AAGameEditor.exe has stopped working

Hello, the game editor this farm has every time I try to import something into the bibioteche content (in 32bit or 64 bit)

Here is my logs file
Log: Log file open, 11/16/16 07:45:34
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 9656
Init: Epic Internal: 0
Init: Compiled (64-bit): Nov  2 2016 08:33:24
Init: Changelist: 1202061
Init: Command line: editor -cookededitor -nogadwarning -EDITORUSERSETTINGSINI=../../AAGame/Config/MEEditorUserSettings.ini -DEFEDITORUSERSETTINGSINI=../../AAGame/Config/DefaultMEEditorUserSettings.ini
Init: Base directory: J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\..\Win64\
Init: AAGame Build Info OPEN BETA - CL 206951
[0000.36] Init: Computer: GSM-PC-FIX
[0000.36] Init: User: Quentin
[0000.36] Init: CPU Page size=4096, Processors=8
[0000.36] Init: High frequency timer resolution =3.903994 MHz
[0000.36] Init: Memory total: Physical=19.9GB (19GB approx) Pagefile=22.9GB Virtual=131072.0GB
[0000.36] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.36] Init: Object subsystem initialized
[0000.38] Log: CachePaths() took 0.02 Seconds
[0000.38] Log: SystemSettings based on: SystemSettings
[0000.38] Log: SystemSettings based on: SystemSettings
[0000.83] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 960
[0000.83] Log: Adapter has 4061MB of dedicated video memory, 0MB of dedicated system memory, and 10176MB of shared system memory
[0000.86] Log: Found D3D11 adapter 1: Intel(R) HD Graphics 4600
[0000.86] Log: Adapter has 112MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory
[0000.86] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver
[0000.86] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 10176MB of shared system memory
[0000.98] Log: Shader platform (RHI): PC-D3D-SM3
[0001.00] Log: PhysX GPU Support: DISABLED
[0009.30] Log: 98589 objects as part of root set at end of initial load.
[0009.30] Log: 0 out of 0 bytes used by permanent object pool.
[0009.30] Log: Initializing Engine...
[0009.30] SteamUGCManager: Steam ID's Loaded from AASteamUGCManager.ini:
[0009.30] SteamUGCManager: USteamUGCManager::Init SteamUtils is valid. SteamAppId is: 203290
[0009.30] SteamUGCManager: USteamUGCManager::Init Successfully acquired SteamUGC instance.
[0009.30] SteamUGCManager: USteamUGCManager::QuerySubscribedUGCItemDetails Entered.
[0009.30] SteamUGCManager: Successfully created QueryHandle[115] for subscribed items. Attempting to get details on 250 items.
[0009.30] SteamUGCManager: Sent query for subscribed items.
[0009.30] SteamUGCManager: USteamUGCManager::QueryPublishedUGCItemDetails Entered.
[0009.30] SteamUGCManager: Successfully created QueryHandle[116] for items published by AccountId[94404528]
[0009.30] SteamUGCManager: Sent query for published items.
[0009.36] Log: Encountered missing default brush - spawning new one
[0009.36] Log: Primary PhysX scene will be in software.
[0009.36] Log: Creating Primary PhysX Scene.
[0010.02] SteamUGCManager: USteamUGCManager::OnPublishedFileDetailsResponse Result Success. Handle: 116
[0010.02] SteamUGCManager: USteamUGCManager::OnSubscribedFileDetailsResponse Result Success. Handle: 115
[0010.21] Log: Wwise(R) SDK Version 2015.1.4 Build 5497. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0011.73] Log: WinTab initalized successfully.
[0011.85] Log: AAUnrealEdEngine::Init() Failed to create AAImportPipe.
[0011.85] Log: Initializing Engine Completed
[0011.85] Log: >>>>>>>>>>>>>> Initial startup: 11.85s <<<<<<<<<<<<<<<
[0011.90] Cmd: MODE MAPEXT=umap
[0021.12] Log: MGameAssetJournalClient::ConnectToServer: Unable to connect to the journal server (Server: BA-AA-Srv, Database: ContentJournal).



