AA5 Discussion Thread (Renamed)

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  • Hey.I.Have.A.GunHey.I.Have.A.Gun Posts: 643Player
    I know many guys hate me for my nades/flashes since it's one of my strongest skills since the AA2 and just like someone said, don't take just my word for it, but if it would be my choice i would love to still have Granades and flashes as strong as they are. Also about flashes: AA:PG flashes have almost even sound and visual effect (both end at same time), AA2 used to have flash that kept beeping long after visuals reapear. Would love to have that hting back, recovering at least from sound should take longer, even though every soldier wear earmuffs.

    The posts made about nades and flashes make good points. Given that you can cook grenades and flashes, grenades should have a smaller kill radius.

    Flashes should be far less effective when not in your field of view. I believe that currently having your back to a flash adds 50% to the distance? I could be wrong as I'm going from memory and didn't try to look the post up. A flash that goes off 4 meters behind you is the same as looking at a flash 6 meters in front of you? Personally, I think the only way flashes that aren't in your field of view should significantly blind you is if there essentially right on top of you. Why should you be rewarded for blowing up a flash meters behind someone when you have the ability to airburst it in their face?
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    The main reason for changes is to increase skill ceiling, something we need to do across the board. Right now any newb can both flash and nade a room with high success, cutting back on power and efficiency, doesn't mean they cant work the same, just takes more practice and the right timing and accuracy.

    The easy way of raising any skill ceiling is making it more difficult, it creates separation between players and will keep you engaged, which is a huge key to any game if you want to keep your audience around. No one wants to play an easy game, easy is boring.
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • LWOF_BrOkenArrowLWOF_BrOkenArrow Posts: 348Player
    =IK=Doba= wrote: »
    The main reason for changes is to increase skill ceiling, something we need to do across the board. Right now any newb can both flash and nade a room with high success, cutting back on power and efficiency, doesn't mean they cant work the same, just takes more practice and the right timing and accuracy.

    The easy way of raising any skill ceiling is making it more difficult, it creates separation between players and will keep you engaged, which is a huge key to any game if you want to keep your audience around. No one wants to play an easy game, easy is boring.

    I don't see how the amount of skill required to throw a grenade and successfully damage somebody with it can be reduced. It's meant for clearing tight-spaces and corners.
    Teamwork is essential, it gives the enemy other people to shoot at



    P0asKE2.jpg
  • aaHollywoodaaHollywood Posts: 372Developer
    I know many guys hate me for my nades/flashes since it's one of my strongest skills since the AA2 and just like someone said, don't take just my word for it, but if it would be my choice i would love to still have Granades and flashes as strong as they are. Also about flashes: AA:PG flashes have almost even sound and visual effect (both end at same time), AA2 used to have flash that kept beeping long after visuals reapear. Would love to have that hting back, recovering at least from sound should take longer, even though every soldier wear earmuffs.

    The posts made about nades and flashes make good points. Given that you can cook grenades and flashes, grenades should have a smaller kill radius.

    Flashes should be far less effective when not in your field of view. I believe that currently having your back to a flash adds 50% to the distance? I could be wrong as I'm going from memory and didn't try to look the post up. A flash that goes off 4 meters behind you is the same as looking at a flash 6 meters in front of you? Personally, I think the only way flashes that aren't in your field of view should significantly blind you is if there essentially right on top of you. Why should you be rewarded for blowing up a flash meters behind someone when you have the ability to airburst it in their face?

    I wish flashbangs only blinded you if you were looking at them, with you on that. Should still deafen regardless though.

    As for molotovs, that's not happening lol, BUT isn't there a long-burning area-denial grenade the Army uses now? I want to call it thermobaric but I don't think that's the one. Magnesium maybe?
  • Hey.I.Have.A.GunHey.I.Have.A.Gun Posts: 643Player
    =IK=Doba= wrote: »
    The main reason for changes is to increase skill ceiling, something we need to do across the board. Right now any newb can both flash and nade a room with high success, cutting back on power and efficiency, doesn't mean they cant work the same, just takes more practice and the right timing and accuracy.

    The easy way of raising any skill ceiling is making it more difficult, it creates separation between players and will keep you engaged, which is a huge key to any game if you want to keep your audience around. No one wants to play an easy game, easy is boring.

    I don't see how the amount of skill required to throw a grenade and successfully damage somebody with it can be reduced. It's meant for clearing tight-spaces and corners.

