[MAP]FLO_OldValley_VIP

4DChessGenius4DChessGenius Posts: 2,156Player
edited July 2016 in Mission Editor
Made a VIP version of my OldValley map. Objectives work as follows:

1. There are two extraction points for VIP
2. There are two activate points which unlock each extraction point (each has a 4 second activation time)
3. Activation Objective W unlocks extraction point Y
4. Activation Objective X unlocks extraction point Z
5. Either one or both extractions can be unlocked

The idea here is that having two extraction points makes the map a little too unpredictable for defense. In this case, the VIP can't be extracted at both locations at once unless one or both objectives are unlocked. It can change the way a defense team distributes defenders and moves them around the map at various stages. I have no idea how it will play, but it could be pretty neat.

Here's the link.
http://steamcommunity.com/sharedfiles/filedetails/?id=727148639
You joined the world's greatest army to become a graphic artist? Outstanding!
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