol

    you have to understand hes got a pubbers mentality, its hard to get though to those heads in a way they understand, in the end they just dont.
    _____________________________
    #Support Comp Mode

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  • n1]SimonSaizn1]SimonSaiz Posts: 49Player
    i know! but that statement made my day B)
  • LWOF_BrOkenArrowLWOF_BrOkenArrow Posts: 319Player
    SimonSaiz wrote: »
    Body Camping is a solid tactic to me.

    lol

    Any tactic which helps get you the dub is fair game in my opinion, so long as it doesn't involve cheating. The game itself tells you to make sure the area is clear before attempting to revive somebody, so if you get caught off-guard while heading to revive your team-mate or whilst reviving your team-mate -- you have only your own incompetence to blame.

    Teamwork is essential, it gives the enemy other people to shoot at



    P0asKE2.jpg
  • Hey.I.Have.A.GunHey.I.Have.A.Gun Posts: 641Player
    Just out of curiosity, I see you have Max Revives: 1 as a setting.

    Does this mean you have the ability to edit that setting?

    Yes, in private lobbies.

    Hmm... I guess my next question is to ask why someone would choose to have revives in competitive play.

    Revives aren't much of a concern in this game. It's pretty risky to revive a person, especially when they're in an entirely different area of the map or are out in the open. Not to mention you can simply secure a guy to prevent them from being revived. And if you do get revived you're only going to have about 1/3-1/4 of your health...
    One way I look at it, is that they allow a losing team to regain a fighting chance if they lose two of their guys early in a round. Also keep in mind that it makes things fair in objectives like Escort where if the VIP is neutralized, the round is lost. No revives means that the person who's VIP has to be even more careful and becomes more of a liability.

    VIP mode shouldn't be used for matches. Extract or C4, sure. Having revives in competitive play is just silly.

    But popular maps like Hospital only come in Escort for the PS4. Limiting modes mean removing maps.

    And what's your justification for not having revives anyway?

    What maps does PS4 currently have and what objective(s) are they? I briefly looked around for a map list but didn't see one.

    For example, Inner Hospital VIP or Inner Hospital Extract?
  • PRE_-CISION-_PRE_-CISION-_ Posts: 18Player
    As far as revives go, if you kill someone they're still dead. They only get revived if the teammate puts themself in a vulnerable position. Even if you're on a corner and revive someone it makes a large audible sound inviting everyone to rush you. When that player is revived the health pool is severely limited and that's the last chance. That's totally not even factoring in lines of sights and if the majority of revives are even possible. It adds tactical play in my opinion and most certainly doesn't take it away. Totally something to keep an eye on but for now I think it's the right call until we get more feedback.
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  • Hey.I.Have.A.GunHey.I.Have.A.Gun Posts: 641Player
    As far as revives go, if you kill someone they're still dead. They only get revived if the teammate puts themself in a vulnerable position. Even if you're on a corner and revive someone it makes a large audible sound inviting everyone to rush you. When that player is revived the health pool is severely limited and that's the last chance. That's totally not even factoring in lines of sights and if the majority of revives are even possible. It adds tactical play in my opinion and most certainly doesn't take it away. Totally something to keep an eye on but for now I think it's the right call until we get more feedback.

    As Doba said, in competitive play the bar should be set higher. The tactical play should be what keeps you from dying to begin with. Say you get killed by a grenade thrown through Dark on Inner Hospital... learn from it and don't get killed that way next round. It cheapens the value of kills making tactical play less important. It can destroy the value of an early pick.

    Say you pick someone on the cross at the beginning of Spring Street. That's a guaranteed revive and takes away from the great shot of the opposing player. Yes, the person will have 25 HP, but that's a lot better than dead.

    I understand revives in public, casual play, but they have no place in competition.

    The only objective modes that should be played in competition are C4 or Extract. VIP shouldn't be an option, but if VIP is used, that's even more of a reason not to have revives. Why should a team have to complete the objective twice?
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