Comments

  • Exception details:
    
    System.Data.SqlClient.SqlException (0x80131904): Une erreur liée au réseau ou spécifique à l'instance s'est produite lors de l'établissement d'une connexion à SQL Server. Le serveur est introuvable ou n'est pas accessible. Vérifiez que le nom de l'instance est correct et que SQL Server est configuré pour autoriser les connexions distantes. (provider: Named Pipes Provider, error: 40 - Impossible d'ouvrir une connexion à SQL Server) ---> System.ComponentModel.Win32Exception (0x80004005): Le chemin réseau na pas été trouvé
       à System.Data.SqlClient.SqlInternalConnectionTds..ctor(DbConnectionPoolIdentity identity, SqlConnectionString connectionOptions, SqlCredential credential, Object providerInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString userConnectionOptions, SessionData reconnectSessionData, DbConnectionPool pool, String accessToken, Boolean applyTransientFaultHandling)
       à System.Data.SqlClient.SqlConnectionFactory.CreateConnection(DbConnectionOptions options, DbConnectionPoolKey poolKey, Object poolGroupProviderInfo, DbConnectionPool pool, DbConnection owningConnection, DbConnectionOptions userOptions)
       à System.Data.ProviderBase.DbConnectionFactory.CreatePooledConnection(DbConnectionPool pool, DbConnection owningObject, DbConnectionOptions options, DbConnectionPoolKey poolKey, DbConnectionOptions userOptions)
       à System.Data.ProviderBase.DbConnectionPool.CreateObject(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
       à System.Data.ProviderBase.DbConnectionPool.UserCreateRequest(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
       à System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, UInt32 waitForMultipleObjectsTimeout, Boolean allowCreate, Boolean onlyOneCheckConnection, DbConnectionOptions userOptions, DbConnectionInternal& connection)
       à System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal& connection)
       à System.Data.ProviderBase.DbConnectionFactory.TryGetConnection(DbConnection owningConnection, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal oldConnection, DbConnectionInternal& connection)
       à System.Data.ProviderBase.DbConnectionInternal.TryOpenConnectionInternal(DbConnection outerConnection, DbConnectionFactory connectionFactory, TaskCompletionSource`1 retry, DbConnectionOptions userOptions)
       à System.Data.SqlClient.SqlConnection.TryOpenInner(TaskCompletionSource`1 retry)
       à System.Data.SqlClient.SqlConnection.TryOpen(TaskCompletionSource`1 retry)
       à System.Data.SqlClient.SqlConnection.Open()
       à MGameAssetJournalClient.ConnectToServer()
    ClientConnectionId :00000000-0000-0000-0000-000000000000
    Error Number :53,State :0,Class :20
    [0021.12] Log: Asset Database errors: Unable to connect to the journal server (Server: BA-AA-Srv, Database: ContentJournal).
    
    Exception details:
    
