Game Update Notes (21 SEP 2017)

TheTotsTheTots Posts: 2,279Player
edited September 2017 in News & Announcements
With a full day of summer left to spare, here are your update notes!

This update is chock-full of bug fixes, quality of life improvements, and content. We are adding two AA2 favorites that have been lovingly updated by our art team for AA:PG. Our community weapon skins are all ready to go and can be used right away! Several maps have received performance improvements. We have created some new options with flashbangs. The tinnitus sound they produce can be uncomfortable to some users, so there are options to make that better while keeping it fair. There are a few weapon balance changes and fixes as well.

New Maps
Two favorites from AA2 have returned!  Each is a faithful recreation with the same layout and gameplay as the originals with updated visuals.

Insurgent Camp

Weapon Skins

User-made weapon skins are now available for use. They are free and open to everyone – no unlocks required!
  • Black & Grey by Root-Access
      Available on the M4
  • Magma by –VI-troub!E
      Available on M4
  • Woodland Hex by [ENG]Uni-Sol
      Available on all weapons
  • Worn Desert by [-n00b-]Bones
      Available on M4
  • Screamin’ Eagle by Keebler750
      Available on M4
  • Desert Hex by [ENG]Uni-Sol
      Available on M249
  • Big Game Hunter by Smurffy
      Available on M24
  • Stainless Steel by Smurffy
      Available on M9
  • Nickel by [-n00b-]Bones
      Available on M1911

  • Redline & Homestead performance improved in numerous areas
  • Fixed issues with geometry getting culled out incorrectly on Redline
  • Cleaned up collision in Checkout where players could reach unintended areas
  • Weapons no longer shoot through trees on Raptus
  • Fixed a spot where players could see through geometry on Rusneyev
  • Fixed a rock on Stone Ruins players could hide within
  • Door functionality improved – hold the “use” key to quietly close or open a door
  • Doors now block flash effects and grenade damage
  • May now revive and secure players who die within the dreaded elevator on Redline
  • Fixed an unintended sightline on Springstreet
  • Fixed areas where the player would clip into sandbags on Homestead
  • Added a blocking volume to an area of Overload where players could clip into pipe work

  • Players may now pickup objectives by running over them if desired; this is enabled from the Settings menu
  • The minimap updates across several frames now, resulting in a performance increase
  • Main menu buttons more centered with smoother animations
  • Spectator hint text now supports gamepads
  • Hint text now supports multiple lines where needed
  • Orange added as a selectable color for scopes, crosshairs and nameplates
  • Function keys may now be bound in the Settings menu
  • Deploy menu, Team Select, Enhanced Spectator, Bug Report and Report Player bindings added to the Settings menu
  • VOIP indicators no longer appear in single player
  • Fixed an issue where sometimes the color selection for nameplates would not stick
  • The overhead map now properly shows enemy fire locations in the same manner as the minimap
  • Mouse scroll zoom on the MySoldier menu works as expected now
  • Fixed issue where the vote text would not update properly when multiple votes are called in the same round

Flash Bang Audio Settings

There is a new setting in the audio settings menu labeled "DISABLE TINNITUS SOUND. It is intended to be used by those that find the tinnitus sound from flashbangs uncomfortable.  The normal audio effect of flashbang grenade is a tinnitus sound that plays over other sounds but still allows the player to hear other sounds.  This setting, when used, replaces the tinnitus effect with a reduction of volume to 10% of the current setting, restoring to normal over the same time the tinnitus effect would have faded. The in-game effect is to deafen the player for a short time

  • M16 damage increased slightly
  • M1911 deals slightly more damage has faster sight-up time and is more accurate
  • M16 and M1911 damage drop off over range reduced slightly (will deal a bit more damage further out)
  • Shotguns a bit more effective over range
  • Pistols do not create suppression (added unintentionally at some point)
  • Fixed several long-standing cosmetic animation issues with the M14
  • Burst fire audio now properly handles bursts of less than three rounds or an interrupted burst
  • Players will now see their own tracers when simulated munitions is enabled

  • Option to pick-up an objective via run over added to the Options menu
  • When an objective is brought out of bounds it will instantly drop at the border volume
  • The server option to remove character shadows once again works as intended
  • Custom map makers can now enable NVGs on a per team basis
  • Spectators can now see progress reticles when the player spectating interacts with an activate or destroy objective
  • Depth of field limited when using NVGs to avoid overly blurry reticles
  • All magnification scopes no longer use a depth of field effect; this removes the blurry reticle issue on many scopes
  • Flashbangs now properly impact players who are in the process of being revived when flashed
  • Fixed issue where stamina would not regenerate at the desired rate following a jump
  • Fixed an issue where a player’s stamina could become out of sync with the server
  • Top Performers properly lists players who have exited the game
  • Weapon swap while reviving or bandaging is now prevented
  • Fix for rare case where a player could get two frag grenades
  • Fix for takedown animation not properly freezing the victim in place
  • Fixed an exploit where some player names could not be kicked
  • Fixed a problem where the last played map was not displayed properly on the map vote
  • Deleted unused textures to reduce the download size by a few hundred megs
  • Carried objectives can no longer be picked up after a round ends
  • Fix for door sounds not always properly replicating
  • Players no longer able to mute themselves
  • Credits updated with development babies and more
  • Fixed issue where the spotting scope could be lost when changing loadouts in single player
  • Fixed exploit where adjusting shader quality would result in loss of ambient audio
  • Fixed an issue where a server with autobalance off could get into an infinite loop if the VIP left during the warmup phase
  • Players who use the “Withdraw” option before the round begins will no longer be considered for VIP selection
  • Fixed an issue with the prone bandaging animation where players could be seen to pop into standing for a single frame
  • Fixed issue where if the VIP changed teams they would be highlighted improperly on the scoreboard
  • The bomb no longer falls through objective meshes if dropped on one
  • ESC and ENTER may no longer be rebound via the settings menu
  • Fixed for Coldfront maps not appearing in the map list for the Host a Server tool
  • Spectators can now see objective progress for activate and destroy objectives
  • Ported the game to PS4 – out now!
The game wasn't made exactly to my specifications, so I feel it's broken.



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