New look for checkout
=[101st]=Muzza455
Posts: 1,101Player
Had it in my mind how checkout would look at night. So I did this .
http://steamcommunity.com/sharedfiles/filedetails/?id=931607467
Here is a run through to see how it looks
http://steamcommunity.com/sharedfiles/filedetails/?id=931607467
Here is a run through to see how it looks
Comments
for anyone that wants to play it I have added to our map rotation...
It would be interesting to knock the outer shell of the mall off that and make it an outdoor building area!
(This addresses the "it's indoor" comment above.)
This has been a test of the emergency flame-fest system. Please do not adjust your set.
also has blazing sunshine coming through the roof , i am suprised there were any shadows on it at all .
i wanted to change the overall feel of the map . also wanted to try and tackle the shadow bleed we get .
to get the effect of night in the shopping mall that has a glass roof i had to remove over half of its light points.then give it a moon and night sky.
as you cant just copy and paste an official map and start changing stuff , you have to piece it all together like a huge jigsaw puzzle . as i struggle to line things up accurately you will notice i have had to use some bulky wood around some appatures to cover the small gaps.
a custom load out also gives a plain and simple fair play space .no sniper hooah lol.
and thank you guys for the comments.
keebs , i am finding it doesnt matter what i change in settings , we are still getting shadow bleed through mesh that is set to not accept dynamic shadows m8.
i wonder if a dev could answer this one , do the server settings for shadows over rule some editor settings ?
"I love the Union and the Constitution, but I would rather leave the Union with the Constitution than remain in the Union without it." — Jefferson Davis
Love a bit of late night shopping.
The custom load out is
M4a1 rifle
M1911 pistol
1 frag grenade
2 flash
Check my workshop for other maps that are immersive .
one more update maybe tomorrow after light buil and we see if the shadow bleed still here .
i dont know what else to do to stop shadow bleed from the window of furniture store .
have added a mesh in there to see if it helps will find out tomorrow but not holding out much hope . managed now to stop it bleeding through all the flooring , just the window surrounding wall that is the problem now.
have disabled the dynamic shadows setting on all meshes and every light source .