Prevent weapon sticking through wall

Hi All
I've made this map SpringBreach with new modernised walls and so on.....
But now i have a problem , Weapon is sticking through walls .... how can i fix that?
the walls are staticmeshes that has collision...so i don't know why it's doing this... Plz Help Me...Anyone
I've made this map SpringBreach with new modernised walls and so on.....
But now i have a problem , Weapon is sticking through walls .... how can i fix that?
the walls are staticmeshes that has collision...so i don't know why it's doing this... Plz Help Me...Anyone
Comments
This is common in video games, only a few of them have measures against it.
Its a lot of work
If the player had gun collision we'd have to stand back from stuff farther or we could fix it with thicker walls. A crouched foot also sticks through.
None of the solutions 'feels' realistic, so it's a balancing act.
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CSGO got a system to counter this, it basically makes the poking part invisible, but as far as I know it is not 100% bug-free.
yep you are correct the corners are still vulnerable.
and duke do you see the thickness of the double walls in hospital . a ciggie paper thin.
AA2 forced the gun to go down, solving the problem. AA2 was very advanced, regardless of the naysayers.
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This is what I was referring to.
All static mesh or even BSP 'skins' have zero thickness. It is the geometry...the distance between faces that gives the appearance of thickness. There is nothing in between on any of it.
So, if you imagine the player body having a tall cylinder roughly around it for collision with objects, you can see that the gun will stick out past the player collision cylinder. If the player approaches near a thin object, the gun will stick through because the gun has no collision. Thin walls like the solid railings on Watchdog are a perfect example, or doors.
There is a certain thickness an object has to be to cover the distance the gun sticks out. Simple as that.
Would we like those railings on Watchdog to be be clunky wide objects just to avoid this issue, or do those railings 'feel' like the right thickness? That is the balance here.
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You say AA2 had some sorta function where the weapon would lower? that sure sounds like a great way to combat it.. but whilst lowered did it allow you to fire? I'd say that'd be the biggest issue with that kinda approach. The devs had had their fair share of feedback in regarda to mechanics seeming to restrictive in this game. But hey at least we ain't glued to the floor ala AA3
I think if you approached a wooder door and the gun went down you couldn't shoot. Can't remember. I have it loaded though for testing. I should check!
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