Quick question for a Dev-3D artist

What software was used to make all the 3d models for the game? i want my smoothing groups to import, but they wont do it from cinema 4D. IT MAKES A WORLD OF DIFFERENCE Thanks in advance.

Comments

  • TheTotsTheTots Posts: 2,279Player
    It's a split, some of our artists use 3ds max, some use Maya, and ZBrush.
    That being said, there's no reason you couldn't just use a free solution like Blender.
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • [FOX]Kamjam21xx[FOX]Kamjam21xx Posts: 122Player
    I happen to have z-brush and blender, but i can model like a mad man in c4d. Thanks a lot!
  • TheTotsTheTots Posts: 2,279Player
    One of our artists said to check out classes on Udemy, but never to pay more than 10 bucks for one because they go on sale all the time.

    I've done a few different courses there, they're good.

    Plural sight is also a great resource, but it's pricey.
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • [FOX]Kamjam21xx[FOX]Kamjam21xx Posts: 122Player
    Im sure that comes in handy when you get in a crunch. i learned everything on the video side of things, i do motion vfx. Getting your models into games has a lot more steps ive learned. Ill check it out, thanks again.
  • [FOX]Kamjam21xx[FOX]Kamjam21xx Posts: 122Player
    started adding all my smoothing groups... wow does it make a difference. ill post a before and after so you can see how much i appreciate this.
  • [FOX]Kamjam21xx[FOX]Kamjam21xx Posts: 122Player
    edited November 2017
    Editor wasnt working, just started with the blue tarps.

    i think its obvious which is which. Everything was so ugly without them.
    Capture123123123.jpg

    Capturessdascx.jpg
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