Comp Mode (we need your input again)

12357

Comments

  • SSKnecaboSSKnecabo Posts: 2,721Player
    edited June 2015
    I wonder how the communication was especially for the weaker teams.

    As for the topic my main concern are the shadows as tidididi mentioned already. It's not about not being aware of the own shadow, it's about seeing it through walls and ceilings. From what I've heard it's engine related and hard/impossible to fix so please just let us disable them at least.
  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    cK^KILL@ wrote: »
    I wonder how the communication was especially for the weaker teams.

    As for the topic my main concern are the shadows as tidididi mentioned already. It's not about not being aware of the own shadow, it's about seeing it through walls and ceilings. From what I've heard it's engine related and hard/impossible to fix so please just let us disable them at least.

    If this type of shadow bug can not be fixed due to engine issue, I would also be for no shadows. It still amazes me that after 10 years on AA brand, we still have shadow issues. Back in the day, if you had a certain type of GPU or Driver, you could see enemy through walls crawling in shafts etc..
  • SSKwaNtedSSKwaNted Posts: 266Player
    edited June 2015
    Don't know if it's actually working, but in the esl server settings we have this, it was already there, but setted to false

    bFordidShadows=true
    AAPGOD/ Ex R6 Pro
    Achievements
    Youtube
    Steam
  • SSKnecaboSSKnecabo Posts: 2,721Player
    SSKwaNted wrote: »
    Don't know if it's actually working, but in the esl server settings we have this, it was already there, but setted to false

    bFordidShadows=true

    Sadly doesn't work :/
  • SSKoVieSSKoVie Posts: 54Player
    TheTots wrote: »
    Let's try to keep this more on topic.

    Exactly.

    Let use the possibility of coopeartion with DEVs, which we wanted and expected before, instead of off-topic.

    8v8 is bad for current maps size. I can not imagine Siege or Breach 8v8. The only one competition mode should be 5v5 without any changes. For example we will not recruit any new guys with low level specially to play competitive 8v8. Please...

    All above 5v5 is just a better organized pub. It should not be called "competitive" gaming. And bigger pub teams which wants to participate in competitions should stick to present 5v5 and then just maybe divide themselves on 2/3 sub-teams. We don't have tanks or planes or helicopters here, and we don't have huge maps in this game.

    And one more about pub. Players number should not be restricted. Lets say, for example, AA2- Pipeline. Max player number was 26 (13vs13), but a lot of servers used to run on lower number of slots (20) to handle 10v10 or 16 (to handle 8v8). Go this way.

    I really do not understand why some of comp teams and players are so fixed on 5vs5 being the ultimate and only comp solution. I understand this makes sense for current bdx maps (although they were originally designed for 6vs6 by devs) since some of them get overcrowded with more than 5 players on each side.
    However there are also flo maps, UMMs etc. Why restrict comp scene to bdx only? Why not give the option to all to decide if you wanna compete on flo or bdx etc..?

    Take inner hospital for instance, it is currently on ESL map pool and it can be played with 5vs5 but this map would open much better option if played 6vs6. With 4 possible routes to attac and defend, you could do alot more tactics. Even defense could shift from 90% static to some rushes and suprises without gambling that the flag might run on the side with 1 or less player.

    I remember having SF Courtyard tournaments back in the day with 7vs7 and we used to have 10+ clans competing. It was lots of strategy and fun games. It was not about being the fastest gun on 1vs1 situations.


    To the points:

    1) nade drop (drop for teammate) -- yes makes sense
    2) disabling global voip -- makes sense if global chat is still active
    3) player count off (already done) -- yes
    4) limiting number of fogs per team -- only relevant for bdx maps
    5) limiting any zoom optics per team -- not important IMO
    6) get rid of shadows -- I dont agree.. optics are better and knowing your own shadow position is game sense
    7) get rid of red dot in the mini map that shows enemy shooters -- yes yes double yes
    8) get rid of friendly 3d icons through walls and instead make a larger mini map (SAI) to replace that necessity/crutch -- yes, ppl learn to report positions again and communicate.
    9) get rid of supported positions -- I dont mind either way


    10) make all maps open the comp -- and limit it to 8vs8 max (like on a map like slums or cold front)

    1) nade drop (drop for teammate) -- Yes.
    2) disabling global voip -- Yes.
    3) player count off (already done) -- IMO you can turn it on. We can all count. Might be useful if people are spectating (twitch).
    4) limiting number of fogs per team -- Yes.
    5) limiting any zoom optics per team -- No ACOGS please. Snipers are OP already.
    6) get rid of shadows -- Yes.
    7) get rid of red dot in the mini map that shows enemy shooters -- No opinion.
    8) get rid of friendly 3d icons through walls and instead make a larger mini map (SAI) to replace that necessity/crutch -- No.
    9) get rid of supported positions -- YES!
    10) make all maps open the comp -- No opinion.

    @ Applepie. I think that Inner Hospital at the moment (thank god it will change) is a very bad map for competition. Everyone can camp a corner and wait for the enemy. There's no easy way (except if you get lucky on 2nd floor - attack side) to help a teammate out. Defense is so OP on that map it's insane. My least favorite map. For public it's fun because people are stupid and it's easy kills.

