you tube gaming

=IK=Doba==IK=Doba= Posts: 2,789Player
http://www.pocket-lint.com/news/134250-what-is-youtube-gaming-and-could-it-kill-twitch

Honestly I cant wait.. I'm not a fan of Twitchtv and the constant buffering I get !! oh its a thing.. many people are getting it just search it.

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  • =IK=Doba==IK=Doba= Posts: 2,789Player
    "Landing pages

    YouTube said more than 25,000 games are getting their own landing pages with YouTube Gaming, and you can expect each page to display videos and live streams."

    Can we expect our own page?
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  • .shhfiftyfive-.shhfiftyfive- Posts: 495Player
    i wonder if you will be able to stream to both website simultaneously, and without any further demand on your system...
    -
    if a streamer has to choose between the 2 sites, the streamers who already have followers and subscribers on twitch are not going to make a move over without serious viewer and revenue losses..


  • SacchoSaccho Posts: 1,577Player
    i wonder if you will be able to stream to both website simultaneously, and without any further demand on your system...
    -
    if a streamer has to choose between the 2 sites, the streamers who already have followers and subscribers on twitch are not going to make a move over without serious viewer and revenue losses..

    I know it's possible to multi-stream with no performance hit for the technically savvy with their own Linux-based server: see here for a guide. I've never tried myself.

    I'd imagine it's also possible to run multiple instances of OBS / XSplit / whatever, but I would expect a performance hit.

    I haven't seen a simple way to do it without a performance hit from a single device, but that doesn't mean a solution isn't out there.
  • TheTotsTheTots Posts: 2,279Player
    I will certainly be looking into this for the studio
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • =IK=Doba==IK=Doba= Posts: 2,789Player
    the streamers who already have followers and subscribers on twitch are not going to make a move over without serious viewer and revenue losses..

    You know youtube will have something special up their sleeve.. so far I like the sounds of 1080p@60FPS and DVR like features, if you're late to the stream you can rewind or pause take a pee come back and press play.. where twitch will just take you live.

    will come down to features + smoothness .. I just cant watch a twitch stream without constant buffering on an 80mb download net speed.
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  • -vortex-vortex Posts: 188Player
    TheTots wrote: »
    I will certainly be looking into this for the studio

    Will you also be looking more into twitch?
    TheTots wrote:
    I think this thread has run it's course......
  • SoldierBobSoldierBob Posts: 76Player
    edited June 2015
    If I understand right, Twitch requires you to be a partner or rather be 'popular' before they allow you to stream in full quality right? or is it allow the viewers view your footage in a high quality? not sure.

    Bad move either way, one that will probably change.

    This is why other alternatives to twitch will be better.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Correct Bob, so we're left streaming 480p lol... and even that buffers for people.. they figure why change anything when we get almost a billion views a month..

    Well if YouTube is gonna privileged 1080p 60fps for everyone. .IF that's the case.. twitch will force to make changes
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  • SSKnecaboSSKnecabo Posts: 2,721Player
    You are not left at streaming at 480p, no matter of how many viewers you have. This is a recent broadcast of mine and surely is more than 480p.

    However I heard twitch occasionally mutes caster's mics.
  • SoldierBobSoldierBob Posts: 76Player
    That looks pilexated to me fullscreen :lol:
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    So what's your resolution. . I was told twitch will send you a message if you use higher than allowed UNLESS you have a certain views and or pay .. I think it's in the rules too no?
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  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Hmm maybe not in rules.. all I see is Maximum bit rate of 3500.. might have to go to 720p then
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  • SoldierBobSoldierBob Posts: 76Player
    edited June 2015
    Hi Dryzzen,

    You must be a partner to offer more than one display resolution to your viewers. You can find out more about our partner program here: http://bit.ly/1DT4VZb

    http://bit.ly/1oPiZ9Z
  • SSKnecaboSSKnecabo Posts: 2,721Player
    I just set it on 1080p and I'm sure it's not the optimal choice, works however. From what I read 720p60fps looks the best usually.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    What does more than one display resolution mean?
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  • SacchoSaccho Posts: 1,577Player
    edited June 2015
    For "normal" Twitch broadcasters (non-Partners), Twitch doesn't transcode your stream.

    So, if you're trying to broadcast at 2160p and 60fps, all your viewers' poor PCs have to struggle to try to watch a super high-res stream.

    If you had a Partner account, you could broadcast 1080p*60fps... but Twitch would also convert that to 720p, 480p, and 360p versions for your viewers to select from automatically.

    As long as you broadcast at a reasonable setting, it's not really a big limitation.

    FPS games involve a *lot* of movement and changing screen information, so the bitrate limit matters more than for a game like Hearthstone. High-res or high FPS can make the screen look more pixelated (even with a high-res setting!) just because only so much information can fit into that bitrate limit.

    Personally, I've always aimed for 720p*30fps. I don't think a high refresh rate matters as much for viewing as it does for playing and the resolution is high enough to look decent without slowing down older computers.
  • iNv|eKCommiNv|eKComm Posts: 394Player
    looks quite interesting
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  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Ive noticed the refresh rate actually makes the game look better .. with a higher bit rate the screen is less pixated, especially when moving which in FPS games happens a lot.. its why a lot of the casts look poor.

    finding the perfect balance between the two and still being able to provide the viewers with a nice stream is key.

    Ive tried 720p 30fps @2.5 bit rate.. I though that was good.. if there are no limits I will go back to that.. and possibly make sure my mic works more often :P
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  • .shhfiftyfive-.shhfiftyfive- Posts: 495Player
    bc is right. there's nothing stopping you from hosting a high quality stream. the tricky part is that it won't be transcoded which means your viewers will buffer like crazy if their internet sucks.
    -
    for me, i would say 1080p 30/60 fps 2300 bitrate is minimum for me to want to host OR view. that is typically bare minimum to make sure any games that have small text on screen is legible, and overall the screen isn't grainy or pixelated under motion. i'd also say, if using a webcam, 1080p 60fps webcam without any silly auto focus software enabled should be standard, for basically the same reason.


  • =IK=Doba==IK=Doba= Posts: 2,789Player
    edited June 2015
    I remember watching a stream from Jee where you could set your own resolution in the settings.. how? so he streamed at 1080p but as the viewer you could watch at whatever.. paid subscriber feature possibly
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