    It's right there in the post...
  • LWOF_BrOkenArrowLWOF_BrOkenArrow Posts: 348Player
    edited September 2018
    =IK=Doba= wrote: »
    The main reason for changes is to increase skill ceiling, something we need to do across the board. Right now any newb can both flash and nade a room with high success, cutting back on power and efficiency, doesn't mean they cant work the same, just takes more practice and the right timing and accuracy.

    The easy way of raising any skill ceiling is making it more difficult, it creates separation between players and will keep you engaged, which is a huge key to any game if you want to keep your audience around. No one wants to play an easy game, easy is boring.

    I don't see how the amount of skill required to throw a grenade and successfully damage somebody with it can be reduced. It's meant for clearing tight-spaces and corners.

    It's right there in the post...

    I was responding to a different post. However looking at yours, I question whether lessening the effectiveness of grenades and flash-bangs will truly decrease the percentage of "skilled" players. It doesn't take much to know when/where to throw a grenade or a flash bang for that matter. Alot of the time luck plays a part in whether or not you hit/affect anybody.
    Teamwork is essential, it gives the enemy other people to shoot at



    P0asKE2.jpg
  • frankoffrankof Posts: 1,047Moderator
    BUT isn't there a long-burning area-denial grenade the Army uses now? I want to call it thermobaric but I don't think that's the one. Magnesium maybe?
    White phosphorus i guess, M34, if it is in common use, i dont know, neither the burn time, but as i posted earlier, the blast radius is bigger than the avg. throwing distance.
    (but that and burn time could easily be adjusted to make it useful in a game)
    ss_4_frankof.png
  • [!ReDRuM!]DAMIAN[!ReDRuM!]DAMIAN Posts: 787Player
    I know many guys hate me for my nades/flashes since it's one of my strongest skills since the AA2 and just like someone said, don't take just my word for it, but if it would be my choice i would love to still have Granades and flashes as strong as they are. Also about flashes: AA:PG flashes have almost even sound and visual effect (both end at same time), AA2 used to have flash that kept beeping long after visuals reapear. Would love to have that hting back, recovering at least from sound should take longer, even though every soldier wear earmuffs.

    The posts made about nades and flashes make good points. Given that you can cook grenades and flashes, grenades should have a smaller kill radius.

    Flashes should be far less effective when not in your field of view. I believe that currently having your back to a flash adds 50% to the distance? I could be wrong as I'm going from memory and didn't try to look the post up. A flash that goes off 4 meters behind you is the same as looking at a flash 6 meters in front of you? Personally, I think the only way flashes that aren't in your field of view should significantly blind you is if there essentially right on top of you. Why should you be rewarded for blowing up a flash meters behind someone when you have the ability to airburst it in their face?

    I wish flashbangs only blinded you if you were looking at them, with you on that. Should still deafen regardless though.

    As for molotovs, that's not happening lol, BUT isn't there a long-burning area-denial grenade the Army uses now? I want to call it thermobaric but I don't think that's the one. Magnesium maybe?

    Not only that, I also wish they tried to fix it for AMD GPU users.. Luckily I use a Nvidia now so It doesn't bother me as it used to but with AMD GPU's it freeze's the players frames for 2/3 and sometimes if you are unlucky 5 seconds. Every time anyone posted it about it, specialist Tots kept saying to cry at AMD for not fixing it for him. So now that he is gone, and we got you maybe you could push in that subject to make some changes.
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited September 2018
    As for molotovs, that's not happening lol, BUT isn't there a long-burning area-denial grenade the Army uses now? I want to call it thermobaric but I don't think that's the one. Magnesium maybe?

    Do you mean something like AA2's Incendiary Grenade?

    http://www.imfdb.org/wiki/America's_Army#AN.2FM14_Incendiary_Grenade

    There's always Napalm, that's still a thing? hmmmm.. what better to stop an onrush? Imagine that your in mission.. you call for air support to drop napalm on a certain area, this could thwart an enemy's attempt to rotate by forcing an alternate chokepoint, of course a tactical move which favors yourself.
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • aaHollywoodaaHollywood Posts: 372Developer
    I know many guys hate me for my nades/flashes since it's one of my strongest skills since the AA2 and just like someone said, don't take just my word for it, but if it would be my choice i would love to still have Granades and flashes as strong as they are. Also about flashes: AA:PG flashes have almost even sound and visual effect (both end at same time), AA2 used to have flash that kept beeping long after visuals reapear. Would love to have that hting back, recovering at least from sound should take longer, even though every soldier wear earmuffs.

    The posts made about nades and flashes make good points. Given that you can cook grenades and flashes, grenades should have a smaller kill radius.

