Game Update Notes (26 JAN 2017)

TheTotsTheTots Posts: 2,279Player
MAP FIXES
• Fixed tree penetration issue on Raptus
• Fixed fire hydrant penetration on Raptus
• Fixed unintentional pixel walk on ledge on Downtown
• Fixed boundary volumes on Homestead to prevent map escapes
• Fixed out of bounds issue on Rocky Road
NETCODE FIXES
• Fixes for when a pawn has height changes (stairs/hills/etc)
• Fixes to clean up takedown animations
• Fixes for clients with variable ping rates
• Fix for prone/standing desync
MISC
• Updated loading screen movies

The game wasn't made exactly to my specifications, so I feel it's broken.

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Comments

  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,186Player
    Cool but you seem to have missed out the NEW CONTENT section of the notes :mrgreen:
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • Keebler750Keebler750 Posts: 3,605Beta Tester
    No, he mentioned the videos!
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,438Player
    Will servers need updating ?
    gKQ6BB2.png
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,186Player
    edited January 2017
    Keebler750 wrote: »
    No, he mentioned the videos!

    :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage:

    Lookout for me in servers, I'll be the one bobbing up and down over your head whilst your in the fetal position, team-mate or otherwise.
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • TheTotsTheTots Posts: 2,279Player
    -SD-DELTON wrote: »
    Will servers need updating ?

    Yes. That's why I'm posting this early to give private server owners a heads up.
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,438Player
    TheTots wrote: »
    -SD-DELTON wrote: »
    Will servers need updating ?

    Yes. That's why I'm posting this early to give private server owners a heads up.

    Thank you =)
    gKQ6BB2.png
  • Keebler750Keebler750 Posts: 3,605Beta Tester
    Keebler750 wrote: »
    No, he mentioned the videos!

    :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage:

    Lookout for me in servers, I'll be the one bobbing up and down over your head whilst your in the fetal position, team-mate or otherwise.

    :D !!!
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • Bashar_al-AssadBashar_al-Assad Posts: 579Player
    Hmm maybe he wants to surprise us with a great update?
  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,438Player
    edited January 2017
    Is the update out because I have not needed to update my server.
    gKQ6BB2.png
  • TheTotsTheTots Posts: 2,279Player
    The update is for the 26th (tomorrow). Usual time, 0900 Central.
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,438Player
    I am getting old I missed the date =)
    gKQ6BB2.png
  • |FOX|kozini.pl|FOX|kozini.pl Posts: 83Player
    edited January 2017
    Dont complain all shooters are messed up at some point. fix amd users stutter and freeze as it put them off from playing and thats a large group of ppl
  • TonyZ.itTonyZ.it Posts: 25Player
    Vocal chat no working....
  • TheTotsTheTots Posts: 2,279Player
    I'm on a server now and it's working fine. Double check your keybindings
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • TonyZ.itTonyZ.it Posts: 25Player
    yes now working i think the servers was updating.
  • |FOX|Pitpav|FOX|Pitpav Posts: 41Player
    Whats about fixing bouncing nades from leafs on Furious?
  • Is there a way to get notified when updates happen?
  • -VI-ImaHustler-VI-ImaHustler Posts: 81Player
    ive noticed on the server configs that some weapon strenght got modified, is that intended and if so why its not in the patch notes?
  • TheTotsTheTots Posts: 2,279Player
    Those values are from something else internal and do not effect the public game. Just some leftover code from another project that is inert in Proving Grounds.
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • JoGaryJoGary Posts: 220Player
    Will the net code update repair the issue of registering hits on target that where introduced by last net code update?
    Thanks
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