<--- If using hold-to-sight --->
Bindings=(Name="RightMouseButton",Command="GBA_Sight | SetBind LeftShift GBA_Jump | OnRelease SetBind LeftShift GBA_Run")
<--- If using toggle-sight --->
Bindings=(Name="ADS_State1",Command="GBA_Sight | SetBind LeftShift GBA_Run | SetBind LeftMouseButton ADS_State2")
Bindings=(Name="ADS_State2",Command="GBA_Sight | SetBind LeftShift GBA_Jump | SetBind LeftMouseButton ADS_State1")
Bindings=(Name="P",Command="SetBind LeftMouseButton ADS_State1 | SetBind LeftShift GBA_Run")
[GL]_canj wrote: »
a little missunderstanding:
i need a diffent key/button for sprinting and jumping, makes no sence for me using both at the same time.
i just want to use the sprint-function for holding breath, and not the jump-function ( hopefully it is clear i want to say9
=IK=Doba= wrote: »
just wow.. how do you even get used to something like that.. why not from the get go get used to whats offered .. wasd like a normal person and mouse to shoot/aim ... Interesting though
H.E.A.T. wrote: »
this are old but dont know if this working at aapg was in beta then this working
Bindings=(Name="GBA_SensiBind",Command="SetSensitivity 5 | Onrelease SetSensitivity 20 | Jump | OnRelease StopHoldBreath")
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