    System.Data.SqlClient.SqlException (0x80131904): Une erreur liée au réseau ou spécifique à l'instance s'est produite lors de l'établissement d'une connexion à SQL Server. Le serveur est introuvable ou n'est pas accessible. Vérifiez que le nom de l'instance est correct et que SQL Server est configuré pour autoriser les connexions distantes. (provider: Named Pipes Provider, error: 40 - Impossible d'ouvrir une connexion à SQL Server) ---> System.ComponentModel.Win32Exception (0x80004005): Le chemin réseau na pas été trouvé
       à System.Data.SqlClient.SqlInternalConnectionTds..ctor(DbConnectionPoolIdentity identity, SqlConnectionString connectionOptions, SqlCredential credential, Object providerInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString userConnectionOptions, SessionData reconnectSessionData, DbConnectionPool pool, String accessToken, Boolean applyTransientFaultHandling)
       à System.Data.SqlClient.SqlConnectionFactory.CreateConnection(DbConnectionOptions options, DbConnectionPoolKey poolKey, Object poolGroupProviderInfo, DbConnectionPool pool, DbConnection owningConnection, DbConnectionOptions userOptions)
       à System.Data.ProviderBase.DbConnectionFactory.CreatePooledConnection(DbConnectionPool pool, DbConnection owningObject, DbConnectionOptions options, DbConnectionPoolKey poolKey, DbConnectionOptions userOptions)
       à System.Data.ProviderBase.DbConnectionPool.CreateObject(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
       à System.Data.ProviderBase.DbConnectionPool.UserCreateRequest(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
       à System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, UInt32 waitForMultipleObjectsTimeout, Boolean allowCreate, Boolean onlyOneCheckConnection, DbConnectionOptions userOptions, DbConnectionInternal& connection)
       à System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal& connection)
       à System.Data.ProviderBase.DbConnectionFactory.TryGetConnection(DbConnection owningConnection, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal oldConnection, DbConnectionInternal& connection)
       à System.Data.ProviderBase.DbConnectionInternal.TryOpenConnectionInternal(DbConnection outerConnection, DbConnectionFactory connectionFactory, TaskCompletionSource`1 retry, DbConnectionOptions userOptions)
       à System.Data.SqlClient.SqlConnection.TryOpenInner(TaskCompletionSource`1 retry)
       à System.Data.SqlClient.SqlConnection.TryOpen(TaskCompletionSource`1 retry)
       à System.Data.SqlClient.SqlConnection.Open()
       à MGameAssetJournalClient.ConnectToServer()
    ClientConnectionId :00000000-0000-0000-0000-000000000000
    Error Number :53,State :0,Class :20
    [0022.06] TobiiEyeX: FTobiiEyeXController::FTobiiEyeXController()
    [0022.06] TobiiEyeX: FTobiiEyeXController::EyeXInit((null))
    [0022.06] TobiiEyeX: TX_RESULT_OK = txGetEyeXAvailability(TX_EYEXAVAILABILITY_NOTAVAILABLE)
    [0022.18] TobiiEyeX: FTobiiEyeXController::FTobiiEyeXController()
    [0022.18] TobiiEyeX: FTobiiEyeXController::EyeXInit((null))
    [0022.18] TobiiEyeX: TX_RESULT_OK = txGetEyeXAvailability(TX_EYEXAVAILABILITY_NOTAVAILABLE)
    [0022.66] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 960
    [0022.66] Log: Adapter has 4061MB of dedicated video memory, 0MB of dedicated system memory, and 10176MB of shared system memory
    [0022.69] Log: Found D3D11 adapter 1: Intel(R) HD Graphics 4600
    [0022.69] Log: Adapter has 112MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory
    [0022.69] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver
    [0022.69] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 10176MB of shared system memory
    [0023.89] TobiiEyeX: FTobiiEyeXController::FTobiiEyeXController()
    [0023.89] TobiiEyeX: FTobiiEyeXController::EyeXInit((null))
    [0023.89] TobiiEyeX: TX_RESULT_OK = txGetEyeXAvailability(TX_EYEXAVAILABILITY_NOTAVAILABLE)
    [0023.99] TobiiEyeX: FTobiiEyeXController::FTobiiEyeXController()
    [0023.99] TobiiEyeX: FTobiiEyeXController::EyeXInit((null))
    [0023.99] TobiiEyeX: TX_RESULT_OK = txGetEyeXAvailability(TX_EYEXAVAILABILITY_NOTAVAILABLE)
    [0024.09] TobiiEyeX: FTobiiEyeXController::FTobiiEyeXController()
    [0024.09] TobiiEyeX: FTobiiEyeXController::EyeXInit((null))
    [0024.09] TobiiEyeX: TX_RESULT_OK = txGetEyeXAvailability(TX_EYEXAVAILABILITY_NOTAVAILABLE)
    [0024.19] TobiiEyeX: FTobiiEyeXController::FTobiiEyeXController()
    [0024.19] TobiiEyeX: FTobiiEyeXController::EyeXInit((null))
    [0024.19] TobiiEyeX: TX_RESULT_OK = txGetEyeXAvailability(TX_EYEXAVAILABILITY_NOTAVAILABLE)
    [0025.02] Log: TIMER ALL OF INIT : [24.000517]
    [0025.03] SteamUGCManager: FSteamUGCAsyncPublishedItemQueryResponse::ProcessAsyncCallback Entered
    [0025.03] SteamUGCManager: NumItemsReturned[3], TotalMatchingItems[3], QueryHandle[116]
    [0025.03] SteamUGCManager: Found item details for  The Snakes House1?639585880
    [0025.03] SteamUGCManager: Found item details for nb2p fun house?724659579
    [0025.03] SteamUGCManager: Found item details for nb2p fun house1?725208678
    [0025.03] SteamUGCManager: FSteamUGCAsyncSubscribedItemQueryResponse::ProcessAsyncCallback Entered
    [0025.03] SteamUGCManager: NumItemsReturned[250], TotalMatchingItems[250], QueryHandle[115]
    
    [0025.07] SteamUGCManager: Found item details for dam1?748231791
    [0083.75] Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 H:\Users\Quentin\Downloads\3docean-306914-white-render\white_render.png)
    [0322.70] Log: === Critical error: ===
    Fatal error!
    
