AA2 / AA3 Remakes / Ports Collection

ModtoolsModtools Posts: 280Player
edited August 2018 in Mission Editor
Hey guys finally after some years i got to fix some ported maps.
thx to Altan aka EliZ without his work i had not know how to port.
Also added the links of the already ported AA3 maps
Pipeline by Maclobster, Alley by Beerme_Lobo, Ranch by Hawkeye

The current list contains:
AA3 maps:
Shantytown (Take&Hold and Extract)
=== https://steamcommunity.com/sharedfiles/filedetails/?id=1470225669

Impact (2ND Wave) by {GerAES}Blackburn and me
=== https://steamcommunity.com/sharedfiles/filedetails/?id=1468042001

Stronghold (Take&Hold)
=== https://steamcommunity.com/sharedfiles/filedetails/?id=1470132478

Airfield (Take&Hold) & (EXTRACT) got a new bunkerlike undergroundarea
[T&H]=== https://steamcommunity.com/sharedfiles/filedetails/?id=1469170090
[EXTRACT]=== https://steamcommunity.com/sharedfiles/filedetails/?id=1476211964

Pipeline by Maclobster
=== https://steamcommunity.com/sharedfiles/filedetails/?id=320694949&searchtext=pipeline

Ranch by Hawkeye79
=== https://steamcommunity.com/sharedfiles/filedetails/?id=540080354&searchtext=ranch

Alley by Beerme_Lobo
=== https://steamcommunity.com/sharedfiles/filedetails/?id=599620762&searchtext=alley

AA2 maps:
TunnelCollapse aka CollapsedTunnel (T&H) got some new areas and a vent system of the sewers
[T&H]=== https://steamcommunity.com/sharedfiles/filedetails/?id=1466943691
[NVG]=== https://steamcommunity.com/sharedfiles/filedetails/?id=1469146144

Steamroller (T&H)
=== https://steamcommunity.com/sharedfiles/filedetails/?id=1470530055

Radiotower (T&H)
[T&H]=== https://steamcommunity.com/sharedfiles/filedetails/?id=1471580232
[VIP]=== https://steamcommunity.com/sharedfiles/filedetails/?id=1476064727

Dockside (C4) by Shiffty aka TipTop updated and more detailed
=== https://steamcommunity.com/sharedfiles/filedetails/?id=1474355385

Weaponscache (T&H, C4) by LeQueb updated and more detailed
=== https://steamcommunity.com/sharedfiles/filedetails/?id=1474337496

Derivates / own maps:
WirecutterXII (Steamroller derivate in syrian war theme)
=== https://steamcommunity.com/sharedfiles/filedetails/?id=1468231948

ForestAmbush (Convoy with topsecret document got attacked on mountain road)
=== https://steamcommunity.com/sharedfiles/filedetails/?id=1467968792

MissileSilo (Nuclear Rocket Launch Facility captured by Hostiles)
=== https://steamcommunity.com/sharedfiles/filedetails/?id=1467949668


  • |-OSG-|Eladd|-OSG-|Eladd Posts: 34Player
    Nice collection of maps. I know we've played some of them.
  • ModtoolsModtools Posts: 280Player
    tried to update them an made some changes.
    Tried to lower the package size and add some detail :)
  • ModtoolsModtools Posts: 280Player
    edited August 2018
    #UPDATE: Radiotower VIP added
    #Screenshots to all maps added more following
  • ={101st}=Iron-Horse={101st}=Iron-Horse Posts: 10Beta Tester
    Hello Modtools, I will give these a look, if they work correctly I will put them up on our server and give them a workout. Thanks for your hard work !
  • ModtoolsModtools Posts: 280Player
    thx more gamemodes on maps following
    added Airfield EXTRACT
  • -raw!^-raw!^ Posts: 171Player
    Good job guys.
    I see some of the AA2 maps looks excatly the same here. I hope one day someobody does the same for Weapons Cache.

    AA2 2005 - 2015
    AA:PG 2015-
  • =U^S=_Mason=U^S=_Mason Posts: 167Beta Tester
    Thanks for the maps! Glad you uploaded them!
    "9 people make up over 50% of all of the posts on this forums.
    The VAST majority of our players just play."
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