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I remember this was the time of the transition from the standard Microsoft sound engine to Wwise. Everyone expected a huge upgrade in sound, but it never seemed to materialize or at least not how people expected. I think people had other gripes with the change over from beta to v1.0, but I can't remember all of them. I remember during the preview build of v1.0, there were lots of people who hated the changes and said they would stop playing when the beta version was no longer available.
Yep. The preview build was a big letdown. It felt like nothing meaningful was changed, and the sound was downgraded.
One good example is the graphics...Was anyone complaining about the graphics? Just felt pointless.
Mine would be:
1. CSAR
2. Dusk
3. Village
My Portfolio / Site
2. Harbor Assault
3. Old Downtown
But as I've only played AA:PG, I'm a questionable person to ask.
Fixed ... lolz
In life, there is no respawn... why should there be in a game?
If you don't want a volunteer military you're welcome to ask for the draft back lol
I've listed some of my favorites on the OP. If I had to only pick three, then I'd say McKenna, CSAR, and Pipeline. HM to Weapons Cache, Urban Assault, Insurgent Camp, and Sandstorm.
Honestly, it depends on the weapons available.
Pipeline was my favorite map, accounting for roughly 2/3 of my hours. Not having a grenade launcher significantly changes the way it plays, whether you're playing the tunnels or baiting an M203 shot in Main Pump Room.
I'd argue the lack of a grenade launcher shifts the balance of Insurgent Camp more towards the defense side., allowing them to camp the top office with little to worry about.
I do agree with your chosen maps, though. I also loved Radio Tower for competitive play.
I went through his IP bans and deleted all of them except ones marked "spambot" because those aren't cool.
I agree, what made those maps work in many ways was the loadout. Although Pipeline worked with both the standard and SF version, but both did have the grenade launcher.
Insurgent Camp on AAPG goes to show how different the maps can work out when they're missing certain types of weapons. I personally can't stand AAPG's Insurgent Camp because of the lack of M203. Insurgent Camp in the original AA was a map where a guy who was good with the grenade launcher could completely neutralize a team from going anywhere near the windows or outside making assault's attack so much easier. I remember teams would time how long it would take to reload the M203, wait for a shot and try to go for a pick off in that short window and then go back to hide. We'd also count how many shots a guy took because after he used up his rounds, there would be no more grenades shot. A team could also try to pick off the grenadier and force the team to use someone who is not as good in the role for the round, completely changing the complexion of the round. It made for interesting match ups.
Even a map like McKenna plays much different when everyone has M4s instead of M16s. Part of what made that map interesting was killing an OPFor and picking up his AK or RPK and going to town. AR spots were coveted for the same reason.
It's also part of the reason why i never liked AAPG adopting the one load out for all maps approach that other games have and also why I never liked that they never integrated any kind of load out restrictions in the map editor.
aaHercules Hercules. GJ. Maybe they'll start making their way back into the community forums...several of these guys still play despite their treatment in months/years past.
It really is amazing what a little transparency can do for even the most staunch of critics. I think the openness and candid talk will snuff out a large portion of the (nonconstructive) criticism.
There are a number of banned user accounts. I don't pretend to know what they were banned for, but I'd hazard a guess that this one falls into what doogle's talking about: https://forum.americasarmy.com/profile/96/.shhfiftyfive-
I hear you. This went on my whiteboard earlier.
Yeah I don't see usernames -- just IP's and domains. I have no idea who any of the bans were, but they're all released except spambots.
I don't believe in big-leaguing anybody. The only difference between us is I happen to work here.
2.Alley AA3
3.Impact AA3 My favourite map
Over 2k Golden Hawkeyes.
Hopefully by then Cross Platform gaming will be much improved, and an MMR based system would exist to "level" the playing fields. Elite console players getting matched up with novice PC gamers based on their MMR.