    Address = 0x5ceec1be (filename not found) [in C:\WINDOWS\SYSTEM32\MSVCR100.dll]
    Address = 0xc90c6760 (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\..\Win64\AAGameEditor.exe]
    Address = 0xc90c18e0 (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\..\Win64\AAGameEditor.exe]
    Address = 0xc90c19f0 (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\..\Win64\AAGameEditor.exe]
    Address = 0xc90c2090 (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\..\Win64\AAGameEditor.exe]
    Address = 0xc77ef185 (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\..\Win64\AAGameEditor.exe]
    Address = 0xc81f3135 (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\..\Win64\AAGameEditor.exe]
    Address = 0xc7161194 (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\..\Win64\AAGameEditor.exe]
    Address = 0xc82d27f3 (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\..\Win64\AAGameEditor.exe]
    Address = 0xc82c6a34 (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\..\Win64\AAGameEditor.exe]
    Address = 0x2e31c33  (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
    Address = 0x2e32373  (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
    Address = 0x2e32430  (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
    Address = 0x284fe16  (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0x285b135  (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0x28b3232  (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0x28b6685  (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0x286dc43  (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0x28b4f56  (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0xb3b81c24 (filename not found) [in C:\WINDOWS\System32\USER32.dll]
    Address = 0xb3b81917 (filename not found) [in C:\WINDOWS\System32\USER32.dll]
    Address = 0xb3b92563 (filename not found) [in C:\WINDOWS\System32\USER32.dll]
    Address = 0xb43e89e4 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
    Address = 0xb0891184 (filename not found) [in C:\WINDOWS\System32\win32u.dll]
    Address = 0xb3b8114c (filename not found) [in C:\WINDOWS\System32\USER32.dll]
    Address = 0xb3b80ff5 (filename not found) [in C:\WINDOWS\System32\USER32.dll]
    Address = 0xa4d5b002 (filename not found) [in C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.14393.447_none_42191651c6827bb3\COMCTL32.dll]
    Address = 0xa4d6fad8 (filename not found) [in C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.14393.447_none_42191651c6827bb3\COMCTL32.dll]
    Address = 0xb3b81c24 (filename not found) [in C:\WINDOWS\System32\USER32.dll]
    Address = 0xb3b817bb (filename not found) [in C:\WINDOWS\System32\USER32.dll]
    Address = 0x28b162b  (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0x28b6b1f  (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0x28b4f56  (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0xb3b81c24 (filename not found) [in C:\WINDOWS\System32\USER32.dll]
    Address = 0xb3b8156c (filename not found) [in C:\WINDOWS\System32\USER32.dll]
    Address = 0xb3b842ff (filename not found) [in C:\WINDOWS\System32\USER32.dll]
    Address = 0x28b4e26  (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0x287584f  (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0x28752af  (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0x28756b6  (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0x280669d  (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0x286dabe  (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
    Address = 0xc82dbac5 (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\..\Win64\AAGameEditor.exe]
    Address = 0xc82dc105 (filename not found) [in J:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\..\Win64\AAGameEditor.exe]
    Address = 0x231ba0b1 (filename not found) 
    Address = 0xc39200   (filename not found) 
    Address = 0xc38e88   (filename not found)
    
  • StackEmUp!StackEmUp! Posts: 145Player
    First check to see if there are any extra files or folders in this location:

    "C:\Users\yourname\Documents\My Games\America's Army Proving Grounds\AAGame\Unpublished\CookedPC\Maps\MissionEditor"

    The only things that should be in this folder are the "Preview Images", and "Saves" folders.
    If you find an "Assets" folder, delete it, and try the editor again.

    Also make sure you are importing into you maps name package, in the content browser.

  • thanks its ok The problem was that I did not import into my card name package, in the content browser.
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