Urban ultimatum - remake progress
![[FOX]Kamjam21xx](https://forum.americasarmy.com/uploads/userpics/808/nQA7JIB308TWN.jpg)
Hello guys.
A Little beyond my target, but everything takes longer than you plan. The first five pictures are the latest i have on the map. still got a ways to go.
Might have a playable alpha at the end of the day.
its coming along great (:

Latest renders
Getting pretty far! (:





Whats left to do
-finish tunnel
-populate map with objects such as crates
-minor modeling inside the map
-model the LOD
-create mcdcx boxes for every object
-create all the textures
-port the objects to the map editor
-finishing touches
There will be 2 sniper towers, tunnels, a ground level, walls dividing section with their own cover, vents you can only go through prone, and garbage bins and such that you can hide in.
Thinking of adding cardboard boxes that you can hide in, but not sure about that.
Anxious to hear opinions.
Old Renders




Should be done within a week
Pictures have been updated every day and sometimes every few hours.
If anyone is free to help finish this with me, get at me!
A Little beyond my target, but everything takes longer than you plan. The first five pictures are the latest i have on the map. still got a ways to go.
Might have a playable alpha at the end of the day.
its coming along great (:

Latest renders
Getting pretty far! (:





Whats left to do
-finish tunnel
-populate map with objects such as crates
-minor modeling inside the map
-model the LOD
-create mcdcx boxes for every object
-create all the textures
-port the objects to the map editor
-finishing touches
There will be 2 sniper towers, tunnels, a ground level, walls dividing section with their own cover, vents you can only go through prone, and garbage bins and such that you can hide in.
Thinking of adding cardboard boxes that you can hide in, but not sure about that.
Anxious to hear opinions.
Old Renders




Should be done within a week
Pictures have been updated every day and sometimes every few hours.
If anyone is free to help finish this with me, get at me!
what do you want?
- do you want to see this map completed for the game12 votes
- yes100.00%
- no  0.00%
- Do you want to be able to shoot through cover?12 votes
- yes50.00%
- no50.00%
- Which game mode do you want?12 votes
- I want the map to be based around C4 game mode41.67%
- I want the map to be based around extraction or VIP game mode58.33%
- Do you play custom maps often?12 votes
- yes58.33%
- no41.67%
Comments
Any idea how to fix that?
I plan on adding collision completely seperately in 3ds max, i have a ucx tool for it.
Its already time consuming as it is to just make the textures to begin with, let alone uv wrap, bake light, and photoshop the wrapped textures for scraped edges and stuff like that,
i will literally send you the whole project.
Usually they have a map creators contest and the winners get they're map added to the game
However once this is done, im going to make a high detail/poly upper middle class neighborhood with houses you can enter. Maybe that will fly.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
My Portfolio / Site
This has been a test of the emergency flame-fest system. Please do not adjust your set.
My Portfolio / Site
What part do light/shadowmaps play in performance vs just map size?
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You can't just make it pretty and expect it to work.
What video hardware are you running?
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