Can't Open a Saved Map ... Name is Blank
Trying to edit a map I built in the Mission Editor a couple of months ago (32 and 64 same behavior) but the name is blank in open dialog and it won't open. I am able to open it in the Full Editor using the filename ... but that's not an option in the Mission Editor. Other maps I've made open fine.
What did I do wrong?
Seems like some .ini file somewhere is out of sync.
What did I do wrong?
Seems like some .ini file somewhere is out of sync.
Comments
I'm suspicious that you may have moved stuff from the default file path, and the Advanced Ed can see it because you can move around in the directory structure easier.
? Maybe
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I can't see the map name in the list of files ... there's a row for it with the date it was last edited, etc., but the map name is blank. When I select the row with the blank name, and click Open, it doesn't open.
I haven't moved anything (at least not on purpose).
Also when I created a new map today, it saved with a blank name too ... just like the broken one ... it has a row in the open dialog with the date last saved, but the name is blank. This new one I can open.
I might recommend a "Verify Game Cache" on your AAPG files, after deleting all ini files in "Config" (which will require a complete set up after.....)
First...Can I ask where the maps are in the directory structure? Can you navigate there in Windows Explorer and sleuth around a bit? Check files properties and stuff?
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full editor will find it as its umap file, basic editor wont as its coded to be more precise with files
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What the heck is a 'pretty name?' There's no aliasing that I know of.
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Files for the maps are in folders under
Under this folder the folder names seem to be the name I gave the map when I created it. e.g., My Map Name, the name of the umap in the folder looks like
The file ownership/security is the same for the broken ones as it is for the working ones.
Moved all the *.ini files out of the Config directory and let the Mission Editor re-create them ... didn't change the behavior.
I'll go look at the mission Ed...
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Here's the open dialog ...
Here's the Saves directory ...
In fact, I'm not quite sure what is going on. Thanks for bringing this up!!
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Edit: The meta file is only created after publishing the map.
But I have found that it is the missing meta file, causing this "no show" issue in the small editor.
After publishing, the map name began to show in the small editor again.
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Here's the contents of the MaxGrinder-v1b1.metadata file which I can open in the Mission Editor:
Using notepad I created MaxVertical-v1b1.metadata in the same directory with flo_MaxVerticalv1b1.umap ... C:\Users\Franklin R. Marra\Documents\My Games\America's Army Proving Grounds\AAGame\Unpublished\CookedPC\Maps\MissionEditor\Saves\MaxVertical-v1b1.
Here's the content of my handmade MaxVertical-v1b1.metadata:
And Voila! I can see open and edit MaxVertical-v1b1 in the Mission Editor again!
Thanks (Beer_me)lobo, Keebler750, and {NWO}Hawk for helping with this!
BTW ... I left the PublishedFileId blank (it isn't published yet) is that going to cause a problem later?
Since manually making .metadata file MaxVertical-v1b1 does show up in the Open dialog in the Mission Editor, but it still doesn't open in the Mission Editor.
When you open a saved map you would normally get a windows dialog with a progress bar that says its reading the .umap, etc. ... I get nothing.
So I'm still having a problem with the Mission Editor.
Maybe it's just time to bite the bullet and learn the Full Editor.
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Copy another maps .meta file into your maps folder. Edit the fields like you did Max, but don't leave the
"PublishedFileId=" blank, I used nine zeros.
This is what mine looks like, and it opens just fine now:
PublishedFileId=000000000
ItemTitle=Interdiction
After working on your map in the regular editor, when your ready to publish, you could always delete the custom made .meta file, open the map in the full editor and publish, which should create the real .meta file it needs.
Keebler, it's looking to be like I said, if a map hasn't been published (meta file created), then the regular editor doesn't recognize the map in order to open it. Should be a simple fix for the Dev's:)