If your dead, your dead
What is this, Call of Duty? Battlefield? No, its, or used to be one of the more realistic shooters ever. Ghosting has become a huge thing, and honestly I hate playing the game anymore. If your dead, you shouldn't be able to tell people that are alive "Hes right behind you" or "Hes around that corner, flash him first". What happened to the good old days.
Questions
- What was your favorite version of AA?26 votes
- 1.x  3.85%
- 2.x76.92%
- 3.x  3.85%
- This ugh game15.38%
- Do you agree, ghosting should be eliminated?26 votes
- YES!!50.00%
- No15.38%
- Don't Care34.62%
Comments
The biggest difference between this version of the game and earlier in regards of ghosting is that its not clan exclusive any more, it sort of evens out the playing field a little.
In AAPG, the game play and rounds are so fast, there's no need to ghost. You've only played for 2 hours in AAPG. Do you feel like you're really experiencing true ghosting, or do you dislike the VOIP when a player is "down" while awaiting revive?
I think he means with ghosting people tell team mates locations while they are downed.
Noone is dead in this game.
Ghosting is not a problem in this game the only time I have see that is when one friend is playing and the other is on spectate and that's easy to sort out kick the spectator.
Dev's can we have auto kick for spectators that don't join like we do with them in-game when they are idle for a period of time.
I don't consider that ghosting. Ghosting is more of a buddy on the enemy team, or spectating, telling you specific locations and movement. Not a simple call out "I'm down in dark."
When your "downed" it's not like you can only see your downed body, your still spectating as if your dead. And either way, would a downed soldier be able to tell you he sees something on your screen? No. He might say where he was downed or where the shots came from, totally makes sense.
And no my biggest issue is playing maps where the round can last more than 40 seconds, unlike this inside hospital map that everyone likes for some reason, where there might be one or two players actually alive, and they're being chirped at by actually dead players and its friggin annoying, especially if I'm one of the last players and I'm trying to, I don't know, listen. Yeah I could just disable the VoIP but it can be useful. I just think if you are dead, you should shush up and let the alive player play. If your downed you shouldn't be talking about what you see on a players screen, that's still ghosting.
Yeah it used to be a problem in the older games with people on they're on teamspeak servers, and it always irked me then too. One of the many reasons I always enjoyed realism units to play with, they almost always had true integrity to play the strategy game the way it was meant to. With real strategy and skill.
Mostly I just miss the old days.
To me yeah, it matters.
And that crucial? Meaning what?
It's not like I'm alerting the news, or going crazy with it.
I'm posting my opinion, and others are sharing theirs as well. Not the end of the world, is it?
The. Right. Answer.
Players are "Incapped" until they bleed out or are zipped, after which time they'd have to use a third party app to ghost. It is NOT built into the game.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Maybe so, but again, why can they communicate what is seen on someone who is still "alive" (walking around, shooting, completing objectives) persons screen?
Also what you said about it not being built into the game is wrong by others account of there being an option to allow "dead" non "incapacitated" players to communicate with "alive" players all they want and again, communicate what they see on the "alive" person's screen. I've also experienced it first hand because there has been multiple instances where I'm the only one left actually "alive" and everyone is telling me what they see on my screen.
Heck even the global VoIP seems to override everything, as I've heard, while alive, "where were you?" And the alive person responds and the person with the question says something like "oh [TOS Violation]"
If your dead, your dead. If your incapacitated, fine tell people what you see, on your own incapacitation screen, of your own downed body and an enemy running over you, but if your incapacitated I really believe you should be forced to sit there and watch yourself bleed out or be secured until one of the latter happens, healed, bleed out or zipped, and at that point if it's the last of the two your communication with alive players should be zipped as well.
I think if you are spectating your teammate, you can't "remote guide" him effectively. Sure, you can tell him some info (e.g. where you got shot from, from where did the enemy kill an other teammate), but IMO this is not an issue. Telling a player what is on his screen does more harm than good 99% of the time. If your teammates don't realize this, then I dare say the issue is not with the game but with their behavior.
If someone does this with me (trying to "remote guide" me) I usually just tell them to be quiet. No need to be rude with them, but you have to communicate clearly, that you are not interested in their commentary - something like "please be quiet, I want to listen". For me this works most of the time. If not, then I mute them.
I could see the incapacitated view and nade my body being an issue, but like you stated, the people alive don't have to listen.
Also I disagree with with not being able to remote guide an alive player, for example playing on the old IC map from 2.x, people that are dead constantly say they see people in hole in the wall, or computer window, on the roof, etc.
Or even just blatent comments regarding a player using night vision and how the player who's dead can't see anything, which isn't ghosting but hella annoying.
I guess I'm just not as patient as you, as in if I ask people to please be quiet and they don't I just get fed up and find a new server or just stop playing for a bit.
I'll be the first to admit, while I'm decent at shooters and the overall strategy and skill to be very successful within them, held a dang near 2.1 kdr in aa 2.8.5 before the honor system went offline for aa3, I don't much care nor have the time to consecutively play in order to improve my skills and tactics within aapg mostly due to being on the road for work a lot and the constant nagging of "dead" players to the alive players. Just irks the heck out of me even when I see(hear) it and I'm not the last alive. Guess I'm just stuck in the good ol' days of this not being a global(or team) server wide issue(yes people have always ghosted, read next paragraph).
Like I've stated before, yeah ghosting was always an issue in any variant of aa, with teamspeak, but never did the issue of ghosting exceed bunny hopping in 1.x or 2.x. 3.x doesn't count because you could only vault over objects and bunny hopping wasn't possible.
I must say I am yet to experience my enemy bunny hop to avoid certain death.
I just seen your 2 hour fact, while in fact I've played more than 500 hours of aapg over the years. I only recently made a new steam account after giving my old one with tons of games to my brother for his birthday along with my older PC.
I really enjoy the in game VoIP, and have always wanted a system within the game for players to communicate to make the game more strategic than ever before, but this system is a joke, only considering there's an option to allow everyone to talk to everyone at any given point. The rest works great. Seeing a whole team talk and move at the same time is awesome, not when your teammate dies(not incapacitated) yell at you they got killed here or there is annoying. Get it out before you die or shush. I can see where you died and I need to listen. But whatever, obviously not to many people on my side and I've already given up on this otherwise really good game, and the community is nothing like it used to be. At any given time(mostly refering to late night or early morning) in 2.x there was at least around 800 people playing, now on a "busy" day maybe there's 300. I know no one will miss me, especially after all my comments, so peace.
Mods might as well just lock the thread. Not like it'll make a difference
This just feels like a suped up, army made version of call of duty crossed with elements of battlefield. But whatever.
Also, anyone remember the competitive elements of 2.x? Anyone remember TWL? Man those were the days.
Close the thread mods.
You requested that "incapped" players remain on their body. That is the way it used to be, and it was way worse. Imagine having intel on enemy positions with no alive player ever seeing them. The current system works well enough. It's a trade off...everyone knows everyone in AAPG, and I credit the in-game VoIP system. Yes, people try to tell you how to play or what to do while they are incapped and spectating you, but normally there's a reason they are dead and watching me. Really, I should be charging for the free lessons. Double cost for Betas and ACI members.
No one is upset with you my man, we always have good hearty discussions/debates on these forums. Keep playing, the game and community grows on you.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Even when spectating, it's not like you get to see or hear anything that the player you're spectating can't, so what's the real problem? The best way to prevent ghosting is to always secure the people you down or see down .