Whats wrong with Harbor Assault?

So, tell me, whats wrong with that map that prevents it from being a successful map?
Its based on Urban Assault, one of the more popular maps back in AA2.x
For me its the lighting (or rather the lack of it) and the cluttered environment which makes it somewhat tough to play unless you "fix" your monitors gamma(ingame is locked) and by that making it "unfair".
Its based on Urban Assault, one of the more popular maps back in AA2.x
For me its the lighting (or rather the lack of it) and the cluttered environment which makes it somewhat tough to play unless you "fix" your monitors gamma(ingame is locked) and by that making it "unfair".

Comments
having light shinny style map would be nice, since most of the maps are quite dark. also its quite diferent because of the objects like other guys mentioned. It used to be that taking obj was easier, now obj are open from almost all sides. Basically all areas when you look used to be more closed, now everything is open and combined with dark map it's hard so see when guy from other side of map (dark corner) shot you. It used to have plenty fun jumps where if timed well you could jump from one area (delta to charly for example), now the only possible jump is from Xray to Xray overwatch.
Urban used to have that fast, parkour feeling even for slow paste AA2.
However I still like Harbor myself.
Over 1.6k Golden Hawkeyes.
That "hooooooooooonk" fog horn every 20 seconds makes me rage so hard.
Maybe take away the night/dark mode along with the fog horn, and replace it with a overcast day thats raining heavy?
Whatever you do, you cannot outrun the devil.
Steam
But yes. Lighting, too much [TOS Violation] everywhere.
I believe so. The map was well known for its spam nades. People had so many timed nades in that map that it was kind of unbearable to anyone who didn't know the timings themselves.