crashing after patch
(Beer_me)lobo
Posts: 649Player
in Game Support
game crash ,
so deleted config file as suggested , didnt work
deleted aapg folder from pc , re-installed , verified files etc , still crashing
any other suggestions ??
Log: Log file open, 10/21/16 17:27:06
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 9656
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 17 2016 11:30:19
Init: Changelist: 1202061
Init: Command line:
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\
Init: AAGame Build Info OPEN BETA - CL 205728
[0009.00] Init: Computer: LOBO-PC
[0009.01] Init: User: lobo
[0009.01] Init: CPU Page size=4096, Processors=8
[0009.01] Init: High frequency timer resolution =3.418046 MHz
[0009.01] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=39.9GB Virtual=4.0GB
[0009.01] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0009.01] Init: Object subsystem initialized
[0011.69] Log: CachePaths() took 2.47 Seconds
[0011.69] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0011.90] Log: Found D3D11 adapter 0: AMD Radeon HD 7900 Series
[0011.90] Log: Adapter has 3050MB of dedicated video memory, 0MB of dedicated system memory, and 1045MB of shared system memory
[0011.95] Log: Shader platform (RHI): PC-D3D-SM3
[0012.48] Log: PhysX GPU Support: DISABLED
[0155.98] Log: 89358 objects as part of root set at end of initial load.
[0155.98] Log: 0 out of 0 bytes used by permanent object pool.
[0155.98] Log: Initializing Engine...
[0156.15] Log: Wwise(R) SDK Version 2015.1.4 Build 5497. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0157.56] TobiiEyeX: FTobiiEyeXController::FTobiiEyeXController()
[0157.56] TobiiEyeX: FTobiiEyeXController::EyeXInit((null))
[0163.90] Log: === Critical error: ===
Fatal error!
Address = 0x7739c42d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x25a112d (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
Address = 0x2589dbf (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
Address = 0x23087ef (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
so deleted config file as suggested , didnt work
deleted aapg folder from pc , re-installed , verified files etc , still crashing
any other suggestions ??
Log: Log file open, 10/21/16 17:27:06
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 9656
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 17 2016 11:30:19
Init: Changelist: 1202061
Init: Command line:
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\
Init: AAGame Build Info OPEN BETA - CL 205728
[0009.00] Init: Computer: LOBO-PC
[0009.01] Init: User: lobo
[0009.01] Init: CPU Page size=4096, Processors=8
[0009.01] Init: High frequency timer resolution =3.418046 MHz
[0009.01] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=39.9GB Virtual=4.0GB
[0009.01] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0009.01] Init: Object subsystem initialized
[0011.69] Log: CachePaths() took 2.47 Seconds
[0011.69] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0011.90] Log: Found D3D11 adapter 0: AMD Radeon HD 7900 Series
[0011.90] Log: Adapter has 3050MB of dedicated video memory, 0MB of dedicated system memory, and 1045MB of shared system memory
[0011.95] Log: Shader platform (RHI): PC-D3D-SM3
[0012.48] Log: PhysX GPU Support: DISABLED
[0155.98] Log: 89358 objects as part of root set at end of initial load.
[0155.98] Log: 0 out of 0 bytes used by permanent object pool.
[0155.98] Log: Initializing Engine...
[0156.15] Log: Wwise(R) SDK Version 2015.1.4 Build 5497. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0157.56] TobiiEyeX: FTobiiEyeXController::FTobiiEyeXController()
[0157.56] TobiiEyeX: FTobiiEyeXController::EyeXInit((null))
[0163.90] Log: === Critical error: ===
Fatal error!
Address = 0x7739c42d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x25a112d (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
Address = 0x2589dbf (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
Address = 0x23087ef (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
Comments
Fatal error!
Address = 0x7739c42d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x2aa112d (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
Address = 0x2a89dbf (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
Address = 0x28087ef (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]