AA5 Discussion Thread (Renamed)

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  • nevex^nevex^ Posts: 22Player
    Hey,

    AA:PG isn't bad. I played from the first AA version to 2.8.5 and because of AA:PG I came back. My hope was that there will be exciting matches again. Esport plays a big role.

    A new version needs more options for server admins. Not only "pause". There is a command to restart round, why no button? To difficult? There must be more options to handle a match and many wishes in this topic have already been mentioned. Not only in this thread.

    Then a new version needs more monitoring options. If a player can tweak up settings outisde the game (INI) to get an advantage in sound or graphic, it will not be a fair game. I do not even start to talk about cheats, most likely there is not enough mony. It's a pretty hopeless fight. The sale of cheats is at an unprecedented peak. When I read somethink like "PB protection", I could puke there... But perhaps a new version has the option to fight with the communty (like ACI or other ideas of good people who can help) against it.

    i think AA:SF (2) was successful because there were not so many free games (shooter) out. The community (german/europe) was stronger because of some private projects like "Goarmy.de", because of some leagues like "ESL" and "TWL". There was a "Tracker". People showed there skills. And so on...

    For a new version the army needs some new ideas. But again, make more good connections for the community. Another example, custom maps: Very cool but perhaps too complicated for server admins, players shy away from such maps, ...

    So long
    nevex
    MYTLS.de | MY Tournament League Script | Open Source
  • Hey.I.Have.A.GunHey.I.Have.A.Gun Posts: 645Player
    -GsT-nevex wrote: »
    Hey,

    AA:PG isn't bad. I played from the first AA version to 2.8.5 and because of AA:PG I came back. My hope was that there will be exciting matches again. Esport plays a big role.

    A new version needs more options for server admins. Not only "pause". There is a command to restart round, why no button? To difficult? There must be more options to handle a match and many wishes in this topic have already been mentioned. Not only in this thread.

    Then a new version needs more monitoring options. If a player can tweak up settings outisde the game (INI) to get an advantage in sound or graphic, it will not be a fair game. I do not even start to talk about cheats, most likely there is not enough mony. It's a pretty hopeless fight. The sale of cheats is at an unprecedented peak. When I read somethink like "PB protection", I could puke there... But perhaps a new version has the option to fight with the communty (like ACI or other ideas of good people who can help) against it.

    i think AA:SF (2) was successful because there were not so many free games (shooter) out. The community (german/europe) was stronger because of some private projects like "Goarmy.de", because of some leagues like "ESL" and "TWL". There was a "Tracker". People showed there skills. And so on...

    For a new version the army needs some new ideas. But again, make more good connections for the community. Another example, custom maps: Very cool but perhaps too complicated for server admins, players shy away from such maps, ...

    So long
    nevex

    You strike me as someone who perceives significantly more cheaters than there actually are.
  • valid|Dropvalid|Drop Posts: 33Beta Tester
    edited August 2018
    vDrop wrote: »
    Its unfortunate, because Comp in AA:PG wasn't terrible. We had some good games back then

    What comp? those couple clan matches and self made cups that turned into dust?
    Nah, comp scene was a little fire that never got big in this game.

    Did anyone say it was big? The comp scene again wasn't terrible, for the player base size, we had a decent amount of good games, (As already previously stated), but quickly (as you put it), went to dust, why? Gameplay blame? Maybe, but mainly because there was at the time, little to zero support to the comp scene. Teams moved on to other games that supported competition.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    edited August 2018
    =IK=Doba= wrote: »
    People need to realize the moment you mention anything related to catering to competition, you are just setting yourself up to be ignored. This game has always shunned the “C” word. History is enormous factor in that statement. Competition is on the complete other side of the spectrum for the direction of this game and always has been. Comp players have always tried to make what they could for what was available.

    This thread is a perfect example of how comp is treated, 3 years and nothing.

    https://forum.americasarmy.com/discussion/714/comp-mode-we-need-your-input-again

    COMP MODE !!! ahhh where art thou, my comp mode ??? WHERE ???

    devs be like.. "where is that ignore button", "whatever lets just add supported position and tons of suppression, the pub scene will love us"

    Ohh lets check the charts for fun shall we?

    https://steamcharts.com/app/203290

    yup similar to what AA3 had at the time of its miserable ending, whats worse is that most of those players I bet are EU.


    I think between private lobbies (and settings), clan tags, and open/third-party stats you can go a long way towards calling it a Comp Mode.

    Depending on the setting changes, just maybe. But after many years we didn't see any progression, the scene died, and so did the fun.
    I had internet issues a while back and tuned the game on for testing, I couldnt believe the slow sluggish movement this game has and the shaking screen continues. It was a short test let me tell you.

