Connection issues

SacchoSaccho Posts: 1,577Player
Anyone else hitting trouble connecting to servers and end-of-match disconnects?

I'm seeing way more issues than normal lately. Some servers won't connect at all from the in-game browser, which I think is causing my client to open multiple attempts. In those cases, if I do eventually connect (can force an attempt to succeed if I select a server then open a training map), I'm auto-disconnected at the end of the match.

I'm also seeing (and hearing same from others as well) WAY fewer servers than normal. At the moment, no restrictions shows all of 4 servers, sometimes a few more after a restart. Something's borked.


No network configs or settings have changed on my end recently.

Comments

  • {4F}DeadlyGrouse{4F}DeadlyGrouse Posts: 277Player
    yeah lots of people had problems last night. had to postpone a match halfway through because a couple players couldn't connect. they were getting a that status error 0 message or something that's posted about 1-2 threads below this.
  • -[U|S|A]-Gorilla-[U|S|A]-Gorilla Posts: 723Moderator
    I personally do not have this issue atm however I have had this issue a lot with my old PC. My old PC would take to long to load the map on its own and there for would loose connection or have a PB Failure.
  • SacchoSaccho Posts: 1,577Player
    edited October 2016
    Here's a sample error log and list of events with timestamps.

    1) Log in to game
    2) Open server browser (73.33)
    3) Attempt to connect to Server #1 (83.95)
    4) Wait. Nothing happens
    5) Attempt to connect to Server #2 (130.42)
    6) Wait. Nothing happens
    7) Open a training map (229.82)
    8) Training map loads; never get past the loading screen (231.34)
    9) As soon as map loads, game begins loading map for Server #2 (242.78)
    10) Connect to Server #2 (256.70)
    11) Match ends (266.05)
    12) Client loads next map; loading takes *much* longer than normal
    13) Dropped to AAEntry with no error message (338.85)

    Here's the more relevant parts of the AAClient.log.

    Devs? Any thoughts?
    Log: Log file open, 10/05/16 14:38:46
    
    [0022.14] Log: ########### Finished loading level: 3.429855 seconds
    [0022.14] Log: Initializing Engine Completed
    [0038.73] Log: >>>>>>>>>>>>>> Initial startup: 38.73s <<<<<<<<<<<<<<<
    
    [0039.14] Log: PunkBuster Client: Game Version [197646]
    [0039.14] Log: PunkBuster Client: Not Connected to a Server
    [0039.84] ScriptLog: OnAAULoginComplete(True, ERROR: Could Not Retrieve Solder Data)
    [0073.33] Log:   [SERVER BROWSER] Requesting Server List
    [0079.77] ScriptLog: Server List Query Complete: eAASDQR_TIME_OUT
    [0083.95] ScriptLog:   [SERVER BROWSER] connecting to inputted IP address: 108.61.100.194:7778
    [0083.95] ScriptLog: Sending stats and unregistering: bringiton
    [0130.42] ScriptLog:   [SERVER BROWSER] connecting to inputted IP address: 208.77.218.59:7778
    [0130.42] ScriptLog: Sending stats and unregistering: bringiton
    [0158.75] NetComeGo: Close TcpNetDriver_0 IpNetConnectionAASteam_0 108.61.100.194:7778 10/05/16 14:41:25
    [0158.75] Exit: TcpNetDriver_0 shut down
    [0211.01] ScriptLog:   [SERVER BROWSER] Refreshing Server List
    [0211.01] Log:   [SERVER BROWSER] Requesting Server List
    [0216.03] ScriptLog: Server List Query Complete: eAASDQR_TIME_OUT
    [0229.81] ScriptLog: Sending stats and unregistering: bringiton
    [0229.82] Log: LoadMap: BDX_Breach_EX?Name=Player?Team=255
    [0229.82] Log: --- LOADING MOVIE START ---
    [0230.16] ScriptLog: WARNING - Spectator only player leaving spectating state to go to None
    [0230.16] ScriptLog: Player controller logging out: AAPlayerController_0
    [0230.16] ScriptLog: Sending stats and unregistering: bringiton
    [0230.16] ScriptLog: AAPlayerController_0 Cleaning up PRI
    [0231.32] Log: Game class is 'AAGameVeteran'
    [0231.33] Log: Primary PhysX scene will be in software.
    [0231.33] Log: Creating Primary PhysX Scene.
    [0231.34] Log: Bringing World BDX_Breach_EX.TheWorld up for play (0) at 2016.10.05-14.42.37
    [0231.34] ScriptLog: Init Game: ?Name=Player?Team=255
    [0231.34] ScriptLog: (AAGameVeteran_0) AAGamePVPBase::AAGameVeteran:InitGame Testing is server now!
    [0231.34] ScriptLog: (AAGameVeteran_0) AAGamePVPBase::AAGameVeteran:InitGame Not server, not starting update loop
    [0231.35] SteamUGCManager: USteamUGCManager::GetNumSubscribedUGCItems 0
    [0231.35] SteamUGCManager: USteamUGCManager::GetSubscribedUGCItemIds Entered.
    [0231.35] SteamUGCManager: Num Items Requested: 0. Num Items Returned: 0
    [0231.35] Log: Updated Destroyable List:  0
    [0231.35] Log: Bringing up level for play took: 0.027315
    [0231.35] ScriptLog: (AAGameVeteran_0) AAGameInfo::PendingMatch:ChoosePlayerStart PLAYER SPAWN SPOT NOT FOUND
    [0231.35] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
    [0231.35] ScriptLog: ASTARKEY:: DisplayDebugVoiceFont SmallFont
    [0231.35] ScriptLog: "bringiton" changed to team name: Team ID: 0
    [0231.36] Log: LocalPlayer 0 - Multiple UberPostProcessEffects present...
    [0231.50] SteamUGCManager: USteamUGCManager::GetNumSubscribedUGCItems 0
    [0231.50] SteamUGCManager: USteamUGCManager::GetSubscribedUGCItemIds Entered.
    [0231.50] SteamUGCManager: Num Items Requested: 0. Num Items Returned: 0
    [0231.50] ScriptLog: Script call stack:
    	Function AAGame.AAGameMultiplayerBase:PendingMatch.PostLogin
    	Function AAGame.AAGamePVPBase:PostLogin
    	Function AAGame.AAPlayerController:CheckIfUpdatingAdvertisements
    
