[MAP]FLO_OldValley_C4

4DChessGenius4DChessGenius Posts: 2,156Player
edited July 2016 in Mission Editor
Thew this one together over the past week or so. Let me know how you like it.

http://steamcommunity.com/sharedfiles/filedetails/?id=722045592

npj6S5J.jpg
7LhLBoQ.jpg
HIVixCH.jpg
yB3acqN.jpg
Tf1uFjE.jpg
MpcJ2oq.jpg
bZyMGoe.jpg
5BZJmwn.jpg
W9sCMF6.jpg
iDqThNb.jpg
MNLKkrF.jpg
KzmY4kg.jpg
ySq81qs.jpg
JImpaOD.jpg
You joined the world's greatest army to become a graphic artist? Outstanding!

Comments

  • Keebler750Keebler750 Posts: 3,607Beta Tester
    You have some very interesting stonework there Whippy! Hmm.......!
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Looks great.. something more on the lines of what I thought we'd see in the concrete jungle theme.. it's a shame it wasn't entered in time
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • 4DChessGenius4DChessGenius Posts: 2,156Player
    I think I may need to play with spawns a bit. I think I want the assault team to be able to get upstairs on the right side earlier so they're not fighting to get up a staircase.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • 4DChessGenius4DChessGenius Posts: 2,156Player
    edited July 2016
    Just updated:
    Added Comm Volumes
    Added a large tree on the main street to maybe stop some of the grenade spam (high throws get caught in the branches)
    Extended the spawn barriers for assault. Should help them rush to the building for long Y and get upstairs before a defender can get to the stairwell.
    Removed a bit of the ceiling there as well so that it's easier to throw grenades from downstairs to upstairs. Added a box to help hide from any potential grenades.
    Added a few various trees around.

    Anyway, any specific comments would be greatly appreciated.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • 4DChessGenius4DChessGenius Posts: 2,156Player
    edited July 2016
    A few updates:
    Added a couple boxes in the main street on assault side. One of them can easily be used to see above the staircase and fight any defenders. Could also possibly help for grenade spam coverage.

    Moved some trees around up the stairs on the main street. Hopefully will eliminate high grenade spam throws (lower throws are still possible).

    Added some cover (by moving a few things around) and a staircase on the short Y route... Should help make assaulting from this way a little bit easier.

    Added trim to the windows and doorways of the custom buildings.

    A few buildings were off the ground, fixed those.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • 4DChessGenius4DChessGenius Posts: 2,156Player
    edited July 2016
    Another small update:
    Found Wolvie's video on alternate bomb sites. So I implemented that.
    Fixed some small team ownership of objectives issues.

    I'm also working on a VIP version... I'm hoping to make it a combo of activate + VIP. The idea is that there are two locations where the VIP can escape, but in order to make them available, the escort team must activate an objective to allow that escape route to open up.
    You joined the world's greatest army to become a graphic artist? Outstanding!
Sign In or Register to comment.