Dragging incapacitated teamates
MedicalManiac
Posts: 8Player
Hello, I believe the ability to drag your incapacitated teammate would be very helpful in a battle.
Dragging teamates
- Should players have the ability to drag their unconscious/incapacitated teamates?30 votes
- Yes, I would like that!63.33%
- No,keep it how it is.36.67%
Comments
My Load Bearing Vest at home has a heavy duty "buddy handle" right up behind the neck for just such a maneuver...
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What if: a zipped up Opfor doesn't disappear and can be dragged to a temporary detention area, where you have to post a guard, and he can be rescued by his team?
Sure, it doesn't fit present gameplay, but the future isn't written in stone...
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Moving the casualty makes sense in the real world: medical attention takes time and focus and "scene safety" is a pretty huge concern. Then, after being stabilized, a serious injury could still leave the soldier unable to move around under their own power.
In-game, the time to drag somebody out of the open (or, heck, even just around the corner) would take longer and leave you more exposed than just doing the revive in place. Changing the revive animation length to something like 10 seconds would be necessary just to create a reason to bother with using the drag mechanic.
America's Army: Jailbreak edition
http://www.wikihow.com/Play-Jail-Break-the-Outdoor-Game
You must've been playing L4D xD you can rescue people (who previously died) out of closed rooms in that game
Talking seriously: there are still several bugs related to the revive feature (revived people going through walls, getting revived and not being able to switch from the flash grenade, etc). I totally second animatics, and you got to be properly able to use a feature before adding potential mess to it.
Like there was no one watching his/her body and listening for you to revive him! It's an interesting idea if it allows to actually bring someone safely away from the area and revive without being heard and seen (obviously it doesn't matter in smaller 6vs6 maps).
Before they were ripped out of the game I would have agreed
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How does one distinguish between a crawling "live" enemy and a crawling "downed" enemy that can't be incapped without committing a war crime?
No legs moving, one arm pull forward, make it a complete different animation and much slower.