Game Update Notes (20 OCT 2016)

TheTotsTheTots Posts: 2,279Player
edited October 2016 in News & Announcements
Dev Kartigan will be watching the forums answering any questions you have regarding the 'netcode' update. We will have a split out thread for that.

Account Changes
  • Account creation is on webpage is now disabled.
  • All account creation now goes through the in game system

VIP
  • VIP picked on a swap round will no longer get an incorrect swap warning and will correctly get the deploy UI popping up
  • Fixed an issue where if the VIP was the last player on a team and left, the game would go into a looping state
  • VIP game mode added to the server browser filters
  • Added VIP coloring to the VIP notification and the VIP VOIP label
  • Pistol selection is preserved while a player is the VIP

Environment Changes and Bug Fixes
  • Grenades can now pass through bamboo in inner hospital's lobby; this matches the behavior of other bamboo throughout the game
  • Closed a gap on the sniper bridge on Slums
  • Tweaked spawn barriers on Inner Hospital VIP to fix Z-fighting issues
  • Cleaned up rock collision around the central hill in Rocky Road
  • Tweaked out of bounds volumes along the riverbed on Homestead
  • Fixed an issue where the first shot through some glass would not always pass cleanly through and deal full damage as intended
  • Fixed several small collision issues on Overload
  • Fixed a decal draw issue on Redline
  • Fix for a small invisible volume on Slums which was blocking bullets
  • Players may no longer mantle up into the tree in the center of Breach
  • Fixed a minor collision issue on Watchdog
  • Fixed an unseemly LOD issue on Overload
  • Bomb and flag will reset if dropped within the tracks on Redline
  • Anchoring around the well on Slums now works as expected

HUD/UI Changes and Bug Fixes
  • Preliminary support for HUD scaling/fading added for those who have an Tobii eye tracker; more features in this area are under development
  • Spectators may now vote on the next map at the AAR screen
  • Vote timer aligned correctly with other elements within the widget
  • Background mask added to the server info screen to help with readability
  • Removed an unintended deadzone on the My Soldier selection widget
  • Fixed a bug where the shoot house AAR would not appear if the pause menu was opened at a particular point in the UI flow
  • A connection overlay added to the server browser to indicate when the program is busy
  • Nameplates now visible in the end of round camera
  • Added a check to ensure the crosshair will always return following a revive
  • Minimap and player ammo and health no longer visible when in Leavenworth
  • The AAR map vote widget now handles long map names correctly
  • AdminPingList widget position and size tweaked for better readability; now uses team color coding
  • Fixed an issue where activate objectives would incorrectly update the HUD
  • Demorec spectator no longer appears on the vote list as a player

Host a Server Tool
  • Updated the link to register a server in the Host a Server tool
  • UGC maps no longer listed twice in the Host a Server tool
  • The Restart Server button within the Host a Server tool will now actually restart the server
  • Fixed an issue where UGC maps would not always appear in the Host a Server tool
  • Edit Server Name now works as expected within the Host a Server tool

Miscellaneous Bug Fixes
  • Credits updated - missing people added & typos fixed
  • Fixed an issue where the Credits scroll would not pause correctly
  • Fix for a bad weapon state resulting from spamming the bandage key
  • Spectators viewing a takedown will now see the attacker and the victim positioned correctly
  • Fixed an issue where a player could get into a bad state when attempting to pick up a pistol
  • When being sent to Leavenworth players will no longer see the "Connection Lost" message prior to loading the level
  • SV-98 sniper kills no longer count towards M24 challenges
  • Players will no longer get kicked for being idle while an Admin Pause is active
  • Fix for a bug where players could sometimes be sent to Leavenworth for reasons other than ROE violations
  • Fixed an exploit where players could use certain characters to make their name invisible
  • Fix for disembodied arms lingering when a spectator jumps away from a player who is the victim of a takedown
  • Fix for alternative bomb site meshes (which are invisible) blocking bullets
  • Fixed a case where the server would send client corrections to dead characters
  • Fix for floating magazines after initial reloads of the AK-105 and AK-107
  • Closing an exploit where the M24 could be fired faster than intended
  • Closing an exploit where console commands could force an invalid vote
  • Players can no longer change weapons when interacting with a ladder
  • Fix for broken enemy spot on incorrectly setup UMMS
  • Added enemy mirroring for weapons to the kill stream
  • Fixed an issue where focus wasn't being cleared correctly after an admin command
  • Fixed a bug where you would not be taken back to the server browser if the server you were joining somehow became full before you joined (this was not common)
  • The Run & Gun achievement now correctly accounts for a stopped clock due to a C4 plant
  • Fixed several spots on Inner Hospital where geometry did not block bullets as expected
  • Fixed a bug where the head of a revived soldier would not cast a shadow
  • Players can no longer move or change stances while being the victim of a takedown
  • Reduced the delay for returning to spectator view after being the target of a failed revive
  • Fixed bad collision around the central rock on Breach
  • Players can no longer sometimes throw a grenade mid-vault
  • Fix for large aim drift when sighting up from an anchored position
  • Admins are now always able to use VOIP even if the server disabled VOIP for spectators
  • Added a new server option - bAllowAdminSpectate - when true admins are able to use all spectator cameras regardless of other settings
  • Fix for dropped weapons sometimes balancing on edge
  • Grenades can no longer create a negative overpressure value
  • Fix for characters appearing to sink into the ground under some circumstances
  • Fix for a secure animation sometimes playing on a revive

