How to rase loading time

Hello,

How can i rase the loading time of the game. For example when the game reloads (new match) most players are not fast enought to join the game. They are then in spectator mode.
I want to make the time of joining longer.
What option do i need to modify in the aagame.ini file ?


greetings

Comments

  • DrawnDrawn Posts: 169Player
    edited February 2018
    You could remove the loading videos so nothing is played in the load screen.
    I don't know how much it would differ but all little bits help.

    Edit
    Whoops sorry nevermind
  • Dct.F|LeventeDct.F|Levente Posts: 503Beta Tester
    There is a variable named something like "net wait time" in the ini. (Not sure about the exact name...) Edit that, that adds a delay before the match begins on a new map.
    Theory and reality are not that different. In theory.
  • Keebler750Keebler750 Posts: 3,560Beta Tester
    Yep..... "Netwait" in the AAGame.ini for the server. Default is "Netwait=60" which is in seconds.

    I've set it as low as 15 seconds, but it depends on computer speeds and SSD's and stuff.
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • SeVn.MaxSeVn.Max Posts: 230Player
    edited February 2018
    quote Keebler
  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,422Player
    Here is a list of what all the setting do =)

    Minimum number of players to wait for before starting the match
    MinNetPlayers=2

    Time after MinNetPlayers join to wait for more players
    NetWait=60

    Time spent in weapon selection and communication
    BeginningOfRoundDelay=12

    Extra time spent in weapon selection and communication for swap round
    SwapRoundDelay=6

    False - match ends early if one team wins over half the rounds
    True - match will be played for all rounds, regardless of team score
    bPlayAllRounds=false

    Time spent (in seconds) in WarmUpMode before the server triggers another UGC Maps Update
    ServerNeedsUGCMapsUpdateDelay=600

    A flag indicating that the server should auto-update UGC maps
    bServerSteamUGCAutoUpdate=true

    [AAGame.AAGamePVPBase]
    bScaleWithNumPlayers=true
    These override MaxPlayers in production maps
    MaxTeamSizeBDX=6
    MaxTeamSizeFLO=12

    If > 0, these override the map TimeLimits
    TimeLimitOverrideBDX=180
    TimeLimitOverrideFLO=240

    Maximum number of rounds per match
    RoundsPerMatchBDX=15
    RoundsPerMatchFLO=15

    [AAGame.AAGameReplicationInfo]
    Time in seconds before a flash or frag grenade may be thrown
    ForbidGrenadeTimeFLO=0
    ForbidGrenadeTimeBDX=0

    f true, then players must use autopick to choose their team
    bDefaultOnlyAllowAutoPick=false

    Refers to aim assist when using a controller
    bDefaultAllowControllerAimAssist=true
    bOnlineVoiceEnabled=true

    The server owner name, website and hosting company and admin name and email, if filled out, appear on the Server Info screen
    sDefaultServerOwnerName=
    sDefaultServerOwnerWebsite=
    sDefaultServerHostingCompany=
    sDefaultAdminName=
    sDefaultAdminEmail=

    The message of the day is displayed on the team select screen (first screen seen when joining a game) and on the server info screen
    sDefaultServerMOTD="Visit the forums! forum.americasarmy.com"

    The admin message is displayed on the server info screen
    sDefaultAdminMessage="Welcome to AA Proving Grounds!"

    toggles Kick Player voting
    bDefaultAllowKickPlayerVoting=false

    toggles Change Map voting
    bDefaultAllowChangeMapVoting=true

    toggles Set Next Map voting
    bDefaultAllowSetNextMapVoting=true

    toggles Restart Mission voting
    bDefaultAllowRestartMissionVoting=true

    toggles Scramble Teams voting
    bDefaultAllowScrambleTeamsVoting=true
    DefaultVoteDuration=15

    When true players may vote for the next map at the end of a match
    bDefaultAllowAARMapVoting=true

    When true hard core mode is enabled

    Hard core = Reduced HUD and no revives
    bDefaultHardcoreMode=false

    If true then teams will attempt to balance numbers at the start of each round
    bDefaultAutoBalanceTeams=true

    When true friendly fire damage is reduced by 80%
    bDefaultScaleFriendlyFireDamage=true

    When true players are punished for ROE violations (ROE = dealing large amount of damage to friendlies)
    bDefaultROEEnabled=true

    When false players bleed to 1% and then stop bleeding
    bDefaultAllowBleedOut=true

    When false disables the minimap dot for enemies that have fired recently
    bDefaultAllowEnemyFireMapDot=true

    When true weapons will reload automatically once the current magazine is expended
    bDefaultAutoReloadEnabled=true

    When false players cannot be revives following a head shot
    bDefaultReviveOnHeadshots=true

    The number of times a player may be revived
    MaxRevives=1

    When false all character shadows for all clients are forced off
    bDefaultShadowsAllowed=true

    When true anchoring is allowed
    bDefaultAnchoringAllowed=true

    When true the minimal HUD option is forced on for all clients
    bHUD_ForceMinimalHUD=false

    When false the active players for each team is not displayed on the HUD and only friendlies are displayed on the scoreboard
    bDefaultHUD_ForcePlayerCountOff=true

    When false enemy spots only appear on the minimap
    bDefaultHUD_ForceInWorldEnemySpots=true

    When true the messages for when a player kills another are turned off for all clients
    bDefaultHUD_ForceActivityFeedOff=false

    No longer used
    bHUD_ForceHitIndicatorOff=true
    bAllowAdminSpectate=true
    bAllowSpectateMode_ActionCam=true
    bAllowSpectateMode_3pOrbit=true
    bAllowSpectateMode_FreeCam=true

    When true players on the spectate team experience suppression, flash grenades and other screen FX
    bDefaultForceSpectateTeamScreenFX=false

    When false, prevents specators from seeing occluded mesh outlines
    bDefaultAllowOccludedMeshSpectate=true

    When true, will use the roles setup as dictated by the map
    bDefaultUseRoles=true

    When true, the server will do hit detection instead of the client
    bDefaultUseServerSideHitDetection=false

    When true, the server will allow global VoIP for all players
    bDefaultAllowGlobalVoiceChat=true

    When true, the server will allow VoIP for all specators
    bDefaultAllowSpectatorVoiceChat=true

    When true, the server will allow text chat for all players
    bDefaultAllowGlobalTextChat=true

    Time that must pass before prone can be attempted again
    ProneRetryTimer=1.0
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