Second throwing-mode for nades

DirtySharkDirtyShark Posts: 21Player
In Red Orchestra 2 for example you have a second mode to throw the nades. Sometimes you need only a very short range to throw when you wanted to throw the nade only about a small wall where you hide or will only roll the nade in a close range room.

Is there a hidden options to roll (or throw a a close range) the nade? It is so important not only to have 1 otion to throw the nade !!!

When not perhaps a patch will integrate such option?

Comments

  • frankoffrankof Posts: 1,096Moderator
    We used to have a roll/underhand throw, its not in the current game tho
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  • -[U|S|A]-DannyBoy-[U|S|A]-DannyBoy Posts: 376Beta Tester
    That would be nice to see, a roll option for those up close situations
    One day I will graduate noob school!!!
    -[U|S|A]-DannyBoy!!


  • SSKnecaboSSKnecabo Posts: 2,721Player
    With how bouncy the nades are you can just throw them at the floor for the same effect.
  • DirtySharkDirtyShark Posts: 21Player
    Sometimes you go prone behind a window on a higher position and wanted to throw the nade short through the window to target the lower floor.
    But it is not possible when you have only 1 throwing mode. That is very unrealistic ! How it works perfect you can see at red orchestra 2 .Such option is a must have for every tactical shooter....many situation you need only a short throw.

    Next example you stand behind a wall and the enemy in the other side. So you need only a short throw about the small wall to hit the enemy. Or you are in a stairway and wanted to throw the nade on the first floor.

    You have many situations for such needed throwing-mode for nades.
  • SSKnecaboSSKnecabo Posts: 2,721Player
    You just throw it against the frame, same effect. Throw around a corner, just use the floor. Staircase? Wall will be your friend. Yeah, would be cool but I doubt it will happen as others requested it several times before already.
  • SacchoSaccho Posts: 1,577Player
    SSKnecabo wrote: »
    You just throw it against the frame, same effect. Throw around a corner, just use the floor. Staircase? Wall will be your friend. Yeah, would be cool but I doubt it will happen as others requested it several times before already.

    Yep. I always just considered it a skill thing. That and cooking down to a fraction of a second so it blows up just past the doorway. If we didn't have cooking, I'd want more options for varying throw intensity (see: other titles), but cooking really kills the need for throw power options.
  • DirtySharkDirtyShark Posts: 21Player
    Some blind fanboys will not understand! Ok again: You stand behind a 2 m wall or other structure and wanted to throw the nade short about the wall to hit the enewmy on the other side.
    Or you go in crouch position behind a window anw will only make a shrt throw with the nade through the window. For example at "Inner Hospital" on the second floor.

    And it is not skilled,it is not possible. I say izt again look at red orchestra 2 there you see how the secod throw mode must worked.. You have so many situation when you go in crouch position and needed a shrt throw over a small structure.

    So say not "skilled"....absolute rubbis! It is very unrealistic that you can only throw nades over long distances,but not a short throw(roll) about a small structure !!!!
  • SSKnecaboSSKnecabo Posts: 2,721Player
    edited August 2016
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    I'm with Necabo, current option does it all, bo need and will not save game..
    _____________________________
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  • DirtyShark wrote: »
    Some blind fanboys will not understand!

    Since you're new to AAPG according to your stats, free tip; don't go there, you will lose.
    DirtyShark wrote: »
    Ok again: You stand behind a 2 m wall or other structure and wanted to throw the nade short about the wall to hit the enewmy on the other side.
    Or you go in crouch position behind a window anw will only make a shrt throw with the nade through the window. For example at "Inner Hospital" on the second floor.

    And it is not skilled,it is not possible. I say izt again look at red orchestra 2 there you see how the secod throw mode must worked.. You have so many situation when you go in crouch position and needed a shrt throw over a small structure.

    So say not "skilled"....absolute rubbis! It is very unrealistic that you can only throw nades over long distances,but not a short throw(roll) about a small structure !!!!

    First of all, rookie mistake to compare this game to any other shooter. That's just not possible, (specially not in this state of the game ^_^). If you compare games to other games, you are not enjoying the game but just eating yourself up from the inside out.

    That said, the nade trowing is fine as it is. Bring in roll will have some benefits, but looking at how players are in this game most of them would kill themselves even more with their own nades. Just train yourself on the spots where you know people rush, where most of the time one is camping and learn to use the timing on your nades (can bug out, a lot).

    Keep in mind since you started talking about realism that this game is a FPS/Arcade game. Not a realistic shooter. Ask yourself, have you ever see a trained soldier slide around every corner when clearing a house or CQB situation, or die because he jumped off some stairs or even bouncing on the head of the man next to you.
  • KodenKoden Posts: 284Player
    SSKnecabo wrote: »
    With how bouncy the nades are you can just throw them at the floor for the same effect.

    Not really, its not the same thing, back in AA2 you were able to roll a grenade down from a roof or a balcony, as with the central tower on the original Bridge Crossing. There are many cases when rolling a grenade is so much more handy and easier to do than timing a throw...
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  • SSKnecaboSSKnecabo Posts: 2,721Player
    Koden wrote: »
    SSKnecabo wrote: »
    With how bouncy the nades are you can just throw them at the floor for the same effect.

    Not really, its not the same thing, back in AA2 you were able to roll a grenade down from a roof or a balcony, as with the central tower on the original Bridge Crossing. There are many cases when rolling a grenade is so much more handy and easier to do than timing a throw...

    I know how it works, was the same in AA3. Still not too hard to do it with the current throw. Also unless you are playing deaf people all of the underhand throws will be useless since you have to be very close and it's incredibly easy to hear nades.
  • {4F}DeadlyGrouse{4F}DeadlyGrouse Posts: 277Player
    edited August 2016
    I'm with Necabo on this. its all about bouncing it off the right objects at the right angles and imo actually takes skill to learn which is nice.
  • CrushmasterCrushmaster Posts: 501Player
    I think an overhand and underhand throw option would be good. Not a top priority, but definitely something worth adding. It's a nice tinge of realism. I would see it as something for a hopeful AA5.
  • Dct.F|LeventeDct.F|Levente Posts: 624Player
    It wouldn't be a gamechanger but I think it would be a nice touch. Most of the time I can get nades where I want, but bouncing them makes a noise and not reliable on some surfaces, so I can imagine situations where a second way would be more useful.

    Just an example: you are up on top of Blue Planter on Downtown. You want to nade Lower Planter without showing yourself. Currently you can try to throw a nade to the very edge and try bouncing it off. The problem is that nades use per-poly collision (as far as I know) so they can bounce back from very little bumps in the floor geometry. So bouncing it off is definitely possible, but not reliable. Plus the nade will usually have a significant amount of forward momentum even after the bounce, making it extremely hard to nade positions what are almost directly below the edge.
    Theory and reality are not that different. In theory.
  • CrushmasterCrushmaster Posts: 501Player
    It wouldn't be a gamechanger but I think it would be a nice touch. Most of the time I can get nades where I want, but bouncing them makes a noise and not reliable on some surfaces, so I can imagine situations where a second way would be more useful.

    Just an example: you are up on top of Blue Planter on Downtown. You want to nade Lower Planter without showing yourself. Currently you can try to throw a nade to the very edge and try bouncing it off. The problem is that nades use per-poly collision (as far as I know) so they can bounce back from very little bumps in the floor geometry. So bouncing it off is definitely possible, but not reliable. Plus the nade will usually have a significant amount of forward momentum even after the bounce, making it extremely hard to nade positions what are almost directly below the edge.
    Good points. Nading Upper Planter from Top Blue would be more natural with an underhand throw, to give another example.
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