List of all 'Netcode' changes and updates
  • Groundspeed calculation consolidated.
  • Added weapon sway and recoil into replicate move. It was previously set to send continuously.
  • Spectators now have a reduced send rate to the server. There is no need for them to send packets at the same speed as live players.
  • The server no longer sends client corrections to dead pawns. This was wasting bandwidth.
  • Many actions with large animations now send position updates to the server, where previously they did not. This reduces the differential in the location when the animation finishes.
  • Ladder speed calculations consolidated.
  • Updated the client side move combiner, so we don’t have to send the server updates as often. This allows us to “pack” several similar moves into one send to the server.
  • Info: If your client is running at 200fps, you may have up to 7 updates run on your client before it is time to send an update to the server. The combiner has been updated to improve the combination of and allow these 7 updates to combine, as long as no major actions occur.
  • Improved client/server action sync, so there is little/no delay between when you start running on the client and when you start running on the server. This also includes many other actions besides running.
  • Sliding, Vaulting, Ladders, Diving, Takedowns, and Jumping have all been reworked with the new code.
  • In previous versions of the game, you were guaranteed to get a server correction for your location after performing one of these actions.
  • Loads of visual issues fixed.
  • Fixed an issue where a running player looking left/right repeatedly could cause their hitbox to move significantly per frame. (Known as the Knox wobble)
  • Fixed some visual issues with pawns rotating.
  • Fixed some visual issues with pawns looking up/down.
  • Fixed some visual issues with pawns when they are anchored.
  • Uncapped pawn rotation values, so you can watch your friends spin. (If you want)
  • Found and fixed an issue in the physics system where the pawns deceleration would not sync with the server.
  • Added more code to check server/client sync.
  • A big desync condition was removed from when your pawn takes bullet damage.
  • In previous builds, when your pawn was shot the server would have to send you a correction, making it more difficult than intended to re-aim after being hit.
  • A downed player now sends messages to the server at a reduced rate.
  • No need for them to send at the same rate as a live player.
  • Fixed visual issues in takedowns. The animation looks a lot cleaner now.
  • Player leaning has been improved.
  • There should be far less circumstances where someone leans and other clients do not see it.
  • Also fixed a case where the client could lean the full distance and the server calculation would not have them leaning the full distance.
The game wasn't made exactly to my specifications, so I feel it's broken.

«1

Comments

  • Twitchr.Carbon8Twitchr.Carbon8 Posts: 288Player
    edited October 2016
    Good notes, excited to try the new patch this weekend. Hopefully its all its built up to be!
    Info: If your client is running at 200fps, you may have up to 7 updates run on your client before it is time to send an update to the server. The combiner has been updated to improve the combination of and allow these 7 updates to combine, as long as no major actions occur.

    Interesting, might have to play around with that by capping/uncapping my framerate. Wonder if there is any advantage.
  • SacchoSaccho Posts: 1,577Player
    TheTots wrote: »
    • Fixed an issue where the first shot through some glass would not always pass cleanly through and deal full damage as intended

    I'd always assumed that was intentional O_o ggwp devs :)
  • -pR|Gr0u-pR|Gr0u Posts: 3Player
    After doing the update, when I go to start game application, displays a error message appears saying that crashed.
    https://dropbox.com/s/8cqn260zhz087wm/Screenshot%202016-10-20%2015.31.55.png?dl=0
  • -[U|S|A]-DannyBoy-ACI--[U|S|A]-DannyBoy-ACI- Posts: 367Beta Tester
    HOOAH!!!

    Hope these grand-kids let me play today for a while lol!!!

    Great update!!!
    One day I will graduate noob school!!!
    -[U|S|A]-DannyBoy!!