    Flashes should be far less effective when not in your field of view. I believe that currently having your back to a flash adds 50% to the distance? I could be wrong as I'm going from memory and didn't try to look the post up. A flash that goes off 4 meters behind you is the same as looking at a flash 6 meters in front of you? Personally, I think the only way flashes that aren't in your field of view should significantly blind you is if there essentially right on top of you. Why should you be rewarded for blowing up a flash meters behind someone when you have the ability to airburst it in their face?

    I wish flashbangs only blinded you if you were looking at them, with you on that. Should still deafen regardless though.

    As for molotovs, that's not happening lol, BUT isn't there a long-burning area-denial grenade the Army uses now? I want to call it thermobaric but I don't think that's the one. Magnesium maybe?

    Not only that, I also wish they tried to fix it for AMD GPU users.. Luckily I use a Nvidia now so It doesn't bother me as it used to but with AMD GPU's it freeze's the players frames for 2/3 and sometimes if you are unlucky 5 seconds. Every time anyone posted it about it, specialist Tots kept saying to cry at AMD for not fixing it for him. So now that he is gone, and we got you maybe you could push in that subject to make some changes.

    I had no idea this was an issue! Ok!
  • aaHollywoodaaHollywood Posts: 372Developer
    As for molotovs, that's not happening lol, BUT isn't there a long-burning area-denial grenade the Army uses now? I want to call it thermobaric but I don't think that's the one. Magnesium maybe?

    Do you mean something like AA2's Incendiary Grenade?

    http://www.imfdb.org/wiki/America's_Army#AN.2FM14_Incendiary_Grenade

    YES that's the one! [TOS Violation] you guys are good!
  • [!ReDRuM!]DAMIAN[!ReDRuM!]DAMIAN Posts: 787Player
    edited September 2018
    frankof wrote: »
    BUT isn't there a long-burning area-denial grenade the Army uses now? I want to call it thermobaric but I don't think that's the one. Magnesium maybe?
    White phosphorus i guess, M34, if it is in common use, i dont know, neither the burn time, but as i posted earlier, the blast radius is bigger than the avg. throwing distance.
    (but that and burn time could easily be adjusted to make it useful in a game)

    The AN-M14 TH3 Incendiary Grenade, throwing range 82 ft (25 m), looking into the light when it burns can cause eye damage so it's also good to deny enemies to look at that direction. It burns at 4K Fahrenheit and getting burned by this would mean no going back, it can burn true almost 13 mm thick steel plates
  • Hey.I.Have.A.GunHey.I.Have.A.Gun Posts: 643Player
    =IK=Doba= wrote: »
    The main reason for changes is to increase skill ceiling, something we need to do across the board. Right now any newb can both flash and nade a room with high success, cutting back on power and efficiency, doesn't mean they cant work the same, just takes more practice and the right timing and accuracy.

    The easy way of raising any skill ceiling is making it more difficult, it creates separation between players and will keep you engaged, which is a huge key to any game if you want to keep your audience around. No one wants to play an easy game, easy is boring.

    I don't see how the amount of skill required to throw a grenade and successfully damage somebody with it can be reduced. It's meant for clearing tight-spaces and corners.

    It's right there in the post...

    I was responding to a different post. However looking at yours, I question whether lessening the effectiveness of grenades and flash-bangs will truly decrease the percentage of "skilled" players. It doesn't take much to know when/where to throw a grenade or a flash bang for that matter. Alot of the time luck plays a part in whether or not you hit/affect anybody.

    It was right there in Doba's post that you quoted and responded to.

    Making people throw flashes that go off in front of people and nades that explode closer to people will increase the value of skill in throwing flashes and grenades. Sure, you can still get lucky, but this way the lazy flash you lob in that I have all day to look away from doesn't significantly affect my vision. It would force you to cook it and blow it up in front of me. The same is true with grenades. The well-thrown grenades that are near their intended target are still effective, but you're not getting a ton of extra, unintended damage on people relatively far away.

    And for the record, I agree that the flash going off should still affect audio even if there's no visual effect.
  • -ew.theseer!^-ew.theseer!^ Posts: 52Player
    I know many guys hate me for my nades/flashes since it's one of my strongest skills since the AA2 and just like someone said, don't take just my word for it, but if it would be my choice i would love to still have Granades and flashes as strong as they are. Also about flashes: AA:PG flashes have almost even sound and visual effect (both end at same time), AA2 used to have flash that kept beeping long after visuals reapear. Would love to have that hting back, recovering at least from sound should take longer, even though every soldier wear earmuffs.

    The posts made about nades and flashes make good points. Given that you can cook grenades and flashes, grenades should have a smaller kill radius.

