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I have used these settings in the games engine ini for sometime with a server hosted by lowping, I never had any issues with lag and members and friends say they notice a pretty significant drop in ping, I personally checked my ping after update, 60 on my server which is way higher then I ever had on my server, with these values changed I get 40 - 45 ping.. I am still higher then ever before on my server but I may have an issue on my internet providers end..
MaxClientRate=25000
NetServerMaxTickRate=90
ConfiguredInternetSpeed=20000
MaxClientRate=15000
MaxInternetClientRate=15000
NetServerMaxTickRate=90
This is also correct. When the recoil sends to a spectator, it will also include any relevant rotation/location changes for that player as they were also sent to the server at the same time.
At home now, but will get you a code verified response tomorrow morning. Pretty sure some of those values are only relevant to LAN and some may be capped in the engine.
Ok Thankls Kartigan,
I did re-install the update on my server, I took out those value changes and am running it just as is.
SO now, either lowping is having issues and I sent a ticket in just in case, or something is very wrong. All our pings on the server are doubled even tripled for some, and the lag is very bad. Nice and smooth for a while then everyone starts lagging the same time.. I watch the pings spiking all over the place..
Could just be my server Ill know when my ticked is answered from lowping..
Here is some info from looking into the engine code (the PG game has not changed any of this code):
MaxClientRate and MaxInternetClientRate get clamped by the engine once you exceed 16 players.
NetServerMaxTickRate gets clamped by the engine if you are using the demorec feature.
ConfiguredInternetSpeed looks to be the amount of data a client can process per tick.
MaxInternetClientRate needs to be lower than MaxClientRate, or it is ignored. (Also note they are both capped when above 16 players).
Clamped = the engine sets the value to a pre-determined value, not configurable by the server.
This was posted 8pm CDT for, I believe, a Chicago-hosted server. That's prime internet time in the US and will correspond to the worst latencies and most lost packets.
Here's video traffic according to Google in that time zone; note the peak at 8pm. Some users are forced onto the light blue connection quality (low-def streams) because of the network congestion.
What you're describing is completely consistent with network issues.
Thank you for taking the time to really explain this to me, makes so much sense.. At this time I reset everything back to it's default in the game engine ini, and now I get why I had a good ping until the server filled, makes so much more sense..
I like it better though in the default settings, seems to be running smoother today.. No lag so far with about 4 hours of server being pretty full, and pings are steady..
@Saccho
Yes, I agree that was a lot of the issue, but to be honest, it was a collage of things lol including me messing with the engine since the update, even though that file was not touched it does seem to work different now with those tweeks.. But I have had this server up in Chicago since March of this year, and Eastern time peak hours never hurt us like yesterday.. Although we have felt the effects of that traffic problem.
We are both times on Homestead_C4
For what its worth, I am having a lot of issues since the update. My ping has been higher than normal in servers where I regularly play. My ping often fluctuates up or down 5-10 in rapid succession. Friendlies and enemies jump across the map. After killing someone, the enemies' dead body jumps back a few steps before falling to the ground and dying. When I do somehow kill someone, my crosshairs are nowhere close to the person. When my crosshairs are on the person, they don't die. I thought for a day or so I might have been having issues with my internet, but its been pretty persistent like this since the update has released. I'm not usually one to complain, but its a notable difference that has made the game largely unplayable for me.
Any ideas as to why I might be experiencing this Kartigan? I've verified my game cache, reinstalled, restarted my internet countless times, nothing seems to fix. I'm not otherwise having latency issues in any other games, and all latency tests I've done have performed as usual.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
There are many players having the same issues you post here including me.
Still on mild warning
Yep. It's also why everybody should make sure ***all*** of their networked devices aren't using default logins, have remote admin access disabled if you're not using it, etc.
Thanks for watching the stream last night. I did end up having some issues with the new patch in how it relates to actual hit detection. Playing in a somewhat comp setting last night, i found it much more difficult to land kills. We were playing on a server with all US players, i was pinging around 35(everyone else should be around there) It seems somewhat more disconnect than it used to, I originally thought that I just had too many beers, but reviewed some of the shadowplay footage
It might not be related to the patch, but it feels quite a bit different. May just be the timing/ using patch as scapegoat.
I thought my hitreg was bad..Thanks for making feel equal
Twitch Channel|Steam
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Was the guy you shot at named Lincoln Clay by any chance? I only ask as that dude knows how to survive a head shot.