help Umm map

SeVn.MaxSeVn.Max Posts: 230Player
I ask for your help, i do not understand where to put the umm map. This is the branch of the server file manager
aapgg.jpg 240.4K

Comments

  • SeVn.MaxSeVn.Max Posts: 230Player
    I did everything necessary following the guide of the devs. I also read this post, but the server does not autoupload the map. SteamUGCManager.SteamUGCManager is set. I knew that you have to put them manually in the file manager, but the lowping destination: AAPG \ Binaries \ Win32 \ steamapps \ workshop \ content \ 203290 is different from the branch of Gamehosting.
  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,424Player
    Once you have done the steps I put in post all you have to do is restart server play a official map and by the time you finish game all maps should be downloaded and ready to play.
  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,424Player
    This is the path if you want to add them manually
    File Manager > \AAPG\Binaries\Win32\steamapps\workshop\content\203290\
  • SeVn.MaxSeVn.Max Posts: 230Player
    File Manager > \AAPG\Binaries\Win32\steamapps . The string ends here, inside this folder is this file.
    Proceed in creating the folder "workshop", folder "content" and I put the maps?
    *thanks for your attention
    aapg3.jpg 207.9K
  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,424Player
    If the folder workshop is missing I would suggest updating server by using the Steam Update in control panel...
    It should be there by default you should not need to add it..
  • SeVn.MaxSeVn.Max Posts: 230Player
    edited December 2017
    I updated steam many many times, it tells me everything ok
    I think it takes at least one download from the workshop, before the umm folders are generated.
  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,424Player
    Ok have you tried a full restart using command line manager ?
  • SeVn.MaxSeVn.Max Posts: 230Player
    I can ask the provider if he resets it, it's the best solution ! ty
  • (Beer_me)lobo(Beer_me)lobo Posts: 637Player
    it wont generate the folder untill steam ugc manager sees the need too, make sure your ugc is set right and restart server
  • Keebler750Keebler750 Posts: 3,571Beta Tester
    Those folders didn't used to be there by default, but were created upon first setting up a server. I used to test this stuff and delete that entire folder structure on a regular basis.

    Don't know if it still works the same way, but I suspect either the server is not starting, or the host doesn't allow directories to be created.
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • SeVn.MaxSeVn.Max Posts: 230Player
    the provider told me that everything is standard, never modified. I used 2 years ago and the umms worked. I remember creating a UserMadeMap folder in CookedPC and inside the maps. Now they are loaded into the workshop folder, i tried to create the whole path as Delton explained, but the umms are not on the list.
    let me understand: UGC does it work or not? hahah
  • SeVn.MaxSeVn.Max Posts: 230Player
    it wont generate the folder untill steam ugc manager sees the need too, make sure your ugc is set right and restart server

    [SteamUGCManager.SteamUGCManager]
    ServerSubscribedItems=(IdString=878963108)

    [AALauncher.ClientSettings]
    Connection=true

    [AALauncher.ServerSettings]
    IPAddress=dhcp
    SteamPort=80-200,42
    GamePort=200-250,300-350,9
    QueryPort=400-402,408-900,456456456
    GameVersion=1.0.0.0

    [AALauncher.LogSuppressionDefaults]
    SuppressedLogEntry=SteamUGCManager
    SuppressedLogEntry=TriggerSteamUGCMapsUpdate
  • (Beer_me)lobo(Beer_me)lobo Posts: 637Player
    edited December 2017
    lowping ,

    File Manager > \AAPG\AAGame\Config\AASteamUGCManager.ini

    [SteamUGCManager.SteamUGCManager]

    ServerSubscribedItems=(IdString=1194649353}
    ServerSubscribedItems=(IdString=1171513995)
    ServerSubscribedItems=(IdString=1168435665)
    ServerSubscribedItems=(IdString=971295515)

    [AALauncher.ClientSettings]
    Connection=true

    [AALauncher.ServerSettings]
    IPAddress=dhcp
    SteamPort=80-200,42
    GamePort=200-250,300-350,9
    QueryPort=400-402,408-900,456456456
    GameVersion=1.0.0.0

    [AALauncher.LogSuppressionDefaults]
    SuppressedLogEntry=SteamUGCManager
    SuppressedLogEntry=TriggerSteamUGCMapsUpdate

    [IniVersion]
    0=1479755889.000000

    only thing i dont see on yours is ini version
  • SeVn.MaxSeVn.Max Posts: 230Player
    i solve in this way, i do not know if it is stable but it works !

    File Manager > \AAPG\AAGame\CookedPC\Maps\UserMadeMap\

    I created the UserMadeMap folder and inside I put the map folders.
  • Keebler750Keebler750 Posts: 3,571Beta Tester
    It works because it's in the CookedPC path the game looks at. However UserMadeMaps was not in "Maps" before, just CookedPC.
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • SeVn.MaxSeVn.Max Posts: 230Player
    Yes remember! Thx Keebler
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