lol . i am sure someone knows , maybe lobo . i only use simple mats and textures .
really all your hard work in ue4 will go amiss , just make a map in the full editor aapg . once you are used to that i,m sure you be able to work your imports from ue4 m8 .
I used the aapg advanced udk3 editor. i just modeling it in cinema 4d and make the textures in photoshop cs6. im curious if thats why it wont work though.
i dont know about modeling and texture wrapping/baking etc ,but i do import textures as long as size is right ive not had a problem with them ,
texture format tga,512x512 ,1024x1024 etc
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really all your hard work in ue4 will go amiss , just make a map in the full editor aapg . once you are used to that i,m sure you be able to work your imports from ue4 m8 .
Maybe a static mesh property issue, idk
Side note: working on a few more maps
texture format tga,512x512 ,1024x1024 etc