    [0231.50] ScriptLog: (AAPlayerController_1) AAPlayerController::PlayerWaiting:CheckIfUpdatingAdvertisements Testing is server now!-2222222 GameInterface= None
    [0231.50] ScriptLog: (AAPlayerController_1) AAPlayerController::PlayerWaiting:CheckIfUpdatingAdvertisements Not server, not starting update loop
    [0231.50] Log: ########### Finished loading level: 1.676387 seconds
    
    [0242.34] ScriptLog: STARTING MATCH...
    [0242.34] ScriptLog: Checking command line options
    [0242.34] ScriptLog: [RoleChange] bringiton set fireteam role to 0 2016/10/05 - 14:42:48
    
    [0242.78] Log: LoadMap: 208.77.218.59/BDX_Checkout_EX?Name=Player?Team=255?game=AAGame.AAGameVeteran
    [0243.49] ScriptLog: Player controller logging out: AAPlayerController_1
    [0243.49] ScriptLog: Sending stats and unregistering: bringiton
    [0243.49] ScriptLog: AAPlayerController_1 Cleaning up PRI
    
    [0256.70] Log: Bringing World BDX_Checkout_EX.TheWorld up for play (90) at 2016.10.05-14.43.03
    [0256.70] Log: Bringing up level for play took: 0.018009
    [0256.70] Log: ########### Finished loading level: 13.922212 seconds
    
    [0266.05] ScriptLog: WARNING - Spectator only player leaving spectating state to go to RoundEnded
    
    [0293.86] Log: --- LOADING MOVIE START ---
    [0293.87] NetComeGo: Close TcpNetDriver_1 IpNetConnectionAASteam_1 208.77.218.59:7778 10/05/16 14:43:40
    [0293.87] Exit: TcpNetDriver_1 shut down
    [0293.88] Log: PunkBuster Client: Not Connected to a Server
    [0338.85] Log: Failed; returning to Entry
    [0338.85] Log: LoadMap: AAEntry?closed?Name=Player?Team=255
    [0340.12] NetComeGo: Close TcpNetDriver_2 IpNetConnectionAASteam_2 208.77.218.59:7778 10/05/16 14:44:26
    [0340.12] Exit: TcpNetDriver_2 shut down
    [0342.02] Log: Game class is 'AAGameMenu'
    [0342.03] Log: Primary PhysX scene will be in software.
    [0342.03] Log: Creating Primary PhysX Scene.
    [0342.03] Log: Bringing World aaentry.TheWorld up for play (0) at 2016.10.05-14.44.28
    
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