No sniper inner

={101st}=Muzza455={101st}=Muzza455 Posts: 881Player
edited June 6 in Mission Editor
Xrelax from hun power asked me for a copy of official inner with no sniper so here is .
https://steamcommunity.com/sharedfiles/filedetails/?id=1400213214

Comments

  • Hey.I.Have.A.GunHey.I.Have.A.Gun Posts: 404Player
    It would be nice if there were a server option to limit classes and/or optics.
  • {RR}Mr.Mojo.Risin{RR}Mr.Mojo.Risin Posts: 18Player
    Nice :+1: , had create same a while ago , but did not work because people where asking about the minimap/map , cant get that to work, any ideas?
  • ={101st}=Muzza455={101st}=Muzza455 Posts: 881Player
    Unfortunately we cant get to that bit. Not seen in any umm yet .
  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,302Player
    It would be nice if there were a server option to limit classes and/or optics.

    I think the dev.s are working on this..
    https://forum.americasarmy.com/discussion/6382/force-weapons#latest
    It was a year ago so it should be here soon =)
    https://www.souldefenders.co.uk
    -SD-Souldefenders FunHouse-ACI-
    -SD-SoulDefenders Map Vote-ACI-
    BC1NPiE.jpg
  • Hey.I.Have.A.GunHey.I.Have.A.Gun Posts: 404Player
    It would be nice if there were a server option to limit classes and/or optics.

    I think the dev.s are working on this..
    https://forum.americasarmy.com/discussion/6382/force-weapons#latest
    It was a year ago so it should be here soon =)

    If it's anything like the AA2 ForceClass, it would force everyone to have the same weapons. I'm more interested in admins being able to limit the use of the M24 on Inner, for example, while having every other class still available.
  • ={101st}=Muzza455={101st}=Muzza455 Posts: 881Player
    This is why i did the map . Requested by hun power. Might not be identical or have a mini map but everyone knows inner like the back of there hand.
  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,302Player
    It would be nice if there were a server option to limit classes and/or optics.

    I think the dev.s are working on this..
    https://forum.americasarmy.com/discussion/6382/force-weapons#latest
    It was a year ago so it should be here soon =)

    If it's anything like the AA2 ForceClass, it would force everyone to have the same weapons. I'm more interested in admins being able to limit the use of the M24 on Inner, for example, while having every other class still available.

    This is how it will be when the dev's give us the option in admin panel.
    https://www.souldefenders.co.uk
    -SD-Souldefenders FunHouse-ACI-
    -SD-SoulDefenders Map Vote-ACI-
    BC1NPiE.jpg
  • Hey.I.Have.A.GunHey.I.Have.A.Gun Posts: 404Player
    It would be nice if there were a server option to limit classes and/or optics.

    I think the dev.s are working on this..
    https://forum.americasarmy.com/discussion/6382/force-weapons#latest
    It was a year ago so it should be here soon =)

    If it's anything like the AA2 ForceClass, it would force everyone to have the same weapons. I'm more interested in admins being able to limit the use of the M24 on Inner, for example, while having every other class still available.

    This is how it will be when the dev's give us the option in admin panel.

    Depending on how much control server owners have, this could be a good change. Unfortunately it's coming a lot later than it should have.

    I know that the NA competitive scene, back when that existed, wanted to potentially have the ability to ban shotguns, for example. There was talk of trying an "old school" ladder with ironsights only. Yes, it would have been possible to try to enforce that without game support.

    One of the biggest disappointments for me personally with AAPG is its failure to support the competitive playerbase. I know at one point there was a "Comp Beta" team, but that was short-lived. I wasn't a part of it, and I don't recall the specifics of what happened to it. IIRC, the map Intercept was made with a lot of player feedback.

    Ultimately the direction of the game went away from rewarding skill and possibly having a decent skill ceiling to RNG and a lot of cheesy nonsense. Things like the suppression effect which basically reward a player for missing. If I'm being shot at, a mild effect or even just sounds of bullets going by me should be enough. I shouldn't be suppressed to the point of being nearly blind and unable to return fire. The same is true of grenades, although I have less of an issue with that.

    Grenades and flashes are still OP, although I believe nades were slightly nerfed towards the end of open beta. In a game where grenades and flashes can be cooked, players should be forced to make good throws to get max effectiveness. If you throw a flash and it goes off (well) behind someone, they're still blind. It's possible to airburst a flash directly in someone's face, but you don't have to even come close to doing that to significantly blind someone. The flashbang effect should be further reduced when it's not in a player's field of view. Grenades I'd just like to see have a smaller radius. Force people to locate them better.

    I'm also a believer that the penalty for having low HP should be that you have low HP. Having a silly amount of RNG recoil at low HP is an unnecessary handicap. For example, a player that's revived is still killed in one M4 shot on any hit to the upper torso, arms or head. That revived player needs to land four shots, or one headshot, on a full HP player without taking one such hit themselves. That's handicap enough.

    Supported positions did get a bit of a nerf, but I still believe the game would be better off without them. Minimal exposure, barely any recoil and questionable hit reg are all benefits of going supported. What's the negative? How is it balanced?

    Ultimately, I can still have fun playing the game, but not nearly as much fun as I did in open beta when there was still a semblance of a competitive scene and more people playing. I do wonder how things might have turned out had the game gone in a more competitive direction.
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