Game Update Notes [12 OCT 2017)

- Fixed the User Made Maps subscription dialog not popping up.
- Changed how friendly fire penalties are implemented.
- Fixed a prone desync bug that would result in player's appearing to move prone at fast speeds.
VIP selection now excludes level 1 players.
Keebler750 wrote: »Could we get an addition to the release notes in the OP please? Binding the "ENTER" key appears to be a PASS.
Hey.I.Have.A.Gun wrote: »The game wasn't made exactly to my specifications, so I feel it's broken.
Comments
Army Veteran
NREMT-Paramedic
The VIP change did NOT go in.
A detailed explanation of the ROE changes:
ROE is now based on the number of hits rather than damage
Four hits with any non-grenade weapon is an ROE violation; the number of hits do not decay (thus if you shoot a guy in round 1, another in round 3 and then two more in round 7 you will earn an ROE violation).
Additionally, friendly fire damage is scaled based on the victim's health such that it is impossible to kill a teammate with weapon damage. If the victim is above 25 health, the friendly fire damage deals 0.2 of normal (a 60 point shot would deal 12 damage). If the victim is below 25 health then all damage is reduced to one (deals a single point of damage). If the victim is at 1 health then friendly fire deals zero damage, however all the usual hit reactions occur (screen reddening, audio, etc.)
The old server setting, FriendlyFireLimit, has been removed, replaced with FriendlyFireHitLimit, which defaults to 4.
Grenades are unchanged; the first grenade kill is allowed, all others are violation (a grenade kill in the first ten seconds of a round is a double violation).
This has been a test of the emergency flame-fest system. Please do not adjust your set.
That should benefit everyone!
I play daily and my last meeting with an intentional teamkiller was a few month ago
Derp....
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Oké np ty