    Flashes should be far less effective when not in your field of view. I believe that currently having your back to a flash adds 50% to the distance? I could be wrong as I'm going from memory and didn't try to look the post up. A flash that goes off 4 meters behind you is the same as looking at a flash 6 meters in front of you? Personally, I think the only way flashes that aren't in your field of view should significantly blind you is if there essentially right on top of you. Why should you be rewarded for blowing up a flash meters behind someone when you have the ability to airburst it in their face?

    I wish flashbangs only blinded you if you were looking at them, with you on that. Should still deafen regardless though.

    As for molotovs, that's not happening lol, BUT isn't there a long-burning area-denial grenade the Army uses now? I want to call it thermobaric but I don't think that's the one. Magnesium maybe?

    Not only that, I also wish they tried to fix it for AMD GPU users.. Luckily I use a Nvidia now so It doesn't bother me as it used to but with AMD GPU's it freeze's the players frames for 2/3 and sometimes if you are unlucky 5 seconds. Every time anyone posted it about it, specialist Tots kept saying to cry at AMD for not fixing it for him. So now that he is gone, and we got you maybe you could push in that subject to make some changes.

    I had no idea this was an issue! Ok!

    itis , i still have 2 play aa on win 7 (no flashfreezes) because of those huge freezes with win 10 - amd obv
  • doogle!doogle! Posts: 708Player
    Make the main menu a "Hangout" at the AAFES PX...equipped with Subway, Anthony's Pizza, Taco Bell...also please add dependa voices to the VIP Hosp remake..instead of the nurses saying stuff, make them SGM, Maj+ wives.."do yo uknow who my husband is?"

  • [!ReDRuM!]DAMIAN[!ReDRuM!]DAMIAN Posts: 787Player
    doogle! wrote: »
    Make the main menu a "Hangout" at the AAFES PX...equipped with Subway, Anthony's Pizza, Taco Bell...also please add dependa voices to the VIP Hosp remake..instead of the nurses saying stuff, make them SGM, Maj+ wives.."do yo uknow who my husband is?"

    I'm so confused now.
  • -R@MPAGE--R@MPAGE- Posts: 151Player
    doogle! wrote: »
    Make the main menu a "Hangout" at the AAFES PX...equipped with Subway, Anthony's Pizza, Taco Bell...also please add dependa voices to the VIP Hosp remake..instead of the nurses saying stuff, make them SGM, Maj+ wives.."do yo uknow who my husband is?"

    What..
    image
  • LWOF_BrOkenArrowLWOF_BrOkenArrow Posts: 348Player
    doogle! wrote: »
    Make the main menu a "Hangout" at the AAFES PX...equipped with Subway, Anthony's Pizza, Taco Bell...also please add dependa voices to the VIP Hosp remake..instead of the nurses saying stuff, make them SGM, Maj+ wives.."do yo uknow who my husband is?"

    Are you talking about having a social space/hub or something?

    Teamwork is essential, it gives the enemy other people to shoot at



    P0asKE2.jpg
  • aaHollywoodaaHollywood Posts: 372Developer
    doogle! wrote: »
    Make the main menu a "Hangout" at the AAFES PX...equipped with Subway, Anthony's Pizza, Taco Bell...also please add dependa voices to the VIP Hosp remake..instead of the nurses saying stuff, make them SGM, Maj+ wives.."do yo uknow who my husband is?"

    Lol now we're cooking with gas
  • doogle!doogle! Posts: 708Player
    doogle! wrote: »
    Make the main menu a "Hangout" at the AAFES PX...equipped with Subway, Anthony's Pizza, Taco Bell...also please add dependa voices to the VIP Hosp remake..instead of the nurses saying stuff, make them SGM, Maj+ wives.."do yo uknow who my husband is?"

    Are you talking about having a social space/hub or something?
    -R@MPAGE- wrote: »
    doogle! wrote: »
    Make the main menu a "Hangout" at the AAFES PX...equipped with Subway, Anthony's Pizza, Taco Bell...also please add dependa voices to the VIP Hosp remake..instead of the nurses saying stuff, make them SGM, Maj+ wives.."do yo uknow who my husband is?"

    What..
    doogle! wrote: »
    Make the main menu a "Hangout" at the AAFES PX...equipped with Subway, Anthony's Pizza, Taco Bell...also please add dependa voices to the VIP Hosp remake..instead of the nurses saying stuff, make them SGM, Maj+ wives.."do yo uknow who my husband is?"

    I'm so confused now.

    Sorry guys, thought we wanted a milsim. My bad
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