Sliding Door sounds issue

Hi all
Ok i have a problem, i dont know how to setup this correct
Have a sliding door, and want to make a sound on it.
The problem is, once the door is triggered and the sound plays, you can hear it over the whole map
(Tested it with other players at live server )
I have add the radius correct in the cue editor
What i have done is :
- downloaded a wave sound
- maked it as a cue
- connected in kismet see screenshot
I only want the sound at that area not on the whole map when the sliding door gets triggered
What do i wrong?
regards Maclobster
Ok i have a problem, i dont know how to setup this correct
Have a sliding door, and want to make a sound on it.
The problem is, once the door is triggered and the sound plays, you can hear it over the whole map
(Tested it with other players at live server )
I have add the radius correct in the cue editor
What i have done is :
- downloaded a wave sound
- maked it as a cue
- connected in kismet see screenshot
I only want the sound at that area not on the whole map when the sliding door gets triggered
What do i wrong?
regards Maclobster
Comments
I can't remember how I solved it exactly, so forgive my not-so-exact terminology here. You need the sound actor in the kismet field as a 'circle' shape. Then try to connect it to the bottom of the 'play sound' or look for an other block, to which you can connect the sound actor circles. If needed, I'll try to dig up my old kismet stuff, so I can give proper help.
Just add the cue on the door it self will work , tested this on live server
Pipeline
HonorTown
also you could of in your kismet added the actor as the target for where the sound is played.
or not have a play sound in kismet , instead add a sound track to the matinee