    A lot of things to improve going forward, good luck getting it right.
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • LWOF_BrOkenArrowLWOF_BrOkenArrow Posts: 378Player
    This Comp Mode might be more successful on PS4/console.
    Army SROTC Cadet



    P0asKE2.jpg
  • aaHollywoodaaHollywood Posts: 372Player
    This Comp Mode might be more successful on PS4/console.

    I agree with you.
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    =IK=Doba= wrote: »
    Depending on the setting changes, just maybe. But after many years we didn't see any progression, the scene died, and so did the fun.
    I had internet issues a while back and tuned the game on for testing, I couldnt believe the slow sluggish movement this game has and the shaking screen continues. It was a short test let me tell you.

    A lot of things to improve going forward, good luck getting it right.

    Agreed. I fired up AAPG a few weeks ago after playing PUBG. PUBG is actually a somewhat sluggish moving game and AAPG feels worse. Unrealistic or not, the next Army game needs to feel extremely fluid.


    I think community involvement is one a huge factor for the next game being popular. America's Army games have traditionally been very secretive and the communities kind of had to build and survive on their own. Even back in the AA2 heydays, the competitive community was kind of its own thing, there wasn't much involvement from the developers. With AAPG I also remember people asking for a while to get third party tracking enabled. I believe the guy who ran the original AA Tracker wanted to make one for AAPG. Never happened.

    Community, community, community, it can't be stressed enough.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    Whiplash27 wrote: »
    With AAPG I also remember people asking for a while to get third party tracking enabled. I believe the guy who ran the original AA Tracker wanted to make one for AAPG. Never happened.

    Community, community, community, it can't be stressed enough.

    Thought the guys at AA were gonna allow sites access to stats? (not just scraping whatever tidbits they could)

    AA Tracker is closing down I see :(
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • 4DChessGenius4DChessGenius Posts: 2,161Player
    Whiplash27 wrote: »
    With AAPG I also remember people asking for a while to get third party tracking enabled. I believe the guy who ran the original AA Tracker wanted to make one for AAPG. Never happened.

    Community, community, community, it can't be stressed enough.

    Thought the guys at AA were gonna allow sites access to stats? (not just scraping whatever tidbits they could)

    AA Tracker is closing down I see :(

    I don't think they ever gave them the right amount of access to do it.

    Yeah, I noticed a few days ago that battletracker's dead. Very sad.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • aaHollywoodaaHollywood Posts: 372Player
    Whiplash27 wrote: »
    Whiplash27 wrote: »
    With AAPG I also remember people asking for a while to get third party tracking enabled. I believe the guy who ran the original AA Tracker wanted to make one for AAPG. Never happened.

    Community, community, community, it can't be stressed enough.

    Thought the guys at AA were gonna allow sites access to stats? (not just scraping whatever tidbits they could)

    AA Tracker is closing down I see :(

    I don't think they ever gave them the right amount of access to do it.

    Yeah, I noticed a few days ago that battletracker's dead. Very sad.

    Yeah I've lit it up again and got it approved. Now we just need to do it.
  • frankoffrankof Posts: 1,077Moderator
    edited August 2018
    Yeah I've lit it up again and got it approved. Now we just need to do it.
    I think i misunderstand you, but were talking about tracker(AAO tracker, later battletracker)
    A project Homey started for fun back in early AA days, in its prime it had about twice the members of the official forums (i was a mod there), it was a big part of the community.
    When the "army"(prag or presol or whatever the companies in charge of honor back then where named) tried to do the same they failed miserably and didnt anyone else to have access to the data either(you could buy access for a ridiculous amount of money)
    I dont think you can "lit" it up, unless you actually got a hold of Homey
    It would be impressive if you could make it happen tho.
    ss_4_frankof.png
  • aaHollywoodaaHollywood Posts: 372Player
    frankof wrote: »
    Yeah I've lit it up again and got it approved. Now we just need to do it.
    I think i misunderstand you, but were talking about tracker(AAO tracker, later battletracker)
    A project Homey started for fun back in early AA days, in its prime it had about twice the members of the official forums (i was a mod there), it was a big part of the community.
    When the "army"(prag or presol or whatever the companies in charge of honor back then where named) tried to do the same they failed miserably and didnt anyone else to have access to the data either(you could buy access for a ridiculous amount of money)
    I dont think you can "lit" it up, unless you actually got a hold of Homey
    It would be impressive if you could make it happen tho.

    I was being more general then. I got "opening up our game stats to third parties and/or developing a stats API for anyone to hook to" approved. Fwiw.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    This Comp Mode might be more successful on PS4/console.

    Maybe its just me but whenever I see some sort of Lan competition or a major of some sort its always on PC.. so ??
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • Hey.I.Have.A.GunHey.I.Have.A.Gun Posts: 645Player
    =IK=Doba= wrote: »
    This Comp Mode might be more successful on PS4/console.

    Maybe its just me but whenever I see some sort of Lan competition or a major of some sort its always on PC.. so ??