  • [CLS]_SgtMac[CLS]_SgtMac Posts: 199Moderator
    -pR|Gr0u wrote: »
    After doing the update, when I go to start game application, displays a error message appears saying that crashed.
    https://dropbox.com/s/8cqn260zhz087wm/Screenshot%202016-10-20%2015.31.55.png?dl=0

    Verify your game cache in steam.

    https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335&l=
  • -pR|Gr0u-pR|Gr0u Posts: 3Player
    -pR|Gr0u wrote: »
    After doing the update, when I go to start game application, displays a error message appears saying that crashed.
    https://dropbox.com/s/8cqn260zhz087wm/Screenshot%202016-10-20%2015.31.55.png?dl=0

    Verify your game cache in steam.

    https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335&l=


    It was the first thing I did, but remains the same :(
  • -[U|S|A]-DannyBoy-ACI--[U|S|A]-DannyBoy-ACI- Posts: 367Beta Tester
    Getting most players saying the ping is higher now for them on my server, most times gameplay feels smooth, however getting a lot of lag spikes..
    I am seeing a lot of pings jumping around from 40 to 140

    :-)
    One day I will graduate noob school!!!
    -[U|S|A]-DannyBoy!!


  • Dct.F|LeventeDct.F|Levente Posts: 503Beta Tester
    That is one long chagelog for sure! Thank you, Devs!
    (Before anyone would start arguing with me, I'm completely aware that the length of the changelog won't make the game better by itself. But I think these are good changes, and there is a lot of them.)
    Theory and reality are not that different. In theory.
  • [Utd]_Shiro[Utd]_Shiro Posts: 1Player
    I wish this'd be more help to international players who have a ping disadvantage and those who are unable to run the game smoothly! :) Time to update hihi
  • -pR|Gr0u-pR|Gr0u Posts: 3Player
    edited October 2016
    -pR|Gr0u wrote: »
    -pR|Gr0u wrote: »
    After doing the update, when I go to start game application, displays a error message appears saying that crashed.
    https://dropbox.com/s/8cqn260zhz087wm/Screenshot%202016-10-20%2015.31.55.png?dl=0

    Verify your game cache in steam.

    https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335&l=


    It was the first thing I did, but remains the same :(

    ....
    After updating a file I can run the game. But I have a friend who is having problems even after file update 12.8mb, he can not run the game, always appears that message the application is crashed
  • Bashar_al-AssadBashar_al-Assad Posts: 579Player
    edited October 2016
    "Closing an exploit where console commands could force an invalid vote"
    I thought Devs never read forums for bugs lol
    The exploit was fun when it lasted. Everyone thought I had some privilege when I did that.
  • {4F}DeadlyGrouse{4F}DeadlyGrouse Posts: 277Player
    edited October 2016
    Wrong thread.
  • (Beer_me)lobo(Beer_me)lobo Posts: 626Player
    app crash , blah blah blah
    Fatal error!

    Address = 0x7667c42d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
    Address = 0x248112d (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x2469dbf (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]
    Address = 0x21e87ef (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win32\AAGame.exe]

    restarted steam , verified files still crashes
  • ^]-[ammer_T!me!^]-[ammer_T!me! Posts: 91Player
    I saw my frag grenades come back to me after strafe+throw action happens. This happened on 2 different servers now and on a previous build I almost never had it. It does feel smoother otherwise and that is probably because I do have a BenQ 144Hz monitor.
    __________________________

    i5 4690K/970GTX/16GB/XL2411/Win10


    aastats.com
  • -pR|Prise.-pR|Prise. Posts: 2Player
    edited October 2016
    Hello guys,

    I'm having some issues ever since I updated my client earlier today.
    The game doesnt start at all (it doesn't pass the splash screen) crashing imiideatly after.

    When I attempt to start it manually (I mean start it outside steam) I get the following error:
    http://imgur.com/Cs8jmyf

    Could you please let me know what have I done wrong?

    Kind regards,


    Edit:
    I already attempted a full reinstall of the game and also fully deleted steam and installed all back again. No luck :(
    I also manually removed all data on steam&&AA on %APPDATA%.
  • {4F}DeadlyGrouse{4F}DeadlyGrouse Posts: 277Player
    -pR|Prise. wrote: »
    Hello guys,

    I'm having some issues ever since I updated my client earlier today.
    The game doesnt start at all (it doesn't pass the splash screen) crashing imiideatly after.

    When I attempt to start it manually (I mean start it outside steam) I get the following error:
    http://imgur.com/Cs8jmyf

    Could you please let me know what have I done wrong?

    Kind regards,

    copied from another thread.

    "This user deleted the
    Documents\My Games\America's Army Proving Grounds\AAGame\Config
    folder and it started working properly."
  • -pR|Prise.-pR|Prise. Posts: 2Player
    I wish that would do it :(
    I also attempted to delete that (I actually deleted the whole AAPG directory) and it didnt work.
  • Bashar_al-AssadBashar_al-Assad Posts: 579Player
    2.3 gb update? That is around half the size of the whole game.
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,181Player
    Had a go earlier, great job!
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • -Ner0--Ner0- Posts: 1,570Player
    Nice updates.
    Will we get The Great Outdoors servers back again?
    HJbSf8Tt.jpg?2
    Think positive thoughts,
    say positive words,
    do positive actions
    and the positive grows.
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