Bunny Hopping

Hi guys I am a firm believer that Bunny Hopping does not make any difference in the game play at all and that its just another maneuver to avoid being shot. In my server I had added this as a rule because as a old time player of AA it was a popular rule ban in the day. I also had a bunch of steam friends say that they do prefer my server with the rule because there is not a lot of servers with this rule.
I am only asking for your opinion on the matter. There is no need for this to get heated of coarse but I would love to hear back from you on your thoughts about it and see the vote results. Thank you guys and have a great day!
I am only asking for your opinion on the matter. There is no need for this to get heated of coarse but I would love to hear back from you on your thoughts about it and see the vote results. Thank you guys and have a great day!
Bunny Hopping/ Server Rule
- Do you prefer No Bunny Hopping as a rule.39 votes
- Yes I do20.51%
- No I do not64.10%
- I do not care12.82%
- It is nice to have a few servers with this rule  2.56%
This discussion has been closed.
Comments
Can it be annoying? Oh yes, very. Am I guilty of doing it sometimes? Yes.
I see both sides of the argument, and can understand why some servers would prefer to ban it. The issue with that comes in the form of communication. Making sure people know it's a rule and why. Having those kinds of custom rules can create frustration for players.
I think it's good to have a few servers with the rule. That way those who hate it can play without it. It's really the whole purpose of having community servers. Letting like minded people play together.
Not the rule so much as the attitude of regulating play is what turns me off: some voice comes over TS 'Don't bunny hop.'
Really?
It's not a macro or an 'assist' but just me using the same tools everyone else has, IE 'fair.'
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Think positive thoughts,
say positive words,
do positive actions
and the positive grows.
I view server rules like "No M24 on Inner" as something a server admin should be able to limit in the server settings themselves (and maybe they can, I haven't operated a server for a while). Rules like that are, in my opinion, benefits to having your own server. I don't think having your own server extends to you the right to try to legislate how people move within the mechanics of the game.
I would like to see an aim penalty attached to excessive bobbing just as the take breath after running to steady your aim not just be able to quick scope accurately after such amount of chapter movemens .
I think this points it out quite nicely especially the last sentence. If there's anyone to blame for not hitting shots, it's the player shooting or the netcode but definitely not the opponent for being able to use the basic conrol keys.
Leaving issues like lag and netcode aside and looking at the jumping mechanic only I don't see any issues with it per se. It's a valid "tactic" to force the opponent into proper aiming rather than running away in a straight line. If there are netcode related issues that's something to take up to the devs but forcing weird rules onto players instead just sounds like a bad excuse for bad aim.
In the end it's private servers though so the "We pay, we say." rule definitely applies here.
I love this community!
There are limits to that though. A server that kicks people who sprint or ADS, for example, shouldn't be allowed to report stats/points.
Secondly, I've been accused of bunny hopping for jumping around a corner. Many times I can hear an enemy set up around a corner, and I know that if I just walk out in the open, there's a 100% chance I'll be dead. Especially on 12v12 servers when you only have 1 nade and 2 flashes, you don't always have the option of throwing something.
Thirdly, even if I do jump around a corner to try and shoot someone who is camping, I still have the tactical disadvantage! I have to wait until I land from my jump, I have to find the actual location of my enemy, and I have to aim perfectly. The other guy is already watching the corner, and most likely already scoped. All he has to do is pull the trigger. It's NOT easy to land the "jump around the corner shot!"
So, I definitely don't see anything wrong with jumping in this game... Also, I've noticed that I only get called out for "bunny hopping" when I'm having a good round... When I don't land the "jump around the corner shot" everything is just fine and dandy!
So, I guess I'm saying that if I had a server, I wouldn't make that rule... I think it's a vital part of the game, because it gives me a better chance to engage a camper than just strolling around a corner, or doing a slow lean.
Well said.
Frankly, I don't consider 'camping' to be a problem. The problem is a limited loadout and round timer, with irrational lean peeks and corner/camera geometry. The idea that we have to rush against corner geometry is what pushes 'creativity.'
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While it is annoying to deal with the leaping and shooting, when minor lag is involved and the enemy appears to be shooting in mid air, It IS a valid tactic.
To state that it is not "realistic" is true. However, there are several unrealistic things that those who complain about hopping are very guilty of, like standing on a thin metal hand rail in military gear firing a weapon accurately? Yeah, right. Shooting accurately between the gaps in metal rail from west stairs to up and over in hospital? Yeah right. Hanging out of up and over window frames by a pinkie toe? Yet these things are done in game... thus bunny hopping is a tactic that one has to deal with as well.
I have no problem with camping, but most people in a pub have no interest in the real team tactics needed to counter it. Believe me... I try, but most of the time it's like I'm talking to a brick wall.
I don't think that jumping is an OP action... Try supported position ;-)
Surely rules like that are ridiculous but you can't really enforce a policy like that.
I love this community!
Restricting the style of play of other players is dictatorial and lame in my opinion. If some peeps feel warm inside restricting the game-play for others, let them be happy in their empty servers.
My two cents.
Well a more extreme example IIRC was the old Unstable server banning anyone good. I believe there was talk that they could lose their server auth.
I personally see jumping around corners as tactical choice: I can throw off my opponents set-up aim at a cost of my shooting ability. Sometimes it can work. I understand if some server admins don't like this, because you can shoot as soon as your toe touches the ground plus there is latency involved, so sometimes it feels like the enemy didn't even finish the jump when he fired and this can be especially frustrating. So I can live with a 'no extensive jumping around corners' policy, but it bring up the question about what 'extensive' means blah, blah...
However, I was just shocked when a server admin (I won't mention names) gave me a 'first and final' warning for bunny hopping, because I zig-zag sprinted/jumped/slid my way from Dark Room the Extraction with the flag on Inner, because I didn't really have other options (too little time for too many enemies). Should I only walk in a straight line and give warning shots before blowing off your head as well?! Surely it makes me a harder target, but it doesn't give me any direct benefit. Jumping alone wouldn't save me without the other stuff, so I don't understand why it is so bad to throw jumping into the dodging-mix...
About the realism: it is realistic enough for this game. Yes, jumping could have harsher penalties, I agree, but the fundamental game mechanics are good.
As others have said, one jump around a corner isn't "bunny hopping" anyway.
But I don't think the dev's will add more sway after jumping