    First-person shooters are meant to be played on PC. The only way his suggestion might be true is if the devs give it a lot more attention than they did PC because of the larger player base on PS4.
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited August 2018
    What Doba said is true though. The largest gaming tournaments are always on PC. Same goes for Streaming. Most popular streaming channels are PC gamers.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • Keebler750Keebler750 Posts: 3,621Beta Tester
    I still don't understand how y'all say there are these great competitive games out there, but you'd rather change America's Army into THOSE games. I just don't get it. Are you all over at those forums propping up those games like, "Ya, right on. This is the best competitive game. I wish there were more competitive titles exactly like this one to water down the genre."

    ?

    I'm just not sure I see how aiming for those games gives AA much to offer unless it's willing to invest enough to TOPPLE one of those franchises. As it stands, it seems more important to offer something ELSE!
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited August 2018
    Keebler750 wrote: »
    I still don't understand how y'all say there are these great competitive games out there, but you'd rather change America's Army into THOSE games. I just don't get it. Are you all over at those forums propping up those games like, "Ya, right on. This is the best competitive game. I wish there were more competitive titles exactly like this one to water down the genre."

    ?

    I'm just not sure I see how aiming for those games gives AA much to offer unless it's willing to invest enough to TOPPLE one of those franchises. As it stands, it seems more important to offer something ELSE!

    Where is anyone saying that AA needs to become other competitive games? It's fine to take ideas from other games and incorporate them into your own. Pretty much every game in existence takes ideas from other games. In fact, most people are asking for America's Army. A game that's similar to the original America's Army, but in a modern kind of way.

    People want competitive support from the developers and easy tools to make that happens within the game. How is that turning AA into those other games? All of us obviously prefer America's Army to games like CS or R6 Siege or whatever other popular competitive game is otherwise we wouldn't be here. We're also not blind to the fact that competition breeds lasting power and popularity in games. It's a rare game that sustains a high player count for years that doesn't have a thriving competitive community. Typically games that have poor competitive communities fizzle out in a short amount of time. It's why the PUBG developers are so desperately trying to convince people that PUBG is an esports game when, IMO, Battle Royale will never be a serious esports genre and also the game is clearly not there. Why? Because they see the popularity of their game waning and without a good competitive community the game will be dead within a short time. It's why games like LoL, Dota, and CS have lasted so long and still enjoy immense popularity.

    The developers want as many eyes as they can on AA5, that's the whole point of the game. If they're not shooting for popularity and lasting power, then why bother? Or do we want another game that maxes out at 1000 peak players? Even AAPG was pretty much being supported by the small competitive community that it had. Once the vast majority of comp players left, the game was dead.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • Hey.I.Have.A.GunHey.I.Have.A.Gun Posts: 645Player
    edited August 2018
    Whatever needs to be fixed to stop this from happening:

    Bad reg:


    Bad reg:


    Nade bug:


    Bad reg:


    Bad reg:


    Maybe bad reg, maybe he had full HP:


    Bad reg:


    Getting hit three times in .18 seconds while behind cover:


    Collision issue?/nade issue:


    Desync, shot behind cover:


    Bad reg:


    Bad reg:


    Bad reg:


    Bad aimpunch mechanic:


    Bad reg:


    Nade issue:


    Couldn't unscope:



    Obviously the hit registration issues are the most frustrating, especially using the M24 as you often only get one chance at an enemy. It's ridiculous how many times I landed the shot and didn't get credit for it. And that's just of the videos that I clipped and uploaded. I didn't analyze every shot.

    Nading myself twice because of latency, and possibly a collision issue, was fantastic as well.

    EDIT: These were compiled over the last week of playing around 15-20 rounds per day.
  • LWOF_BrOkenArrowLWOF_BrOkenArrow Posts: 378Player
    edited August 2018
    =IK=Doba= wrote: »
    This Comp Mode might be more successful on PS4/console.

    Maybe its just me but whenever I see some sort of Lan competition or a major of some sort its always on PC.. so ??

    Last time I checked there were only a few hundred PC players actually playing AA:PG, when compared to the thousands on PS4. Comps are more likely to be on PS4 than PC because PS4 is accomplishing the Army's goals -- not PC.

    Army SROTC Cadet



    P0asKE2.jpg
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    =IK=Doba= wrote: »
    This Comp Mode might be more successful on PS4/console.

    Maybe its just me but whenever I see some sort of Lan competition or a major of some sort its always on PC.. so ??

    Last time I checked there were only a few hundred PC players actually playing AA:PG, when compared to the thousands on PS4. Comps are more likely to be on PS4 than PC because PS4 is accomplishing the Army's goals -- not PC.

    His point is that of the gaming market in general, not of America's Army. Too many AA fans have this inward view of gaming where America's Army seems to be the only game in the world. In general, the largest competitions in first person shooters are played on PC, period. The largest competitions in general are on PC.
    You joined the world's greatest army to become a graphic artist? Outstanding!
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