Rebuilding Shaders on UMMs

This process makes loading UMMs for the first time take forever. Is there a way to have the game do this prior to loading the map? Maybe some file you can execute when the game isn't open?
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Comments

  • RollingInTheHurtRollingInTheHurt Posts: 170Player
    I do agree it's unpleasant.
    But that said, its only a once off per map. So when its done it shouldn't need to be done again.
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  • ={101st}=Whiplash27={101st}=Whiplash27 Posts: 1,990Player
    edited October 2018
    Was hoping our fearless leader, aaHolywood, could chime in on this one.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • aaHollywoodaaHollywood Posts: 361Developer
    Whiplash27 wrote: »
    Was hoping our fearless leader, aaHolywood, could chime in on this one.

    Oh. No. Building shaders sucks and that first time always takes forever.
  • ={101st}=Whiplash27={101st}=Whiplash27 Posts: 1,990Player
    Whiplash27 wrote: »
    Was hoping our fearless leader, aaHolywood, could chime in on this one.

    Oh. No. Building shaders sucks and that first time always takes forever.

    Yeah, question is whether we can get something that will build it when the game isn't running. Some sort of executable or script? Idk.
    You joined the world's greatest army to become a graphic artist? Outstanding!
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