    On your point of team sizes, having bigger team sizes makes it easier too imo. Having 'only' 5 players is a good thing. If one of your team mates die you need to think and adjust your positions. 4v5 will make it a bigger challenge. 7v8 you can still sit back and relax. My point being, there is a reason a lot of games use smaller team sizes (obviously also in combination with map sizes, CSGO <-> BF3/4). Having less players makes you think twice.

    And I do understand your point, if you have a big clan you want to play with all of em. Not just 5 or having several teams.
    1306.png
    SSKoVie
    SHU wrote:
    It is our server, we pay for it. So if we think or want to ban, we do it, no need for explanation there are more then 400 other servers, go and have fun.
  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    SSKoVie wrote: »
    @ Applepie. I think that Inner Hospital at the moment (thank god it will change) is a very bad map for competition. Everyone can camp a corner and wait for the enemy. There's no easy way (except if you get lucky on 2nd floor - attack side) to help a teammate out. Defense is so OP on that map it's insane. My least favorite map. For public it's fun because people are stupid and it's easy kills.

    On your point of team sizes, having bigger team sizes makes it easier too imo. Having 'only' 5 players is a good thing. If one of your team mates die you need to think and adjust your positions. 4v5 will make it a bigger challenge. 7v8 you can still sit back and relax. My point being, there is a reason a lot of games use smaller team sizes (obviously also in combination with map sizes, CSGO <-> BF3/4). Having less players makes you think twice.

    And I do understand your point, if you have a big clan you want to play with all of em. Not just 5 or having several teams.

    Well I think it all comes down to the map size in general. If you have bigger maps 7v7 or even 8v8 could be as challenging as 5v5 on smaller maps. And surely bdx does not make any sense with more than 5vs5.

    On the other side you mentioned Inner Hospital. I still believe this map could be more balanced if played 6vs6.
    It would still be more DEF favored map. (but which map really isnt)

    Still I am not saying drop 5v5 and make 8v8. I just hope we see more competitions, with more options and more maps to play on. And I believe most "pub" clans would join competitions if they could play flo.

    Tbh this is again chicken and egg question :) I think most larger clans rather play on larger maps, cos they can play with all their mates, so they lack motivation to go out and play bdx. And when some finally go and try (thanks to playerbase situation) they find mostly well trained comp players, get beaten up bad and happily return to their flo map and never touch it.

    You know we have over 25 member atm, and I am having such trouble to motivate ppl to learn bdx maps so we can finally join a ladder or cup. Its really tough though.


  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    Yep. We need to be able to disable shadows...Please
    Pie charts + Graphs= Very Bad.



  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    Yep. We need to be able to disable shadows...Please
    Last I check this server option was not working when it was first introduce I forget how long ago that was but I think it came the sametime redline patch came.

    Pie charts + Graphs= Very Bad.



  • TheTotsTheTots Posts: 2,279Player
    Cleared out a few pages of off topic jibber jabber.

    If you are commenting on this thread please make sure it's actually relevant to the OP.
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • Those servers should have a device to start match only when it's minimim 4v4, otherwise it's pointless to play "comp mode". And if we want more fun, and less leavers, penalties for comp games leavers.
    And 3 minuts per round is still too much imo, that's mainly why lot of comp players are not interested to play matches anymore...
  • SSKoVieSSKoVie Posts: 54Player
    Those servers should have a device to start match only when it's minimim 4v4, otherwise it's pointless to play "comp mode". And if we want more fun, and less leavers, penalties for comp games leavers.
    And 3 minuts per round is still too much imo, that's mainly why lot of comp players are not interested to play matches anymore...

    3 min too much? There are some maps we need a 1 min setup. Not to forget the spam nades (30 sec). That leaves less than 1 minute 30 to get to the objective, plant / extract it and still handle the enemies.

    3 minutes is just fine.

    1306.png
    SSKoVie
    SHU wrote:
    It is our server, we pay for it. So if we think or want to ban, we do it, no need for explanation there are more then 400 other servers, go and have fun.
  • MetalBestiaMetalBestia Posts: 13Player
    When the competitions will be available online (like CS:GO)?
  • PhilippovichPhilippovich Posts: 218Player
    There is ladders, but right now everybody is waiting for the new version. Because there is no point in playing the Open Beta, as it is so far from the Opt-In which is closer to the final release.
  • MetalBestiaMetalBestia Posts: 13Player
    But ESL? When comes back ? It's important !
  • TrIn@dOr^SuRTrIn@dOr^SuR Posts: 215Player
    Will miss comp 12v12... old times
  • =]ES[=zomb!=]ES[=zomb! Posts: 80Player
    But ESL? When comes back ? It's important !

    Hopely on release day ;-) Or whenever the openbeta shut down.

  • m_hermannm_hermann Posts: 623Moderator
    SSKnecabo wrote: »
    SSKwaNted wrote: »
    Don't know if it's actually working, but in the esl server settings we have this, it was already there, but setted to false

    bFordidShadows=true

    Sadly doesn't work :/

    The line wasn't spelled right

    bForbidShadows=true

  • SSKnecaboSSKnecabo Posts: 2,721Player
    Doesn't work as I said. Obviously tried with correct spelling back then as I just changed the value.
  • MetalBestiaMetalBestia Posts: 13Player
    5v5 or 6v6 best way... but we need internal comp like CS:GO
Sign In or Register to comment.