Texture 2d; Adding custom photos
I've searched high and low but cannot find what I'm looking for. Someone really needs to make some tutorials for the advanced editor as it relates to AA:PG. Everything I find regarding the editor is for Unreal (except for the ones I found from Wolverine and a couple of others).
First of all, what are the Texture 2d files for within the Content Browser? I can't drag them to my map and I can't use them on my paintbrush.
Secondly, I've read some articles/tutorials on adding custom images but they will not load into the Content Browser. I get a failed to load error (or similar - it's been a few weeks since I last tried). I have Photoshop Elements but no matter which format I try it won't load into the editor.
I really just need to know how to put an image into the map that I created much like LOBO does in his maps, so if LOBO or anyone that's accomplished this task could give me some guidance I would appreciate it.
First of all, what are the Texture 2d files for within the Content Browser? I can't drag them to my map and I can't use them on my paintbrush.
Secondly, I've read some articles/tutorials on adding custom images but they will not load into the Content Browser. I get a failed to load error (or similar - it's been a few weeks since I last tried). I have Photoshop Elements but no matter which format I try it won't load into the editor.
I really just need to know how to put an image into the map that I created much like LOBO does in his maps, so if LOBO or anyone that's accomplished this task could give me some guidance I would appreciate it.
Comments
https://udn.epicgames.com/Three/UsingDecals.html
Also, ensure you save the decal material after you have made one, in your map file, otherwise it wont work.
2nd, depending if you want custom, MATERIALS or DECAL
since your talking about paintbrush i would guess your landscape painting ?
remember anything imported must be saved in your map (so when they say package thats your map)
Thanks for those.
Right now I'm just wanting to add something like you do to your maps: your logo.
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I think I saw that tutorial but it wasn't clear on how to import a file from start to finish, unless I just missed that part.
I'm trying to fix a map for a friend so I need the saved file to contain all packages before I send the file back to him. What can I do?
open content browser and find your map, then add textures to make new material
In the present game, regardless of what the Unreal Engine can do, the .umap file must contain ALL of the map information, the shadowmaps, the instructions for asset placement, and ANY custom items. They cannot be somewhere else in the folder structure.....how would the other player's client know where to find it? Steam is not set up in AAPG to use this structure for Workshop item downloads.
So, all items must be absorbed into the map. Your map name....is your 'package' name. They are one and the same. So when you are asked where to save an item.....it goes in your map name in the list. Anything OUTSIDE that map will be considered "Externally Referenced."
There are ways to get around this limitation, but not if you're putting maps onto the Workshop.
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I thought I was saving the custom items correctly but I guess not. I'll look into it further this weekend and post if I have further.
Which folder within the content browser are you referring to? The External folder of the CookedPC folder? Your video isn't clear on where your landscapemats are saved.
I found another or similar issue. I finished fixing the friend's map, sent him the umap and upk files, he modified some minor things, saved it with a different name (other than the one he had it originally, which I had put into the World Info) and uploaded it to steam. Now when I add that map to our server, his map with the new name shows up but right under that, where the next map should be listed, it says landscapemats.
I did something wrong and I'm not understanding what. I've not had this problem with other maps I've created but then again I have always created a map within the basic editor then opened it in advanced to do more editing. The only map I did from scratch, the landscape is missing and the map has issues so I gave up.
Also, we love your hallows eve map!
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